leveling-guide

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  • The Light and How to Swing It: Levels 51-60

    by 
    Zach Yonzon
    Zach Yonzon
    06.07.2008

    This used to be the home stretch. In the old days, hitting level 51 was when players got their second wind after tiring out from the usually dreary 41 to 50. Now, however, it's just another bump in the road, with the endgame barely in sight. With Wrath of the Lich King looming over the horizon, the idea is to get through these levels as quickly as possible. Move along now, there's nothing to see here. Well, maybe a little, so we've cooked up this handy guide to see you through this not-quite-home-stretch.If you've gotten your Paladin to this point, congratulations. Give yourself a pat on the back for sticking through with what is generally considered to be a boring challenging class. I got through my Paladin on a love-hate relationship. I love the class but I hate how slow everything can be. If you've gotten this far, you likely know what I mean. Seal, judge, seal, auto-attack, and alt-tab to read WoW Insider. If you're still deciding on whether to play the class, Elizabeth's guide from 1 to 20 is a good place to look. There's also the stretch from 21-40 for those of you who've decided to see if the free mount is worth it (I like mine a lot, thank you very much).

  • Scattered Shots: Levels 10-20 and the art of staying smart

    by 
    David Bowers
    David Bowers
    06.05.2008

    Scatered Shots is for da inteligent peepul who knows what hunters is good at.We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process: Send in your pet for the attack. Shoot. Profit. It is so incredibly simple that idiots can do it. In fact, idiots do do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?

  • Arcane Brilliance: Leveling your Mage, 1-20

    by 
    Christian Belt
    Christian Belt
    05.31.2008

    Every Saturday, Arcane Brilliance freezes you in place, then Blinks behind a pillar and turns Invisible. You can look for Arcane Brilliance if you want to, but I can tell you that's a bad idea. You see, while you're looking, Arcane Brilliance is positioning itself behind you, cooking up a giant Pyroblast and aiming it up your tailpipe. You really only have a few options here. You can a.) cry, b.) curl into the fetal position and wait for the sweet embrace of death, or c.) distract Arcane Brilliance by quickly yelling "Spell damage is more important that spell hit rating, discuss!" and then log out while Arcane Brilliance is busy posting on the forums about what you just said. I'd go with c.), personally. Works every time.Recently, I discovered that there seem to be leveling guides on this site for just about every class but Mages, so it's time I stepped up to the plate. The problem is, Mage was my very first class, on my very first character, on my very first foray into the World of Warcraft, which took place approximately forever ago. Ok, so it's only been about two-and-a-half years, but in WoW years, that's the rough equivalent of a million kajillion years ago. My memories of those first few levels are fuzzy at best, and I can condense what I remember learning into two statements: "Murlocs are evil," and "The only way out of Undercity is to use my Hearthstone." One of those statements eventually stopped being true for me, and the other one is "Murlocs are evil." Needless to say, I didn't feel entirely qualified to write a leveling guide for the first few levels of Magecraft.To rectify the situation, I decided to roll a brand new Mage, so that I could experience those first few levels all over again. To ensure that the experience was as pure as I could make it, I created my Mage on a new server--the newest actually--Cairne. I knew nobody on that server, and had no alts there, so this Mage, a Human female I named Niwt, would be an entirely virgin Mage. I had never played an Alliance Mage before, and never leveled any character in the Human starting area, so the quests would be new to me, and the landscape foreign. I disabled all of my mods and dove in.It was horrible.I learned a lot though, or remembered learning a lot, depending on how you look at it. After the break, more text!

  • Insider Trader: Alchemy, the final stretch

    by 
    Amanda Miller
    Amanda Miller
    03.21.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products. While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items. This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals. For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.

  • The Light and How to Swing It: Levels 41-50

    by 
    Chris Jahosky
    Chris Jahosky
    02.05.2008

    This week I'm going to continue the class guide by talking about levels 41-50. This is the level range I dislike the most when playing most of my characters (more specifically, 45-50), but I'm going to include suggestions to help you get through it as fast as possible. Since you got your mount at 40, you'll notice a distinct drop in travel time, but please be careful when mounted -- enemy mobs can still hit you, potentially knocking you off your mount to make your escape on foot. You may have chosen to respec at 40 to Protection or Holy, but I'm continuing as Retribution for leveling purposes (though Prot grinding is also quite fun). As such, certain quests / areas may be harder for some specs than others, so I've tried to offer alternative zones when possible just in case you start having trouble.If you missed the last two installments of the leveling guide, you can find 1-20 here, and 21-40 here. Before we get started on level 41, I have a couple of recommendations: First, make sure your First Aid skill is leveled up and you have a nice stock of bandages, as sometimes you'll be low on mana and a bubble/bandage can save your life. Second, always carry around a stack or two of the best water (and maybe food) you can get, and if you've leveled cooking, try to keep yourself food buffed as much as possible. Third, take a deep breath -- some of the zones you have to quest in at this level range are notorious ganking grounds on PvP servers, and many have tough mobs that may give you trouble (especially if they have a level or two on you). You will likely find yourself running back from the graveyard a lot, and that's always frustrating. Just keep on at it, and you'll get through it.

  • Spiritual Guidance: Level 1 to 5 on your new Priest

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.03.2008

    So you're rolling your first character... or perhaps rolling the latest in a series of alts. And for some crazy reason you've picked a Priest. Maybe you just like being blamed for every instance wipe in every group you'll be in. Maybe you enjoy being yelled at for not healing in a battleground when you're at the top of the DPS chart. Maybe you enjoy leveling at an insanely slow pace (at least until you get in the level 40 range). (Okay, it's really not all that bad -- at least not all the time. After all, I've leveled two priests to level 60 and beyond and I'm a perfectly rational, sane individual. Right?) I couldn't say why you rolled a priest -- I'm only here to help you along the way. So read on as we discuss the journey from level 1 to level 15. If this sounds like fun to you but you haven't yet rolled your priest, check out the last episode of Spiritual Guidance, where we talk more realistically about whether Priest is the class for you and cover picking the right race for your newbie-to-be.

  • Encrypted Text: Levels 21-40

    by 
    Chris Jahosky
    Chris Jahosky
    01.30.2008

    Welcome to another edition of Encrypted Text! This week I'm continuing the class leveling guide started by Elizabeth, covering levels 21 to 40. I've only leveled characters on a PvP server, so I know when I hit 20 or so it's time to abandon the safe land of Care Bears for the contested areas where the opposing faction is just waiting to kill you. Luckily, you're a Rogue and thus have an advantage: since you generally keep a low profile, killing quickly and stealthing from target to target, you are hard to spot unless someone much higher level gets right on top of you.When leveling, especially on a PvP server, use this to your advantage. Unless there's a good reason (like traveling long distances or killing a mob), you should stay in stealth. Even if you're spotted, you still stand a decent chance of getting away -- try throwing something in their face to Blind them, then Sprint away until you can restealth. Well, let's get started. I'm going to assume you've read about levels 1-20, have a good idea of how your Energy and Combo Point mechanics work, and have at least a few points in the Combat tree. If so, read on -- if not, go back and read about your first 20 levels!

  • Shifting Perspectives: Hit Rating, Expertise and Defense skill for PvE

    by 
    John Patricelli
    John Patricelli
    01.29.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, offers guidance on three of the Feral Druids' key combat mechanics; Hit Rating, Expertise and Defense skill. There are three combat mechanics that have a direct bearing on the Feral Druid in PvE at level 70, and each have a functional upper limit on how much you need, before adding more becomes a waste of points. The three combat mechanics I'm talking about are Hit Rating, Expertise and Defense skill. When discussing these combat mechanics, there are three numbers I want you to remember; 142, 91 and 415. If you remember nothing else from the rest of this article, I hope that you carry these three numbers away with you. 142 is the total amount of Hit Rating needed to reduce your chance to miss against raid bosses to zero. Above 142, adding more Hit Rating does nothing for you whatsoever. 91 is the amount of Expertise Rating you would need to reduce the chance of an attack being Parried or Dodged by 5.75%. Currently, it is believed that level 73 raid bosses have a base 5.6% Dodge. 415 is the total amount of Defense skill you need to be immune from critical strikes by level 73 raid bosses, assuming you have 3 points spent in the talent Survival of the Fittest. And if you're tanking at level 70, you should have 3/3 in SotF. Why are these three combat mechanics so important? Well, for that we need to go behind the scenes and under the hood to find out a little more on how combat in World of Warcraft actually works. Read on past the break for more!

  • The Light and How to Swing It: Levels 21-40

    by 
    Chris Jahosky
    Chris Jahosky
    01.23.2008

    Over here at The Light and How to Swing It, we've gotten behind on our class guide. If you missed the first installment and have just rolled a Paladin, check out Elizabeth's guide on levels 1-20. As Elizabeth said in her article, until you hit 40 or so, Retribution is probably the best talent tree for solo leveling unless you're doing a lot of instances where you are healing or tanking. Even so, Prot and Holy specs get far more effective at 40, so my advice is also to stay Ret until then, as it really will speed things up.Be prepared -- going from 20 to 40 will take you a lot longer than going from 1-20. If you're on a PvP server you'll have to level in a contested area (this means you are automatically flagged for PvP), and that means you are likely to be ganked by opposing players who will often be a much higher level than you. If you're on a PvE server there is no threat of ganking unless you flag for PvP or wander into an area held by the opposing faction, but the difficulty level also ramps up here as well. Mobs have more health and do more damage, and you will probably find quests are harder to complete. Generally, you won't need to group up for quests (your bubble and your ability to heal yourself is invaluable), but in many zones it's not a bad idea. Since Blizzard increased the amount of experience gained from quests in this level range, it may be advantageous to group up and finish a quest quickly, rather than do it solo.

  • Shifting Perspectives: A look at leveling Balance

    by 
    John Patricelli
    John Patricelli
    01.22.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, brings up the terrifying (to him) topic of the Balance and Restoration Talent trees. Hello again! Last week, I talked about the Talent spec I recommend most for leveling Feral from 10 to 70. I wanted to get that information out there, so that those of you that have already started Druids wouldn't have to wait each week for guidance on leveling in Feral, a mere 10 levels at a time. Well, while I only really know the modern game from the Feral point of view, this column is really for all Druids to enjoy. So this week I thought I'd expand our discussion of Talent trees with a look at the Balance spec, from the point of view of two real experts. So brew up some Goldthorn Tea, settle back, and let's take a look at respeccing to Balance with a full-on Balance build from 58 on through to 70 with Nasirah from A Tale of Two Druids, followed up with leveling from 10 to 70 as a mix of Balance and Restoration with Phaelia of Resto4Life. Ready? Then let's get started!

  • Totem Talk: Beyond The Dark Portal

    by 
    Matthew Rossi
    Matthew Rossi
    01.17.2008

    Totem Talk, the column for Shamans, finally takes a look at leveling a shaman from the Dark Portal to level 70. Matthew Rossi has done this twice now so he has a heart full of hope and sympathy. It's actually quite nice, like being stuffed full of candy but if you hit him with sticks he doesn't drop any of it, just blood and broken stuff. You've read the previous leveling columns. You've gone forth and run instances, done totem quests, gotten geared up, stripped the feathers off of trolls in Sunken Temple, and are now level 58 - 60. That means it's time to take a trip through the Dark Portal and into Outland, starring Sean Connery. No, no, I'm wrong, sorry about that. This particular Outland you're about to step into stars you, and a host of others played by your friends, guildmates, and even jerks who clog up general chat telling incredibly dumb jokes about their own 'Pits of Aggonar' which will have you putting them on ignore so fast your fingers will actually hurt afterwards.Leveling to 70, you'll find that whatever your spec and playstyle is, it won't change very much. The main additions to the Shaman arsenal in these levels are the Earth and Fire Elemental totems, limited but powerful minions that can help in a variety of situations. (I've saved instance runs with my EE totem.) Upon getting to 70, you'll get the rather exciting Bloodlust or Heroism, which I simply love on boss fights. There's also the excellent Water Shield, a very useful (and more useful since patch 2.3 and 2.3.2) mana generation ability. And there's Wrath of Air totem, which adds to spell damage and healing and is very useful for both elemental and restoration shamans. I use it whenever I main heal and feel like an additional +100 to my healing would be useful.Since we now know what goodies are waiting for us as we level, let's get down to brass tacks. You step through the Dark Portal, see a lot of demons being held off by the Horde and Alliance, and make your way down to a quest giver who points you at Thrallmar or Honor Hold. Then what?

  • Shifting Perspectives: Leveling and Talent specs

    by 
    John Patricelli
    John Patricelli
    01.15.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, continues the new Druid leveling guide with leveling Talent specs from 10 to 70. Welcome back to tips on leveling your new Druid! In previous articles, we've talked about getting your UI and Addons set up the way you'd like, the basics of casting tactics and timing your abilities, and leveling up to 10. We finished the last article by getting your bear form, unlocking your Talent trees and getting your very first Talent point. In this section, we're going to explore Leveling Talent specs in more detail, and not just levels 11-20, but leveling all the way to 70. So let's get started!

  • Spiritual Guidance: So, you want to play a Priest...

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.13.2008

    Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!There are lots of reasons you might want to play a Priest. Perhaps you like the idea of smiting your enemies (sure, you can pick fights with any class, but you have to be a Priest to do any literal smiting). Perhaps you want to melt faces (no class does it better!). Perhaps you want to help your groupmates by providing healing (Vampiric Embrace is healing, right?). Or maybe you enjoy the god-like feeling of being completely in control of which members of your party live or die. Before we talk about the best way to level a new Priest, however, let's talk about what Priests can do -- and whether the class is right for you. Then, if you're really convinced a Priest is the way to go, we'll talk about picking the right race (with race-specific class skills, this can be an important choice for a Priest) and getting started.

  • Encrypted Text: 222223, or how to level 1-20 as a rogue

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    01.09.2008

    Welcome back, fellow rogues! Everyone on the site has been going into a leveling guide frenzy, and it's our turn to cover the earliest possible levels. However, I rolled my rogue ... well, I rolled my rogue a long time ago. An embarassingly long time ago. Suffice it to say that when I rolled my rogue, Gwen Stefani was singing about not being a hollaback girl, whatever the frude that is. So the memories of level 1-20 are sort of fuzzy in my head. But I recall it being a lot easier than my hunter (gee, ten levels of raptor striking anything with no pet) and less boring than my pally (seal, judge. seal, judge.) The first thing you need to do is pick your race. Krystalle covered this fairly in-depth in the past, but for the quick and dirty, here's a few tips: