leaving-instances

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  • Breakfast Topic: Gotta go!

    by 
    Lisa Poisso
    Lisa Poisso
    06.06.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Sometimes real life gets in the way of playing WoW. I understand that it's healthy to have a life outside of WoW and I agree, but when you sit down to raid or run dailies, "real life" can have different plans for you. Either you have been in a group where some one just up and leaves or says "g2g" before exiting group. Maybe you have been that person. I've been healing when the tank who just pulled the first hall up to Sorrowgrave in heroic Utgarde Keep then /yell(ed), "On call -- sorry, I have to go." Needless to say, I dropped aggro and ran, then laughed with the hunter as the 'lock ran back, all while rezzing the rogue. I understand people have to go and wasn't that mad, but the 'lock and rogue were upset. You could tell, because their chat looked like @#$! and @#&. I don't read wingdings, but it got me thinking. I needed a macro to hit when I have to leave before I can finish a global cooldown. I can only think of three times in the last year I couldn't finish a pull before logging unexpectedly, but I prepared two macros to entertain those who I unfortunately leave in a bind. Combined, they read as: /s By the time you read this I have already disconnected. I have some emergency I have to attend to and could only afford four key strokes. It's probably has to do with my children, pets, and or fire. At the very least it could be the rapture and I am sorry you are still around to read this. Elune be with you or other race appropriate farewell. Do you have a dropping-group macro? Have you had to leave group unexpectedly? Why? Have you ever wanted to write for WoW.com? Your chance may be right around the corner. Watch for our next call for submissions for articles via Seed, the Aol guest writer program that brings your words to WoW.com. The next byline you see here may be yours!

  • Patch 3.3: Teleporting in and out of instances

    by 
    Mike Schramm
    Mike Schramm
    11.05.2009

    The most recent patch notes answered something I've been wondering about the "summon-from-anywhere" LFG system since I first heard about it: what happens if you get summoned into an instance and then you leave? The answer, apparently, is that you go not to the instance's entry portal, but instead you get sent right back out from whence you came. That's a bummer and a benefit -- unfortunately, you won't be able to use the feature to do any cross-world teleporting (leaving Violet Hold, for example, won't work as an extra hearthstone to Dalaran), but on the other hand, you won't have to stop what you're doing wherever you are. In fact, porting in and out of any instances you run may change your positioning in the game completely. Nibuca doesn't see any need any more to leave a hearthstone in Dalaran -- that was previously the most central location for collecting daily dungeon quests and flying out to meeting stones, but with neither of those things necessary any more, you can park your stone anywhere you want. It'll be very interesting to see how movement patterns change after the new system goes live. I doubt Dalaran will be a ghost town (if nothing else, there will be plenty of people there sitting in LFG chat), but certainly the LFG is mixing up the reasons that a lot of people are hanging around there. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.