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  • CCP reveals World of Darkness details to bloodthirsty fans

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2011

    Details about CCP's World of Darkness are popping out of White Wolf's The Grand Masquerade in New Orleans this weekend, and they're definitely worth draining for every last sweet drop of... information. While the game is still in pre-production -- and as such, nothing is set in stone -- the devs weren't hesitant to dish out a lot of the ideas and features that they hope will make this the best vampire MMO to date. It's CCP's desire to emulate LARPing (live-action roleplaying) as much as possible with World of Darkness, with plenty of metaplots running inside the game and without. Players will begin as a mortal human who can make the choice to become a kindred (vampire) or stay mortal for the duration of their characters' lives. There's a very real danger that characters might experience "final death" -- permadeath -- if they take too many risks. If you get in over your head, you can retreat to your character's Haven for safety. The entire game will take place at night and on one server, and CCP is definitely aiming it toward the hardcore set. Nudity, gore, and insanity effects are all par for the course. If players push outside of the acceptable boundaries too often, they'll lose "humanity" points and could become flagged for constant attack by other players and NPCs. Play your cards right and you may become the prince of the city. The game will change over time with dynamic events, and CCP promises that there will be real consequences for player decisions. Look for our World of Darkness interview with CCP coming later this week. [Thanks Pilgrim for the tip!]

  • Forsaken World's assassin slices and dices

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2010

    "By the time you see one," Perfect World Entertainment promises, "it's already too late." Of course when you do see one of Forsaken World's assassins, your last thought may be, "Where are all your clothes, girl?" The assassin is the focus of Forsaken World's latest class spotlight, and if you're thinking "rogue" right now, you're not too far off the mark. This class, playable only by Human and Kindred characters, certainly seems to embody many of the typical qualities of a MMO rogue, from dual-wielding to stealth attacks to working off a combo points system. However, they do get a few interesting abilities, such as being able to run down fleeing opponents with as much mercy as you might expect from an assassin. The class spotlight also lists a few of the assassin's skills-in-progress, which include a brief increase to run speed, the ability to enter and remain in stealth even while in combat, and transferring a slow effect from yourself to your enemy. You can read the full rundown over at Forsaken World.