lifesteal

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  • Building a Diablo III Wizard to solo Inferno difficulty

    by 
    Brendan Drain
    Brendan Drain
    09.08.2012

    With patch 1.04's new paragon level system, there's been a definite increase in the number of people getting back to playing Diablo III. Every class was buffed in the patch, and only a small handful of skills and items were nerfed, leaving everyone to pore over the skill windows and come up with new builds. Barbarians definitely made it out of the patch in the best shape, with huge buffs to Bash and Rend, buffs to two-handed weapons, and a whole host of new legendary weapons to aim for. Wizards, on the other hand, weren't so lucky. For all the buffs described in the 1.04 wizard preview devblog, not much has really changed. The Energy Twister nerf backfired hilariously, and all of the underpowered spells and runes that were buffed are still pretty useless. Energy Armor is still a mandatory skill, most Wizards are still running Critical Mass builds, and the new legendaries aimed at Wizards don't seem to make any sense from an itemisation standpoint. So how should you build a solo Wizard in 1.04? In this guide, I detail three highly effective Wizard builds and give tips on gearing for each of them following patch 1.04.

  • The Summoner's Guidebook: Balancing League of Legends' offense and defense items

    by 
    Patrick Mackey
    Patrick Mackey
    07.05.2012

    Last week, we talked specifically about building League of Legends' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and there's not a lot of reason to heavily deviate from building them. Defense is another story, however. In Dominion, defense is more heavily itemized than in Summoner's Rift simply because irregular engagements happen constantly. On Summoners' Rift, there is more structure to specific engagements, and a single champion getting spotted out of place either results in an epic bait or a brutal gank. In those situations, defense doesn't help much. However, it's important to itemize defense in any game mode, and in Dominion, it is outright critical. Building only damage items will cause your champion to get melted by enemy attacks very early on, while building defense allows you to play more aggressively and capitalize on damage opportunities with less risk. Building defense is also important for bruisers who must close the gap to melee range, which inevitably means taking more damage than normal. Want to know all about the best time to start building tank? Read on!

  • League of Legends talks nerfs and reveals Lulu, the Fae Sorceress

    by 
    Brendan Drain
    Brendan Drain
    03.18.2012

    If you can't quite get your daily dose of adorableness with Teemo or Annie, you'll definitely want to pick up League of Legends' next champion, Lulu, the Fae Sorceress. Riot Games revealed Lulu this week with a stunning art spotlight and followed up with a full gameplay reveal and a patch preview video. Lulu is the first true support champion that's been added in quite some time, with abilities that shield and buff allies while slowing enemies. All of Lulu's abilities center around her adorable little faerie companion, Pix, who fires energy bolts at the targets of all her attacks and can be commanded to shield allies or follow enemies to grant vision. Lulu's introduction patch will be arriving with a whole host of balance changes and gameplay tweaks. Ramus will have his effectiveness as a rapidly ganking jungler nerfed with a reduction in his base damage and armour. Shaco's early-game ganking potential has been found to be a bit too strong, while his late game potential is lacking. He'll be rebalanced to make him scale better into the late game. Jax was dying far too easily in teamfights, so developers have swapped the damage and ability power from the active part of his ultimate for additional armour and magic resist. Lifesteal items are also on the chopping block, with the goal of making damage harder to regenerate in a lane. Skip past the cut to watch the full patch preview video in HD.

  • Phat Loot Phriday: Ancient Hakkari Manslayer

    by 
    Mike Schramm
    Mike Schramm
    10.02.2009

    We've had some requests for husky loot lately, and so here's an item that isn't quite phat these days (just a little husky), but used to be quite interesting.Name: Ancient Hakkari Manslayer (Wowhead, Thottbot, WoWDB)Type: Epic One-hand AxeDamage/Speed: 69 - 130 / 2.00 (49.8 DPS)Attributes: This is how you can tell this weapon is old-school: it has just one bit of green text, and that text is "Steals 48-54 life from target enemy." Which doesn't, on its face, sound quite that nice. But at the time this weapon was current (ye olde patch 1.7), that was a hot proc. Because the proc actually scaled along with spell damage -- if you had 150 spell damage, and this proc hit, you wounded the enemy for 150 shadow damage, while healing yourself with same. %Gallery-33600%