k-lor-slug

Latest

  • Hyperspace Beacon: SWTOR reinvents the Ilum wheel

    by 
    Larry Everett
    Larry Everett
    02.19.2013

    For about a year, Star Wars: The Old Republic fans have been waiting to see how the BioWare design team would reinvent Ilum. The first incarnation discouraged PvP by making the objectives give no PvP incentive. It was easier, faster, and more beneficial for players to just ignore enemy players. The second incarnation failed even harder. At the time, there was a major disparity between the two factions, so the larger faction would easily overpower the smaller faction. This did not actually encourage PvP either because the smaller faction just stopped showing up and only the larger faction benefited from the zone. At that point, BioWare decided to remove all objectives from the area and work on a revamp. Last Tuesday, players were introduced to the third incarnation of the Ilum PvP zone. This time around, the zone contains a mix of group-on-group PvP, world bosses, and of course, PvE fetch/kill quests. How does it stack up to the previous incarnations? How does the reputation grind and Gree event fit into this equation? Should former players return to the game to try out the changes?