kris-graft

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  • Analysis: What happened to Realtime Worlds?

    by 
    Rubi Bayer
    Rubi Bayer
    08.27.2010

    While still very much an ongoing concern for the parties involved, the events surrounding Realtime Worlds and APB are beginning to die down for the rest of the MMO community. Many people are beginning to look at the overall situation to try and figure out what happened. APB was a very promising game, and there was more than a little surprise when things began to go south. Kris Graft at GameSetWatch.com published a detailed editorial exploring RTW's past, as well as some of the company's goals and thoughts, and how it all led to the current situation. It's a must-read for anyone who's been following the company over the past few months.

  • NCsoft aims for Aion to be second only to WoW in US

    by 
    James Egan
    James Egan
    08.12.2009

    NCsoft has big plans for their fantasy MMO Aion in the west, and they're hoping to emulate their Asian success in the North American market. Kris Graft reports for Gamasutra that Aion generated 40.6 billion won (USD 32.7 million) in Q2 2008, which he notes is a strong start. In an earnings call, NCsoft CFO Jaeho Lee said, "I believe the performance of Aion in the US and European markets will be very successful. ... We are guessing that Aion will be -- could be -- the second [most] successful MMO in the US market next to World of Warcraft." Bold optimism, to be sure. What really caught our attention, though, was that Graft pointed out a mention of the now dead-and-buried Tabula Rasa during that earnings call, another title NCsoft once had high hopes for in western markets. In answer to a question about how many boxes of Aion will ship as opposed to Tabula Rasa, Gamasutra quotes Lee as having said, "It's very unfortunate to hear the name of Tabula Rasa at this conference call... and we all want to forget and erase that memory from our performance."

  • Microtransactions 'way of the future' for Mytheon

    by 
    James Egan
    James Egan
    12.17.2008

    One of the newer titles coming to the massively multiplayer online game market is Mytheon, a game that is based on real-world myth rather than pure fantasy, currently in development at Petroglyph. This fresh angle on lore and setting isn't the only difference between Mytheon and its fantasy MMO competitors -- Petroglyph is banking on the hope that microtransactions will prove more successful for Mytheon than the standard subscription model. Edge Online recently interviewed Petroglyph's general manager Chuck Kroegel, who's also the producer for Mytheon. Kroegel spoke with Edge Online's Kris Graft, and explained Petroglyph's outlook on this alternative business model: "This is a serious commitment on our part... we find it intriguing because we do feel there is a notion of how this could be the way of the future. And if not, it's certainly going to be part of the future. It may not be the only way things are done in regards to the model, but right now it looks to be viable."