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  • RIFT's first State of the Game address floods players with news of the future [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2011

    Trion Worlds has never been shy in talking about RIFT's upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its first State of the Game address, opening up about the title's history to date and both the near and far future of the team's plans. It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the RIFT team and Scott Hartsman to clarify all of the exciting content, fixes and features mentioned in this address. So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."

  • Enter at Your Own Rift: Talking 1.3 with Hal Hanlin

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2011

    Today we're on the verge of RIFT's third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and RIFT's second world event for one and all. With Patch 1.3, Trion Worlds puts its money where its mouth is by continuing with its streak of sizable, regular updates. It's a critical patch for some, as it seeks to answer the growing call for more endgame content while an increasing number of players hit 50. Fans of RIFT will most likely welcome the spread of the patch, but detractors will undoubtedly criticize why X was done instead of Y (and don't even get into Z; that letter is nothing but trouble). And above the noise, Trion sails on with apparent confidence and dedication. Even though we got to speak with Trion at E3, I got the opportunity for another pre-1.3 interview with Design Producer Hal Hanlin (which, by the way, is a superhero fake identity if I ever heard one). In this no-holds-barred discussion, we covered the selling points of 1.3, the accusation that RIFT is "dying," and the philosophy behind Trion's rapid stream of content.

  • Scott Hartsman: 'Happy customers stick around longer'

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2011

    "Here's the overall philosophy behind all this: Happy customers stick around longer," Scott Hartsman said in an interview with Gamefront. "That's what we think. That's the beginning and end of it." It may seem like common sense, but for Hartsman and the team at Trion Worlds, it's a lesson they feel is easy to forget. He cites this as the driving force behind one of the game's major upcoming changes: the ability to transfer characters between servers for free. Trion hopes that the character transfers will help friends connect without the obstacle of separate servers getting in their way. Hartsman said that the tech behind the transfer is impressive -- not to mention "instantaneous" from a customer standpoint. Hartsman says that the team places a premium on talking frankly and frequently with players. If Trion doesn't always come across as perfect, he hopes that the company makes up for it with communication and sincerity: "We don't want to hide behind a big wall, and we don't want everything to come through a formal mouthpiece. I'd rather have us all out conversing with people and occasionally making a mistake here or there on the assumption that because we are talking to people more means that overall, things are going to be better." The lengthy interview covers a wide range of pressing topics, from the "bumpy" River of Souls event to the LFG system and the free trial program.

  • RIFT podcast celebrates the end with Scott Hartsman

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2011

    It's a sad day for The RIFT podcast, as its latest episode, 42, will also be its last. It's not due to a lack of interest in the game, however, but rather to real-life health concerns. One of the hosts, Arithion, is extremely ill and apparently can't look at moving pictures on a screen for more than 10 minutes, making gaming impossible. So the podcast creators decided to end the show on a high note, inviting Scott Hartsman and Cindy "Abigale" Bowens to join them for a candid interview about RIFT's future. Hartsman indicated that news about guild banks and character transfers is coming very soon, saying, "We have a slick little answer" for the latter. He also revealed that RIFT's Weather Cast summer ad campaign actually used real weatherpeople, and the fact that the company is continuing with television ads is a good indicator of how well the game is going. The LFG tool has had a huge impact on the game, as Hartsman's seen "multiples" of increments of players diving into dungeons since it went into place. The team is hard at work tweaking the system to make it work perfectly. While The RIFT Podcast is riding into the sunset, there's always hope. "Forty-two doesn't have to be the end," host Desikis said. "Who knows, there might be a comeback!"

  • Sunday Morning Funnies: Magic carpet

    by 
    Amanda Miller
    Amanda Miller
    11.28.2010

    Happy Thanksgiving to all you Americans out there! I will keep this short so that you can get back to your feasting. From the Thunder and the Storm: Here's this week's word search! Also check out Matthias Lehner Part 1. The Daily Blink: Sorry I missed you last week! On a Triumphant Personal Note. Also: The Most Wonderful Time of the Year and Mage Monopoly and Hello my Baby, Hello my Honey. Torment of the Week: The Plan. Lorgrokni's Travels: Level Appropriate Gear (LAG). Also: Eye of Shattering [Special] and Goblin Dealers and Party Chat. The Warcraft Hero in: Enter Year Two. Beyond the Tree: Just Rewards and Coming Through, People. Tales from the Crossroads: Enter the Dragon. Fourth Wall: Humanitarian. Also: Priestly. Disciplinary Action: Episode #15. Out of World: The 'Other" White Meat 4. AFR: Sacred Cows, Unite. Coffin Comics: Almost a Double. What's Shakin': Page 12. Coffin Minis: Watch What You Eat. Safe Passage. Teh Gladiators: Shut Up and Save Mana. Slash AFK: Wedding XP and ZzZzz and WTF-kin. NPC: Patch 4.03a. This made my day! Complex Actions: In the Next Panel, she Carves it with Corpse Explosion. Daily Quests: The World Breaks. LFG #411 and #412. %Gallery-98595%

  • Blizzard announces phase 2 of region-wide battlegroup matching

    by 
    Mathew McCurley
    Mathew McCurley
    11.03.2010

    In an effort to connect more players through the dungeon finder tool and battlegrounds matchmaking, Blizzard is slowly rolling out a region-wide battlegroup matching system. This enormous undertaking will eventually link all of the North American realms to one another, allowing for faster queues, a more diversified opponent pool and much more. Since this is a huge step for Blizzard, both in terms of hardware and software, it will take some time. Thankfully, this is all rolling out slowly. Hit the jump for the official announcement.

  • Sunday Morning Funnies: Speedy

    by 
    Amanda Miller
    Amanda Miller
    10.24.2010

    Comic News: The Daily Blink is back! Foxtrot's Oct 17 comic Beyond the Tree: The Opposite Direction and An Apple a Day Fourth Wall: Beyond the Shadow of a Doubt The Daily Blink: Relapse Also: Know Your Audience The Adventures of Disgraph T. Dwarf: Shell Shocked and Three Dimensions of Terror Daily Quests: BlizzCon! Disciplinary Action: Episode 9 and Episode 10 LFG #401 and #402 Away From Reality: Out of Focus Tales from the Crossroads: It's the Little Things Complex Actions: Door Number Two! and Hunter Loot What's Shakin': Page 7 Coffin Minis: K.I.S.S. Coffin Comics: Bye Bye Bubble Dark Legacy Comics: Turn-In Time Torment of the Week: By the Book Teh Gladiators: Ze Key Deception! Safe Passage Out of World: The 'Other' White Meat Guilded Age Away at BlizzCon notices: Slash AFK %Gallery-98595%

  • The Daily Quest: We heard you like pugs

    by 
    Anne Stickney
    Anne Stickney
    06.21.2010

    Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites. This weekend I noticed an achievement and a pet I was missing. So I pugged my heart out, and at the end of the run of pugs, I was rewarded with a pug, so I could pug when I PUG. Or something like that. Everyone's got something to say about PUGS: Achtung Panzercow says a little randomness never hurt. The Wayward Initiative has some advice for pugging as DPS, and pugging as a tank, too! Big Bear Butt has some team talk for all players, from a tired tank. And for those pugging with pallies, a flowchart courtesy of I Like Bubbles regarding what to do when you are missing pally buffs.

  • The Light and How to Swing It: Gearing a new level 80 tankadin, part 2

    by 
    Gregg Reece
    Gregg Reece
    05.26.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. We're still talking about fresh, up-and-coming tanking paladins who have just hit level 80 and are looking for gear. After taking another look back at it, most of last week was concentrating on items from reputation vendors and craftable items that you could either make for yourself or nab off the auction house. I decided that I could have done a lot more with various tanking drops from dungeons and items from the emblem vendors. So, this week we'll take a look at just about everything a level 80 can nab from a dungeon for tanking, and next week we'll take a look at what you can do with all of those emblems you earned up running dungeons.

  • WoW Rookie: Gearing up with the LFG feature

    by 
    Lisa Poisso
    Lisa Poisso
    12.16.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide. Plotting your path from zero to hero? "Last night, I got my alt mage to level 80 (woop) and thought I'd set about doing some heroics to get those 'phat loots' and a have a bit of fun," writes reader Hedwinkle of EU Daggerspine. "However, I was disappointed to see that I couldn't queue up for any heroics using the new tool, as my gear level wasn't high enough. I mean, it's all blue gear from the later instances, so I guess I have two questions ... "1. What is the gear level required to allow me to queue up for random heroics using the new tool? "2. What is the best way for me to go about getting my gear level higher? People on my server have very little interest now in finding a group the 'old-fashioned' way." As it turns out, Hedwinkle's not the only one who's been puzzling over the details of how the new Looking for Group tool matches and places group members. Luckily, blue poster Zarhym had some answers that should reassure all of WoW Rookie's fresh level 80s.

  • WoW Insider Show Episode 118: Taking sides

    by 
    Mike Schramm
    Mike Schramm
    11.30.2009

    We had a great time as always on last weekend's podcast -- Kelly "Cadistra" Aarons and C. Christian Moore (a.k.a. Colby, a.k.a. C-money) joined us on the podcast to talk about comics and PvP, respectively, and we hit on the most popular posts of the past week as well, including wrapping up Pilgrim's Bounty, our favorite memories of the game for the fifth anniversary, and how GDKP works -- both in terms of mechanics and as a loot system. Additionally, we talked again about the Dungeon Finder system and how it will affect the game, as well as why Blizzard probably won't provide any more character slots per realm, even in Cataclysm. And we hear some more great fan-made intros -- if you'd like to send us one (or anything else, really), the address as always is theshow@wow.com. Thanks for listening and enjoy! Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Officers' Quarters: Cross-server LFG and you

    by 
    Scott Andrews
    Scott Andrews
    11.23.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. With Patch 3.3, the new LFG interface will certainly reshape PUGs as we know (and loathe) them. This week, one reader wants to know how the new system might affect guilds. Hi there Scott, As we all know, patch 3.3 will bring many great things. As a guild leader, one of the new features makes me happy but also slightly worries me: the new LFG system. Of course, it's a big boon to everyone and will greatly increase the chance of success of pugs (particularly the lower level dungeons), but it also takes away that what I liked about pugs: meeting new players from your own server.

  • How many wipes does it take to end a raid?

    by 
    Mike Schramm
    Mike Schramm
    11.22.2009

    This is probably a good question to revisit since we're heading into a patch where lots and lots of us will be running pickup raids and groups. Souldreamer on WoW Ladies LJ asks: "just when do you give up on a raid?" It's a good question, and unfortunately, the answer probably depends on the raid itself. If, going in, you're not sure just how much DPS the raid can do, and your healer says he's actually specced prot, and you were planning on going to bed anyway, one wipe is probably enough to call it. On the other hand, if you've dropped a few bosses and have an issue with the tank losing aggro for a second on a boss, you'll probably go back for another few wipes just to see. Do any of you have an actual policy? I tend to not get involved in PuGs at all if I think there's a chance they won't make it -- there are too many fish in the sea, and too many other things for me to work on rather than beating my head up against a boss. But maybe it would be good to set up a rule that most of us can agree on, something like, "three wipes and you're out." That might save a lot of time and frustration in the new Dungeon system.

  • Advancing the battlegrounds

    by 
    Mike Schramm
    Mike Schramm
    11.17.2009

    With all of the hubbub around the new LFG interface coming in patch 3.3, we haven't done much thinking lately about that other form of group play in the game, battleground PvP. But Cassandri at HoTs and DoTs has, and she has some interesting insight about what players are doing in the battlegrounds and why. She notes that some people dive off on their own, like Lone Rangers. And she hints that maybe, if these people were so persuaded, things would go better if they fought together, rather than on their own. An interesting thought, for sure, and probably true -- while there are situations where I aim to be by myself in the battlegrounds (if I'm on my rogue and just want to hunt down some clothies), things almost always go better in there when you work as a team. So here's an idea: why not take the rewards implemented in the LFG system and apply them to better behavior in the battlegrounds?

  • Officers' Quarters: Patch 3.3 -- An officer's perspective

    by 
    Scott Andrews
    Scott Andrews
    11.09.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. Much as I've done with Patch 3.2 and other major patches in the past, I'd like to examine what 3.3 will mean for officers. All major patches require some forethought and adjustment, and this one just happens to be a doozy! Icecrown Citadel The ultimate raid of this expansion, Icecrown Citadel is poised to be one of the most exciting raids that Blizzard has ever released. As such, I can virtually guarantee you'll have long-lost players coming out of the woodwork to get back into the raiding scene for a chance to face off with the Lich King. Make sure you review your guild's policies for inviting players to raids to make sure that slots will be awarded in a way that's as fair as possible while still giving your raid a solid chance at success. One debate that's sure to rage among officers and raid leaders this time around is whether to extend lockouts until you beat the zone and unlock the hard mode toggle or to reset the instance each week to farm the early bosses. I'm still not sure how my guild is going to handle this. It will certainly depend on how quickly we can clear those first bosses and which bosses present more of a roadblock. If we're clearing quickly, we'll probably keep going until we hit a boss we can't beat. Then we'll reset and farm up more loot and Frost Badges.

  • Patch 3.3: Teleporting in and out of instances

    by 
    Mike Schramm
    Mike Schramm
    11.05.2009

    The most recent patch notes answered something I've been wondering about the "summon-from-anywhere" LFG system since I first heard about it: what happens if you get summoned into an instance and then you leave? The answer, apparently, is that you go not to the instance's entry portal, but instead you get sent right back out from whence you came. That's a bummer and a benefit -- unfortunately, you won't be able to use the feature to do any cross-world teleporting (leaving Violet Hold, for example, won't work as an extra hearthstone to Dalaran), but on the other hand, you won't have to stop what you're doing wherever you are. In fact, porting in and out of any instances you run may change your positioning in the game completely. Nibuca doesn't see any need any more to leave a hearthstone in Dalaran -- that was previously the most central location for collecting daily dungeon quests and flying out to meeting stones, but with neither of those things necessary any more, you can park your stone anywhere you want. It'll be very interesting to see how movement patterns change after the new system goes live. I doubt Dalaran will be a ghost town (if nothing else, there will be plenty of people there sitting in LFG chat), but certainly the LFG is mixing up the reasons that a lot of people are hanging around there. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Disenchanting in dungeons in patch 3.3

    by 
    Adam Holisky
    Adam Holisky
    10.28.2009

    Enchanting is probably the number one most complained about thing in patch 3.3 (or at least was until last night's nerf bat got the undead and paladins in an uproar). But hopefully this is all going to cool down a bit with what Bornaak just posted a short while ago. His full statement is after the break. But the key line from the release: To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained. More after the break.

  • WoW Insider Show Episode 113: LFG with a vengeance

    by 
    Mike Schramm
    Mike Schramm
    10.26.2009

    We had a fun show as always on our podcast last Saturday -- Gregg Reece joined Turpster and I to talk about the most popular stories of the last week. We talked at length about Hallow's End and how it's going for everybody, the new LFG system coming to patch 3.3 and what to expect in there, as well as last week's developer chat on Twitter and whether or not Blizzard should do it again. And of course we answered your emails, and actually went longer than I think we ever have before. Not three hours long -- we're only doing that if we can get 25,000 followers on Twitter (and hey, though we're not there yet, we're actually moving pretty steadily towards that). But it was a nice long show this past week, full of the usual information and fun. Hit it up to listen on any of the links below, and enjoy -- we'll be back next Saturday afternoon as usual. Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • Patch 3.3 PTR: New LFG interface

    by 
    Gregg Reece
    Gregg Reece
    10.21.2009

    In the latest build of the PTR, Blizzard has included the new Looking for Group interface they've got in the works. As they had announced in at BlizzCon, the recent fix for the "Additional Instances" errors that were plaguing us a few months ago also adds the ability for them to allow cross-realm LFG. A new feature usually means a new interface and the trend proves true. It incorporates a lot of the long asked for features as well as removes several older features from the panel. They've taken the current system that allows you to select your available roles (healer, tank, or dps) as well as select if you're willing to lead the instance. One thing that should help out is the ability to earn emblems as well as gold for doing just a completely random pug each day. While some of you might be groaning at this thought, they are willing to reimburse you for the inconvenience with 68G for completing a random level 80 heroic. This money scales based on how much of your party is random and how much is premade. The less random your party is the lower the cash return. It's still early in the PTR and several features, like the ability to use the LFG panel to look for a raid, don't appear to be completely finished yet. I've included a gallery of what the new interface looks like thus far. %Gallery-76169% Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Richard Bartle grudgingly plays World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    06.20.2008

    Richard Bartle hasn't necessarily been super kind to Blizzard's game in the past, but our sister site Massively recently sat down with the legendary MMO developer to set the record straight. In an interview from the Indie GDC from earlier this year, Mr. Bartle speaks candidly about his job as a consultant to MMO companies, and while he says that he has leveled three characters to 70 to see what all the fuss was about, he's not that interested in playing World of Warcraft -- he'd rather make his own games.He does have good recommendations for what he'd tell Blizzard to change, though: first things first, he wants to see an official "WTB" mechanism for the Auction House, where you can offer a price not only for what you want to sell, but for what you want to buy as well. He'd also fix the LFG system (and who wouldn't, really? has it ever worked?), and he says that Karazhan was a great example of a mistake -- by putting such a rough, guild-killing instance first in line for progression, Blizzard really put the hurt on players (especially solo players -- he says Karazhan is impossible to PuG) heading into the endgame.Finally, he's excited for "Lich Kingdom" as he calls it, but not really happy about it: "The only reason that I played up to level 70 was credentials," he says, "and when Lich Kingdom comes out, I shall have to requalify myself." We can't say he doesn't have a point -- as popular as WoW is, competition always makes a marketplace better, and up to this point, WoW hasn't had any competition at all, leaving its faults glaring to an expert developer like Bartle.