legacy-system

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  • Star Wars: The Old Republic will allow you four strongholds per legacy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    Eagle-eyed players following the development of Star Wars: The Old Republic's next major expansion, Galactic Strongholds, have probably noticed that players will have the option of deactivating a stronghold, which will incur a credit fee if players want to reactivate that stronghold in the future unless it was purchased via Cartel Coins. But why would anyone deactivate a stronghold? Is there an upkeep system? Is it tied to account activity? Eric Musco took to the forums to explain that there's no reason to retire a stronghold now... but there might be in the future. Musco makes it clear that each Legacy will be limited to four strongholds total, which at launch is equal to the number of different strongholds available. The distinction is there because if you own all four and want to pick up an additional stronghold in the future, you will need to deactivate one. So rest assured that between your four options, you will never be forced to abandon one.

  • The Road to Mordor: Three ways LotRO could encourge rerolls

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2013

    You're either an altoholic or you're not, and if you're not, then you're probably not too concerned about what your next journey will look like. For those of us who love to fill up our character screens to the max and have rarely gone a week without thinking of sampling a new class, race, or approach we haven't tried before, then a game that provides excellent reasons to do so is essential to our long-term interest. I've made many a new alt in Lord of the Rings Online over the years, and some of those alts even survived the reality show-like elimination process to make it to high levels. Well, at least until Moria, after which the Balrog probably got them. In 2013 alone I've made good attempts at three alts, the highest of which is level 51. However, my enthusiasm for alting in LotRO is on the wane. I feel as though I've seen and done everything in those low levels to death, and Turbine isn't giving me good enough reasons to go back through it again. That's unfortunate because alting extends our interest in a title and gives us something to do once we've run out of new content to devour. So here are three ways that Turbine could encourage players to reroll more often in the future.

  • Bringing the SW:TOR legacy system to WoW

    by 
    Dan Desmond
    Dan Desmond
    05.02.2013

    I had a lot of fun during my brief stint as a Sith Inquisitor in Star Wars: The Old Republic. The leveling was great, the storylines were compelling, the instances were interesting, but I eventually went back to World of Warcraft in the end. SW:TOR didn't feel very unique, it didn't have enough to grab me and hold me, to suffocate me with its content and keep me away from Blizzard. Even so, there were a few differences between Bioware's entry into the MMO space and our site's namesake, one of them being the concept of a server-wide legacy. SW:TOR's legacy system, if incorporated into WoW, could be a great way of introducing leveling bonuses and the like, something WoW has historically done via heirlooms and guild perks. Personally, heirlooms have always left me feeling a bit too overpowered and take some of the fun out of the leveling process -- I've even leveled characters without heirlooms, just because it's more challenging and, thus, rewarding.

  • Hyperspace Beacon: Four reasons you should come back to TOR for 1.3

    by 
    Larry Everett
    Larry Everett
    07.03.2012

    Currently in Star Wars: The Old Republic, I am leveling up a couple of alternate characters. My main is a Sith Marauder, but I felt like trying the other Sith class and at the same time try the Jedi Consular class that I didn't finish during beta, mostly to see for myself whether the story gets any better. (It doesn't.) The mechanics are extremely awesome, though, and that's enough to keep me playing the class. But that's not the only thing that keeps me playing it. In fact, I think I can safely say that I would not still play the class if it weren't for update 1.3, which is just one of the reasons I believe players should consider coming back to SWTOR. Whether you're an altoholic or not, update 1.3 has finally completed the game. If the game had launched with the features that now exist in game, I don't believe we would have seen such a sharp decline in subscriptions after launch. I'm urging you to try the game again, not because I'm being prompted to but because I think these quality-of-life additions really make this game what it should have been all along.

  • Details unveiled about Star Wars: The Old Republic's Legacy Perks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2012

    It's always fun to hit significant progress milestones in a game... the first time. The next three or four times it can start to get just a bit more tedious. Star Wars: The Old Republic's Legacy Perks in the upcoming patch 1.3 are intended to help ensure that your alts can focus on doing the things you like the most and get a little extra boost along the way. Unlike account-wide unlocks, Legacy Perks are unlocked per character, meaning you can tailor different characters to different fashions. The perks are split into four main categories: Advancement, Convenience, Companion, and Travel. Advancement perks lets you earn more experience from your favorite activities, whether you'd prefer to advance faster from story quests or Warzones or even just exploring. Convenience perks give you access to remote vendors and mailboxes, while Travel perks grant you special teleports and earlier speeder options. Last but not least, Companion perks let you improve your crew's crafting skills, affection gains, and turnaround on missions. Take a look at the full rundown for a more in-depth picture of how your Legacy will affect individual characters in the upcoming patch.

  • SWTOR patch 1.3 bringing group finder, legacy perks

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2012

    A long time ago on a server far, far away, the Imperial forces BioWare prepared a Star Wars: The Old Republic update to rule the online world: patch 1.3. Called Allies, patch 1.3 will usher in a group finder, character transfers, and legacy perks. The group finder will aid in banding together interested adventurers to tackle operations and flashpoints. Lead Designer Daniel Erickson said that the time is ripe for the feature, as players are spread out in levels and are rolling plenty of alts. Saying that BioWare wants to "respect the communities" that have formed, Erickson reports that the group finder will not be cross-server. He also revealed some of the other key features for patch 1.3. Additional perks to the Legacy system will allow players to customize their experience; we'll see new ports, earlier access to mounts, and bonus XP modifiers for PvP. The patch will also change social gear to fit the armor type of the class using it, server transfers, and the ability to add augments to any crafting items. Looking past 1.3, Erickson promises a "return to big content" with patch 1.4. If you're a fan of the SWTOR novels, you'll also be delighted to hear that Drew Karpyshyn announced that his next novel, Annihilation, is scheduled for November 13th. You can watch the patch 1.3 preview video after the jump!

  • Star Wars: The Old Republic's patch 1.2 goes live April 12th

    by 
    Matt Daniel
    Matt Daniel
    04.10.2012

    It's almost time for Star Wars: The Old Republic players to begin forging their legacies. BioWare announced today that the game's patch 1.2: Legacy update will be hitting the live servers this Thursday, April 12th, which will certainly come as welcome news to fans of the title. In addition to the next steps of the game's Legacy system, which our own Larry Everett has covered previously, the patch will also be bringing a wealth of new content for PvE and PvP players alike. For the former crowd, BioWare is adding a new Flashpoint known as The Lost Island and the new Explosive Conflict Operation. Players in the latter camp will be able to get their player-vs.-player jollies in the new Novare Coast Warzone, which pits Empire against Republic in a capture-and-control gametype. And of course, players of all playstyles will finally be able to tweak and customize their UIs as it suits their playstyles. For the full details on the upcoming patch and its corresponding maintenance, just head on over to the official site.

  • Kissing cousins: SWTOR's legacy system explained

    by 
    Justin Olivetti
    Justin Olivetti
    03.30.2012

    Star Wars: The Old Republic players are understandably excited about the unveiling of Legacy features in Update 1.2, but BioWare has been coy on specifics up to this point. To remedy that, Senior Game Designer William Wallace penned a blog post explaining what you'll be able to do with your familial connections in 1.2 -- and what is being tabled until Update 1.3. After choosing a Legacy surname (which many players have already done), BioWare will allow you to connect your characters through a family tree in the Legacy panel. Characters don't have to just be blood relatives; they can be allies, rivals, and adopted family members as well. Wallace explained that through these Legacy connections, characters have inherited many traits that run strong in families. These unlocks come in the form of shared emotes (which come at the end of Chapter 2), shared heroic abilities (unlocked at the end of Chapter 3), and the ability to roll the same race no matter what the class (unlocked at level 50). The Legacy system will also allow companions to unlock passive stat bonuses shared across all companions of that same archetype. Ship improvements, including mail, GTN access, and droids, are other perks of this system. However, players will have to wait until Update 1.3 to purchase per-character perks. These, as Wallace hints, will allow players to "customize the way their characters progress, as well as new rewards, conveniences, and all kinds of other fun surprises."

  • SWTOR devs attempt to balance the Force through nerfs

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2012

    It's Friday, Friday, and even Jedi got to get down with Friday... which also means a new community Q&A sent across the holonet to players eager for a glimpse of Star Wars: The Old Republic's future. However, the devs have asked that questions focus more on current features in the game, as in many cases they cannot give firm details about what's coming up in SWTOR. Today's topics begin with a discussion about why some advanced classes, such as Commandos and Mercenaries, lack an interrupt. This wasn't an oversight, the devs revealed, but "a purposefully designed weakness in their ability arsenal" to keep them balanced in the game -- especially in PvP. "Balance" was an answer to another issue as well, specifically the nerfs to some of the healing specs. Lead Combat Designer Georg Zoeller realized that folks were going to rail against it, but the team thought it was necessary: "I know trying to 'sell' a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it." Other questions revolved around rage timers, looping the game's music, cross-faction communication within the same guild, and legacy system specifics.

  • Leave your legacy with Star Wars: The Old Republic's newest dev dispatch video

    by 
    Matt Daniel
    Matt Daniel
    03.22.2012

    Star Wars: The Old Republic's patch 1.2 is slowly creeping over the horizon, and that means players are one step closer to getting to try out the next steps in the game's Legacy progression system for themselves. In light of this, BioWare has released a new video highlighting the inner workings of the Legacy system to give players a look at what exactly they can expect. Here's a recap for the uninitiated: The Legacy system unlocks after a character completes chapter one of the storyline, and from that point on that character will gain Legacy experience in addition to the normal combat experience. Progressing through the Legacy system will unlock a variety of spiffy treats -- such as special skills, new class-race combinations, account-bound gear, and more -- for all characters on a player's account. Obviously the benefits are greatest for altoholics (whoo!), but even one-character players will be able to benefit from the new abilities and other unlocks. Of course, you don't have to take our word for it; the full developer dispatch video can be seen just past the cut.

  • Hyperspace Beacon: Making sense of Legacy

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    Last week, I spent some time in Austin, Texas, at BioWare's Star Wars: The Old Republic studio. One of the many things I saw was the Legacy System. Although it's a great tool, it is far from the good storytelling device it's intended to be. But perhaps we can make some sense out of it. The Legacy leveling system begins when one of your characters completes chapter one. Without revealing too many spoilers, I can say that chapter one ends in a non-planetary quest just after the main Alderaan quest line. Based on the average, your character should be level 32 when this happens (or if you're like me, you were level 30 and a friend helped you pass the final stage). At this point, you begin to gain legacy levels, which Lead Systems Designer Damion Schubert says cap at level 50 currently (that's 50 legacy levels, not 50 combat levels). Until last week, we were uncertain what the legacy levels would actually give us. Thanks to the latest SWTOR video, we now know that the Legacy System provides rewards ranging from ship customization items to species unlocks. I won't be able to talk about all the Legacy additions in this article, but I can hit the highlights.

  • Peek into the future of Star Wars: The Old Republic's Legacy system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2012

    Yesterday, the Star Wars: The Old Republic guild summit gave players a good idea of what to expect from patch 1.2. But just hearing about things like the new Legacy features and upcoming Operations isn't enough for everyone, which is no doubt part of the reason the development team has put together a trailer for all of the new features. And while the new Operation, Flashpoint, and Warzone might be the most immediately interesting, there's a lot more on display in the trailer. In fact, the trailer shows off more of the cross-race options for new characters that can be unlocked via the Legacy system as well as the upcoming appearance modification and UI customization that the patch will add. There's also a preview of new minipets, the promise of new daily missions on Corellia, and several other tweaks to improve the game. But why take our word for it when you can jump on down and watch the video for yourself? [Source: BioWare press release]

  • Guild Summit for Star Wars: The Old Republic fielding a plethora of revelations

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2012

    Would you like to be able to Force Choke people on your Bounty Hunter? Do you want your orange modifiable gear to be viable in the endgame? Are you looking for a little more variety in your Warzones? The first Guild Summit for Star Wars: The Old Republic is promising all of these things, with new information coming in a mile a minute. And if you're missing the livestreams due to work or other obligations, there's thankfully a summary available on Darth Hater covering the big points being hit. The developers are heavily discussing the upcoming patch 1.2 and all that it brings as well as fielding several player questions regarding the design philosophy. Operations are being more finely tuned and polished starting with 1.2, with future Operations meant for two tanks and potentially splitting the group into two teams for two objectives. PvP players will be getting a new set of gear to bridge the gap between fresh 50s and veteran players; there will also be gear with more pure PvP stats to minimize crossover. And if you're more the sort to roll alts, the Legacy system promises more options and combinations than you might have imagined possible. There's a great deal to digest and a lot for Star Wars: The Old Republic players to anticipate, and the event isn't nearly over yet.

  • SWTOR's Guild Summit kicks off -- and lurkers are welcome [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    BioWare has assembled guilds from all across the world this week for a Star Wars: The Old Republic Guild Summit, and proceedings have already begun. Over 160 guilds have assembled in Austin, Texas, from places as far away from Norway, Brazil, and France. The good news is that even if you're not reading this post from a spot on the summit floor, you can still tune into the panels and discussions via livestream. Today's events include a patch 1.2 presentation (which is coming "soon"), discussions about operations and flashpoints, and panels covering PvP, the Legacy system, the economy, roleplaying, guild features, and the user interface. BioWare also announced its Friends of Star Wars program, which will give all current players the ability to give three one-week trials to others to check out the game. Finally, BioWare teased a new world events system. Check out all of the action on SWTOR's Guild Summit livestream right now! [Update: TORWars managed to record a shaky-cam version of the GU 1.2 Legacy video. It's now tucked behind the cut!]

  • SWTOR putting a mailbox on the Millennium Falcon (and other Q&A tidbits)

    by 
    Justin Olivetti
    Justin Olivetti
    03.03.2012

    With the upcoming Guild Summit for Star Wars: The Old Republic, BioWare had less time than usual to answer the weekly barrage of questions sent in by players, but an honest attempt was made to address some of them. The biggest news to come out of this new Q&A is that BioWare will be improving ship functionality through the Legacy system. We know that this system will allow players to unlock beneficial and cosmetic features inside the game, and Principal Leads System Designer Damion Schubert confirms that two of those unlocks will be the addition of mailboxes and Galactic Trade Network access to player ships. Schubert also said that BioWare is on the verge of revealing all about Legacies: "Watch for more information about Legacy unlocks coming in Game Update 1.2 -- we should be dropping that Real Soon Now." Other topics covered in the Q&A include endgame crafting gear, grey alignment rewards, why BioWare is sticking to a global maintenance window, the ability to turn off the smart camera in 1.2, and the mystery of the Accuracy stat. [Thanks to Drakkonus for the tip!]

  • The Daily Grind: Are you a fan of account-wide rewards?

    by 
    Bree Royce
    Bree Royce
    02.24.2012

    Guild Wars has long been a source of mild frustration for me because not all of the game's achievements are account-wide. While aspects of the Hall of Monuments are based on your account's accomplishments and skill unlocks are accessible by alts, the game nevertheless discourages me from devoting time to my secondary toons, not when there are factions and titles still to grind on my main. I'm intrigued by games that offer parallel power tracks that show your overall investment in the game, not just in one character. Lord of the Rings Online's Destiny and Star Wars: The Old Republic's Legacy systems do just that: They reward you for playing multiple characters by allotting you currency that can be spent on special rewards. So today we ask you: Are you a fan of account-wide rewards like Destiny and Legacy points? Or do you think they unduly reward scattered play rather than specialization in one character and class in the game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Taun-taunts: Damion Schubert teases future SWTOR vanity pets

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2012

    Recently, Star Wars: The Old Republic blog Inquisitor's Roadhouse got in touch with BioWare Lead System Designer Damion Schubert to talk about the game's "other" companions: vanity pets. While they may not be the fifth pillar of gameplay, vanity pets in SWTOR are desired by many collectors -- and Schubert has word that more are on the way. While Schubert admits that vanity pets, such as the Hutt Observer and Mouse Droid, weren't at the top of BioWare's priority list in beta, he said the team knew they wanted them as part of the launched game. There are only a handful of pets in the game at this time, but more are to come in SWTOR's next big update. "I don't want to give out too big a hint, but they smell kinda bad on the outside," Schubert teased. He confirmed that currently pets are not limited by faction, although there are some that are restricted to dark and light side players. Schubert said that BioWare will be using vanity pets as rewards for many aspects of gameplay, including the social and legacy systems. Getting them in the future may be more complicated in a good way, however: "One of the things we want to do a lot more of is adding items that take a bit of communal exploration to discover – we're well aware of how popular datacrons and the magenta lightsaber crystal are – and minipets is one place where we've identified adding fun things like that could really pay off."

  • Reid on Reddit: SWTOR fans ask him anything and everything

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    "Ask me anything." That's a dangerous command for anyone to issue, nevermind the community manager of the hottest new MMO on the block. Yet that's just what Stephen Reid said today to the Star Wars: The Old Republic community on Reddit, and the length of questions and answers would make for a mini-novel if packaged as such. While Reid certainly hedges on issues that BioWare is not quite ready to address, he doesn't shy away from direct answers when applicable. The compiled Reddit thread lists dozens and dozens of Q&As, including the much-asked-for guild housing ("on the list for future development"), the ability delay issue ("we'll talk about it publicly soon"), and an upgraded Galactic Trade Network ("improvements will come to the GTN in time, definitely"). In response to the request for non-mechanical (read: animal) mounts, Reid said, "Maybe -- it's a technical challenge, I've been told." He's most excited about the upcoming legacy system reveals, but he's not allowed to talk on it just yet. Amidst the probing questions of the newly launched title is a personal query about what it's like for him to be at the helm of SWTOR community management. "What's it like?" Reid responded. "Bewildering and overwhelming and exciting and demanding, all at once, all day long (and often into the night). I had some idea what I was getting into, but it was bigger than expected. I'll stay as long as I'm wanted."

  • Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]

    by 
    Larry Everett
    Larry Everett
    12.14.2011

    Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to scout out which class you want to play before you play it. You could read the Hyperspace Beacon that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with SWTOR Creative Director James Ohlen about the current state of the game and what's coming down the bend. We went with the last one. After the break, find out what Ohlen had to say about SWTOR's legacy system, customizable ships, and other future content.

  • Star Wars: The Old Republic looks to the future [Updated]

    by 
    Matt Daniel
    Matt Daniel
    12.13.2011

    You may think that now that Star Wars: The Old Republic's early start underway and moving nicely, the developers over at BioWare are sitting back and enjoying a celebratory glass of champagne (or bottle of whiskey). You would be wrong, however, because a new post on the official site shows that BioWare is already looking toward the future. But what can players expect from the future of The Old Republic? Guild functionality is high on the priority list, and players can expect everything from guild banks to guild capital ships in the future. UI customization is also "a very big priority" to BioWare. The studio also has "an entire team dedicated to adding content and features to [PvP]." The space system, the legacy system, and the galaxy as a whole are also on board for future updates. For the full details, just head on over to the official SWTOR site. [Update: The team has also just posted an address to those who are not yet part of the early access pre-launch. We've included the contents of the message behind the break. Thanks to Onyx for the tip!] Star Wars: The Old Republic is finally here, and the Force is with Massively! We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond. And don't forget our weekly SWTOR column, the Hyperspace Beacon!