life-cycle

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  • EVE Evolved: Has EVE Online boxed itself in?

    by 
    Brendan Drain
    Brendan Drain
    09.09.2012

    When I was first introduced to EVE Online in 2004, it was an empty shell of a game. There were only three classes of ship, no alliances or starbases, and neither exploration complexes nor level 4 missions existed yet. EVE consisted of 5,000 systems of almost completely empty space populated by less than 50,000 players. The user interface was an order of magnitude worse than it is today (if you can imagine that), and the tutorial just dropped you in the middle of space with the ship equivalent of a pea shooter and a less-than-enthusiastic "good luck!" Though much of the game was empty, it sat before players like a blank galactic canvas. Not only could players paint their own stories into the game world, but EVE's highly active development team was updating the game at lightning speed. Players instinctively filled the voids in the game with their hopes and dreams, projecting all the things that EVE could be into the gaps. People shared ideas on the forum directly with the developers, and practically anything was possible. Things aren't quite the same today, as new ideas have to be compatible with over nine years' worth of updates, and developer CCP Games really can't afford to rock the boat and potentially lose subscriptions. In this week's EVE Evolved, I consider whether the past nine years of development has boxed EVE in, forcing the gameplay down an ever-narrowing branch of choices.

  • Square Enix cut a game's worth of content from Final Fantasy XIII

    by 
    Mike Schramm
    Mike Schramm
    01.13.2010

    It turns out there once were many more labyrinthine paths and dungeons in Final Fantasy XIII, but they got cut. An interview (in Japanese) over at FF-Reunion with art director Isamu Kamikokuryou ("No you!" to his friends) has him saying that the team removed enough extra locations from the title to make up a whole other game entirely. Sections cut include a secret base for Snow's hero squad, a character's home that included a park, and even a zoo inside one of the game's amusement park areas. This is all more impressive when you consider that Square Enix is expecting to need three DVDs to hold everything that's still in the Xbox 360 version of the game. But FFXIII completists, don't worry too much -- we're sure some of that content will appear sometime during the game's 10-year cycle.

  • Microsoft to distribute Vista until at least January 2011, ending mainstream support by April 2012

    by 
    Ross Miller
    Ross Miller
    05.05.2009

    Just because Windows 7 is right around the corner doesn't mean Microsoft intends to immediately sweep Vista under the rug and forget about it. After some confusion around the 'nets today, a company spokesperson confirmed with PC World that its policy is to back an OS for at least four years from launch, meaning January 2011 here, but also said it plans to cut ties and drop mainstream support for the three consumer models within three years, before April 2012. Despite the minimum, most Windows variants have seen longer lifecycles -- XP, for example, had mainstream support for eight years after launch. Business and Enterprise users will still receive security updates until April 2017. Sure, it's good to see people will still have the option for Vista further down the road, but we don't expect a lot of OEMs or consumers will be opting for it once 7 goes gold. Read - Vista's fading support Read - XP's support lifecycle

  • SCEA exec: PS3 is going to 'stand the test of time'

    by 
    Griffin McElroy
    Griffin McElroy
    03.19.2009

    In a recent interview with GameDaily, SCEA Senior Vice President of Marketing Peter Dille responded to the multitude of rumors claiming the PS3 will see a price drop in the coming months. Simply put, Dille explained that Sony's profit strategy for the PlayStation brand "limits the playbook when it comes to pricing and promotion." Rather than talk about price cuts, SCEA is attempting to "communicate the value inherent in the PS3." (Blu-ray! Wi-Fi! Hard drive!)Dille was hopeful that consumers will recognize said inherent value -- he dropped reminders of the PS3's prospective 10-year life cycle, explaining that the somewhat costly console will "stand the test of time." Now it just has to explain the concept of a gaming console's "life cycle" to the average, console-purchasing Tom, Dick and Harry, and Sony will be made in the shade.

  • Xbox 360 life cycle to be a 'little longer than previous generations'

    by 
    Dustin Burg
    Dustin Burg
    01.12.2009

    Talking with Mercury News, Microsoft's Robbie Bach quelled our fanboy fears (or hopes) of a new Xbox console releasing anytime soon, admitted that they're in no hurry to release the 360's successor anytime soon. "The life cycle for this generation of consoles - and I'm not just talking about Xbox, I'd include Wii and PS3 as well - is probably going to be a little longer than previous generations," admitted Bach. "Just coming up with something that's faster and prettier isn't going to be sufficient." Well said.So, if our math skills are up to par, we'd say a new Xbox revision should be headed down the pipeline sometime in 2011. Yeah, about then, give or take a year.[Via GamesIndustry.biz]

  • Forum post of the day: No more newbies?

    by 
    Amanda Dean
    Amanda Dean
    08.29.2008

    Malkavius of Korialstrasz posed an interesting question in the General Forums. Is it too late in WoW's life for new players? She told a tale of how a friend got frustrated soon after purchasing the game because of inflation and an inability to find groups. The responses were split. Vylaria of Ch'gall believes that it's not too late for a rookie to get their start. Gathering skills help to boost the personal pocketbook, and even veteran players that reroll face the same problems with finding a group. Cptobvious of Bonechewer believes that it is easier for folks that have played other MMOs than it is for online gaming virgins.

  • Analyze this: Nintendo's next console by 2010?

    by 
    Candace Savino
    Candace Savino
    02.14.2008

    Even though the Wii is barely past its infancy stages, many can't help but wonder when the system's successor is coming out. As of now, those of us at Nintendo Wii Fanboy are content to put that question on the backburner and simply enjoy what we have in the present. Analysts are always hungry for this type of speculation, though, and Pacific Crest Securities has decided to throw their opinion into the ring.So, what's their guess? According to PCS, Nintendo's next platform will be out by 2010. Evan Wilson of the firm stated, "We believe that peak industry sales will occur in 2010, given that Microsoft will likely introduce its next console that year and Nintendo will likely launch before then."Now, we're not pretending to be analysts (okay, maybe a little bit), but we couldn't disagree more. We think the Wii will have a longer lifespan than three-and-a-half years, based on its current popularity and past systems' life cycles. Considering also that much of the Wii's success can be credited to the casual market, releasing a new console so soon wouldn't be a smart business decision. While core gamers and Nintendoholics would gobble it up, casuals would probably be more wary about dropping another few hundred dollars on a video game console in such a short amount of time. The firm's analysis brings up another interesting question -- will Nintendo release its next console before Microsoft? While we agree that Sony will be the last to upgrade its hardware, it shouldn't be taken for granted that Nintendo will be first, especially since the company seems to be in no rush.[Via Games Industry]

  • Getting a game idea published

    by 
    Jennie Lees
    Jennie Lees
    05.23.2006

    Over at the IGDA, there's some advice for a hobbyist game developer looking to pitch (and protect) a game design. Pitching a random idea for a game to a developer or publisher isn't easy, but there are some solid hints on how to get an idea towards reality: Come up with a demo Attend game industry events to make contacts Read up on the pitching process Pay attention to NDAs Indie game development competitions and pitching opportunities offer a lot of scope for an idea to become an actual game; accessible platforms like Flash and the Xbox Live Arcade add further ways it can happen. One thing's for sure, though -- you have to be serious and committed to make this process work.See also:Advice for wannabe game developersThe life of a lapsed game developer