kickstarter-projects

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  • Kickstarter introduces the Prototype Gallery for creators

    by 
    Brittany Vincent
    Brittany Vincent
    08.19.2016

    Kickstarter will soon allow creators with projects seeking funding to add photos and videos of their creations in a Prototype Gallery on their project page.

  • Some Assembly Required: Community dictates development path of Neo's Land

    by 
    MJ Guthrie
    MJ Guthrie
    09.12.2013

    Sandbox aficionados, are you ready for another contender in the fight to be your next virtual world? Well, ready or not, here one comes! And now that the cat (or Kickstarter, as it were) is officially out of the bag, we can take stroll through this new development project and see just how things are shaping up. The name of this virtual playground-to-be? Neo's Land. With the number of crowdfund-hopefuls coming and going, you might be wondering what -- if anything -- distinguishes this game from all the others also vying for your attention and support. What exactly makes this project different and worth a look? It's not the various sandbox features like skills, an open world, and building homes; you can find those in other games that are out there or in the works. No, what sets Neo's Land apart is the different approach to development it is taking. Instead of building a game using the studio's ideal features, NeoJac Entertainment is quite literally soliciting the feature set directly from the players before implementing. In this case, Some Assembly Required also refers to the game itself! Can it be done -- can a game truly be built to honest-to-goodness player specs? During an exclusive interview with CEO and President Jacques Rossouw, I got to walk along the development path of Neo's Land and see what the game is about.

  • Open beta is in the cards for Kickstarted CasinoRPG

    by 
    MJ Guthrie
    MJ Guthrie
    09.03.2013

    There are fantasy and sci-fi MMORPGs galore, but how many gambling ones have you come across? The answer is very few. Like, only one. But GoldFire Studios is here to change that: Successfully kickstarted in early 2013, CasinoRPG is ready to enter open beta after a year of development and closed testing. A free-to-play browser-based title, CasinoRPG combines roleplaying and city-building elements with gambling; players can take their virtual winnings from games like poker, blackjack, and slots and use them to create casino empires, design luxury apartments, and basically build and manage the cities within the game. Why an RPG? With the increased popularity of social casino gambling on various platforms, James Simpson, founder and CEO of GoldFire Studios, explained his project by saying, "Innovation has stalled, and we wanted to do something new." To get into beta, sign up on the official site. For a look at other projects in the crowdfunding arena, check out Make My MMO. [Source: GoldFire Studios press release]

  • The Soapbox: How to run a successful Kickstarter campaign

    by 
    Brendan Drain
    Brendan Drain
    05.28.2013

    The past few years have seen an absolute revolution in the games industry, with an explosion of studios securing funding through crowdfunding platforms like Kickstarter. In a time when banks worldwide are tightening their belts, Kickstarter represents a lifeline for indie developers and a way for the bigger studios to work on their own projects free from the need for outside investors or publishers. But with the growing number of projects seeking funding each year, developers are facing stiff competition and the rising challenge of running a successful campaign. Most developers don't release all of their stats or write up advice and insights following a successful crowdfunding campaign, and those who do are often lost on obscure blogs that don't appear when you Google for advice. But I'm in the unusual position of both being a games journalist and having successfully Kickstarted a small game project (unrelated to MMOs and my work on Massively). Six months ago, I ran a campaign for my new sci-fi 4X game Predestination, and in the process I learned some valuable lessons on what works and doesn't work on Kickstarter. We've since published the campaign stats and gone on to help a few other campaigns hit their goals. In this article, I run down the lessons I learned the hard way during the Predestination Kickstarter campaign and give some advice for developers hoping to get funded.

  • David Braben is kickstarting a new multiplayer Elite sequel

    by 
    Brendan Drain
    Brendan Drain
    11.06.2012

    Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates intent on taking your loot, travel the stars in search of lucrative deals or just wormhole into deep space. If that sounds familiar, it's because Elite was part of the inspiration for sci-fi MMO EVE Online. Space in Frontier was especially deep, with a full-scale galaxy containing 100 billion stars and several empires with their own legal systems and trading outposts. Players could choose to raid other ships or play it straight, mining moons, scooping fuel from gas giants, and landing on planets to survey them for materials. The magic that made this colossal universe possible was procedural generation and some incredibly good programming by developer David Braben. Today David took to Kickstarter to launch possibly the most anticipated sequel in the history of sci-fi sandbox games. Elite: Dangerous promises a Frontier-style sandbox with modern 3D graphics, a ton more content, and a seamless peer-to-peer multiplayer experience with no lobbies. Whether this will qualify as an MMO or not remains to be seen, but the project promises to blur the line between what is and isn't massively multiplayer.

  • The Soapbox: The trouble with Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It was right around the time that the Shadowrun Online Kickstarter went live that I started to wonder whether Kickstarter was doing some nasty things to the development practices of MMOs. This isn't a commentary on Shadowrun Online itself, exactly. The game asked for players to put up $500,000 to fund development, and while that's an awful lot of money to ask from the pockets of fans, it still doesn't qualify as being high-budget by the standards of the industry. But in some ways, it's the apotheosis of something that started with several other games being funded on Kickstarter -- this sense that Kickstarter is the path of the future, that it's the ultimate litmus test of whether or not your MMO is worth developing and a great way to draw in venture capitalists for more funding. I'm not convinced that this is a good thing for the health of MMO development. You can look at it as a way for strange niche titles to get their funding without convincing outside sources that it's worth the effort, but as we're ramping up to seeing the fruits of these projects (or lack thereof), I'm wondering whether it just allows ideas to get further along before they self-destruct.

  • Ringbow hits Kickstarter, promises directional pad-assisted touch gaming

    by 
    Alexis Santos
    Alexis Santos
    06.23.2012

    When we first saw the Ringbow finger peripheral, it was a gangly prototype, tethered to an external battery -- not exactly ideal for a portable tablet accessory. The idea is to strap a D-pad to a user's finger, netting them extra control for touch-based games. Now the duo behind the device is showcasing a self-contained unit on Kickstarter, hoping to garner enough interest to send it off to production. The Bluetooth-compatible band boasts an adjustable one-size-fits-all grip, a nine-way directional nub and a five hour battery life. A $45 contribution buys a standard black Ringbow and a game package, though more generous backers can score additional colors, exclusive hardware and dev kits. Without $100,000 in support, however, the ring won't be minted. Follow the links below if you're compelled to fund the digital circlet.

  • The Repopulation seeks Kickstarter funding

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2012

    Sandbox fans are probably feeling the pinch on their wallets of late with the surge of Kickstarter projects. The Repopulation is joining the trend with a project that's just kicked off to secure funding for further development. That means incentive rewards, stretch goals, and of course, new information about the game as it moves through development. The funding goal is set at a fairly modest $25,000 and includes several noteworthy incentives for backers. In the lower tiers of funding, players can enjoy such benefits as extra cash in the game when it goes live, early access to the game, and special tokens to unlock unique rewards. Players who have plenty of money to donate can move on up to having character names attached to game objects and custom-generated content. It's a nice set of rewards, and if you're interested in the game's future, you've got plenty of time before the Kickstarter closes. [Thanks to everyone who sent this in!]

  • Ask Massively: Artists I actually dislike edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2012

    For whatever reason, Rob Liefeld has become a mini-meme on my more meta columns of the week. He's a bad artist, yes, but as I've mentioned in the past, I don't actively dislike him. There are many people far more deserving of dislike. Case in point: Pat Lee. I'm not going to explain in depth right here, but suffice to say that the man has history of hobbies like not paying his employees and taking credit for the work of others. And he's not a very good artist. So let's move on from that meme, shall we? Great. Of course, if I'm talking about mini-memes on Ask Massively, that must mean that it's time for this week's installment, yes? Yes. And this week, we're talking about the now almost ubiquitous case of the Kickstarter project. If you've got a question you'd like to see answered in a future installment of Ask Massively, leave it in the comments below or mail it to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.