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  • Wasteland Diaries: A fond farewell

    by 
    Edward Marshall
    Edward Marshall
    07.08.2011

    Fallen Earth's Alpha County: the first installment of Sector 4 is here at long last. There was a time when the place was considered a myth by many wastelanders, but it has finally become a reality. If you want to see what it has in store, check it out for yourself. It's very likely that's what I'm currently doing. Since the patch date got pushed back a day, I wasn't able to do a piece on my first impressions of the new zone. Maybe I'll handle that next week. I've instead decided to do a retrospective on what I am leaving behind in Fallen Earth, a fond farewell to some of the things that will no longer matter. There are a great many things I will miss as I cross over into S4, and there will be a great many things I won't miss. As a creature of habit, I fear change, but I'm trying to be as optimistic as possible. With that in mind, after the cut, I'll try to concentrate on some of the changes that I'll be pleased about.

  • Wasteland Diaries: Weapon balance

    by 
    Edward Marshall
    Edward Marshall
    06.17.2011

    Rock, scissors, paper. It's not quite that simple when referring to the three weapon classes in Fallen Earth. You have the two ranged disciplines: rifles and pistols. And then you have melee weapons. They all have distinct advantages in combat, and they are all viable in PvP and PvE when played properly. There is a lot of debate about weapon balance on the forums and in the game (gotta love global chat) about weapon balance. I come from the school of thought that believes the weapons are currently as balanced as they have ever been. Many people will disagree with me on that point. But the vast majority of people who agree that the combat is well-balanced in Fallen Earth's current system are my contemporaries who have been PvPing since alpha, beta or launch. Many newer, less experienced players feel that certain weapon classes are overpowered or useless. I say that is not the case. Continue past the cut and I'll explain why I feel that way.

  • En Masse's Brian Knox details the Slayer's evolution

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2010

    Is he a Rogue? Is he a Warrior? Is he an '80s thrash metal band? Whatever TERA's Slayer may be, En Masse hopes that you will find him bad to the bone. En Masse's Brian Knox sat down for an interview with ZAM about how the class was evolving and changing during development. Originally, this Rogue/Warrior hybrid had heavy armor, but due to his extreme DPS output, the devs decided to concentrate more on movement and dexterity instead of damage absorption, and they downgraded his armor to reflect this. When asked about the class' defining traits, Knox listed a combination of two skills -- Knockdown and Leaping Strike -- which, when used together, would both throw a foe off his balance and deal him significant damage. Knox spent time also talking up the Slayer's roguish abilities, such as being able to speedily dash up behind an enemy and backstab for big numbers. Unlike most MMO rogues, TERA's Slayer is limited to using one (1) big honking sword, but En Masse doesn't think this will hurt the class' appeal in the slightest. You can read the full interview at ZAM, and don't miss our exclusive Slayer lore piece!

  • City of Heroes shows off the upcoming Kinetic Melee set

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.29.2010

    Melee characters in City of Heroes have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a tanker or brute can do very little but get shot as he moves into range. Kinetic Melee, one of the power sets coming with the Going Rogue expansion, is poised to change that a little. It might not be a blaster set, but it's more than capable of mixing things up at a longer range. Of course, that's hardly the only trick that the new powerset can pull. Kinetic Melee is full of smooth maneuvers that weaken the target with each hit -- and one of the marquee abilities, Siphon Power, strengthens the wielder with each hit. It's a steady chain of the target being worn down and the player character building up, coupled with knockback and knockdowns to keep control of the battle flow. Check out our gallery below, or take a look at the official site for more details on one of the upcoming powersets for City of Heroes. %Gallery-98440%