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  • Waging WAR: Finding the sandbox

    by 
    Greg Waller
    Greg Waller
    09.04.2010

    In this installment of Waging WAR, Greg takes a look at Warhammer Online: Age of Reckoning from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes. Somewhere along the line during my childhood, I developed a habit for playing games with nearly every game I've ever played. I can even remember a time in my early teens when I sat down with a few friends and collaborated on making our own version of battlechess. Pages of chicken-scratched rules and several dice results-tables later, and we were off and running for a solid week of the most entertaining chess matches I've ever played. Or there was that time with The Sims when I started creating experimental families and then leaving my computer on overnight and not interacting with them, just to see how successful they could be without my help. I could bore you for hours on end with examples of how I twisted the rules and made my own games from the games I've played. I suppose I can blame my penchant for metagaming on my early introduction to pen-and-paper roleplaying (i.e., D&D 1st Ed., to be specific). All I had was a sheet of paper, a handful of dice, a description of the world around me, and my imagination. By its very nature, PnP gaming is sandbox gaming. The reason I'm bringing this up now is that, until WAR, I had pretty much been able to "find the sandbox" in any MMO I was able to get my hands on. Whether it was building hardcore Dungeons & Dragons Online characters, roleplaying in City of Heroes, or achievement-chasing in World of Warcraft, I've never really been troubled with finding something to do when the grind started to wear me down. But now, with WAR, I'm finding most of my old tricks for MMO metagaming just aren't working. To read about what I've tried, and why it didn't work in WAR, follow along after the break.

  • Premonition grabs US-First Alone in the Darkness

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.12.2009

    Yogg-Saron's woes continue, as the Guild Premonition of the US Sen'jin server, Alliance side, becomes the first US guild and the third guild in the world to get the Alone in the Darkness Achievement, thereby also earning the Death's Demise title. Alone in the Darkness requires you to defeat Yogg Saron without the help of any Keepers, thereby eschewing the requisite buffs they give. They're hot on the heels of Paragon, which got the EU first kill, and Stars, which got the world first (and by extension, Taiwan first) kill.This is definitely a difficult achievement, and, some argue, possibly even harder than killing Algalon himself. Congratulations, Premonition!

  • World first of "Alone in the Darkness" a possible exploit

    by 
    Mike Schramm
    Mike Schramm
    06.29.2009

    We reported last week that a guild named Exodus on the US realm of Ysondre had come out of nowhere to topple the world first of the Heroic: Alone in the Darkness achievement, which requires that you bring down the biggest bad currently in the game, Yogg-Saron, with no help from any of the Keepers in Ulduar. But not so fast, says Serennia over at WoWRiot -- over on their forums Ensidia is claiming that Exodus used an exploit, and that their kill doesn't count at all. Apparently, having Thorim help on the fight keeps the "Immortal Guardians" in the last phase of the fight from being a problem, and without Thorim, you have to not only do the fight without his extra 10% damage bonus (each Keeper ups your DPS that much), but you have to deal with the Guardians messing up your melee classes, and oh yeah: they both heal and get healed by Yogg. Not that it's impossible to do it, but it's definitely not easy, and Ensidia claims that Exodus found a known exploit that allows you to evade the Guardians out completely, thus turning the last phase into a straight tank-and-spank, obviously much easier.After that, it gets into some guild back and forth (Ensidia apparently did something that might have been an exploit on Hodir, and when people call them out on that, they say that the exploits were different -- Ensidia's tactic was just an interesting use of game mechanics, while the exploit Exodus is suspected of using is more of a cheat), but the fact remains that Exodus is clearly not a guild that anyone expected to clear what might be the toughest raiding achievement in the game before anyone else, and yet that's exactly what they did. Ensidia says they won't be killing Yogg for the achievement using the exploit, and that they've reported the Exodus kill to the devs, so we'll have to see if the devs decide that Exodus did cheat, or if they let Exodus keep their achievements and mounts. We're not sure how much it all matters, with world first kills not being all that important any more (and that's exactly what the devs might say as well), but Ensidia is claiming that an exploit took place -- we'll have to see if that turns out to be true.Thanks, Nimrod!