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  • This Wednesday: Go! Go! Break Steady and 1942 jointly strike XBLA

    by 
    Randy Nelson
    Randy Nelson
    07.21.2008

    Capcom continues its retro revival on XBLA this Wednesday with the release of 1942: Joint Strike. Developed by Backbone Entertainment (Wolf of the Battlefield: Commando 3 and the upcoming Super Street Fighter II Turbo HD Remix), the game is a classic two-player, top-down shooter set against the backdrop of an alternate WWII where laser cannons and building-sized tanks are commonplace. It's landing at 800 MS points ($10). Go! Go! Break Steady is a rhythm puzzle game set against the backdrop of an alternate WWII– er, actually it's a breakdancing themed puzzler from indie dev Little Boy Games. We first checked out this XNA-to-XBLA success story at GDC '08. You can pop and/or lock to your heart's content for 800 MS points ($10). If you don't care for the trial game, you can always use the $10 to support your local youth center, which was likely saved by breakdancers in the '80s. %Gallery-18258% %Gallery-16353%

  • Go! Go! Break Steady and 1942: Joint Strike make their way to the XBLA this Wed.

    by 
    Dustin Burg
    Dustin Burg
    07.21.2008

    The Microsoft folks just announced that this Xbox Live Arcade release Wednesday, both Go! Go! Break Steady and 1942: Joint Strike will be making their way to the XBLA. And for 800 Microsoft points each, no less.And just in case you wanted to know a bit more about each title, developer Little Boy Games' debut title Go! Go! Break Steady is a mix between the music and puzzle genres utilizing 20 original tracks. As far as 1942: Joint Strike goes, it's a Backbone Entertainment developed remake of the original top down vertical shooter Joint Strike featuring co-op gameplay and plenty of explosive goodness. Screenshots will be added when they become available. Galleries added below.%Gallery-28260%%Gallery-16606%

  • GDC08 impressions: Go! Go! Break Steady

    by 
    Ross Miller
    Ross Miller
    02.18.2008

    Though not officially announced yet according to developer Little Boy Games' website, we had a chance to pick up and try out Go! Go! Break Steady at the XNA bar in Moscone Center North. The rhythm game is reminiscent -- in both gameplay and title -- of Boom! Boom! Rocket. We picked our character (the bespectacled brothah on the left in the above picture) and proceeded to press the according buttons and as they quickly scrolled from right to left on the screen. One mistake would result in a failure for that sequence and we'd be told to "try again" with a new, somewhat easier sequence.We didn't fare too well with the game; more often than not, our avatar fell on his butt in disgrace. (In our defense, the music volume was very low and drowned by the adjacent console playing Mass Effect.) We wish the buttons that scrolled on the screen also had corresponding arrows; dance pad compatibility would add to the replayability, as would guitar and drum controller support. It's hard to make a judgment given the lack of music, which will ultimately make or break the game. Go! Go! Break Steady is being planned for release this year.%Gallery-16353%