loot-rolling

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  • Lost Pages of Taborea: Grouping basics

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.02.2010

    This week, I've been thinking a lot about Runes of Magic's ability to cater to players with different MMO backgrounds. Many players may never have played a subscription game from the West, while others may never have experienced the different mechanics found in Eastern F2P MMOs. What you get is a banquet of food and all the guests aren't sure of the proper etiquette or rules or when it's time to eat. If we stick with a food analogy, the group feature would be a main dish. Lots of F2P MMOs have been imported from the East, and they don't handle grouping in quite the same way as Western subscription-based games. In fact, the ideas of raiding, pick-up-groups, and instances that can be found in almost any Western MMO, don't exist in most F2P games. This article takes a look at some specifics of grouping in RoM, including the recruitment board, experience debt, looking for a group, and etiquette.

  • PuG dungeon loot etiquette for dummies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.18.2009

    So with the dawn of Wrath, a lot of people have been heading into 5-man dungeons, both the normal and heroic type. They may be after experience, they may be after badges, they may be after achievements, but nearly everyone is also very interested in whatever loot may drop along the way. To add to this, not everyone is so lucky as to have a pre-made 5 man ready to go when they log on for the night. Maybe they're guildless, maybe their guild is off in Naxxramas, maybe their guild is 10 levels below them, but whatever the reason, a lot of people end up looking for the pickup groups to get their dungeon diving done. Anyhow, you probably know what happens next. Pickup group plus loot equals drama. You'd almost think that's some sort of universal constant in WoW. Sure, we've had some great PuGs, but we've had some bad ones too, and those bad ones seem to come complete with ready-made loot drama, and it seems like we're not alone. We're hearing from a lot of people lately who've had problems with loot distribution drama.

  • Breakfast Topic: How do you distribute 5-man loot?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.16.2008

    I've noticed something a bit unexpected and confusing over the last few months: apparently, the way my server generally deals with loot in 5-mans is strange. Rather than rely on the in-game roller, we pass on all loot, and let people call need on a piece. Then we all roll need or greed on the stuff. If there's an enchanter in group, they can disenchant the loot for the winner on a greed roll and hand over a shard. Lately, though, since Blizzard started allowing server transfers, it seems a lot of the new 70s have come in and told us that this method is a bit weird. Why don't we just use the in-game rolling system? Why should enchanters be expected to automatically be willing to shard gear for non-enchanters without compensation? These are questions that are really alien to most of our server community, but there they are. So, I thought I'd ask you, dear readers. How do you deal with 5-man loot on your servers or groups? Do you just use the built in roll system? Do you use Master loot? Do you pass and discuss? Is it generally expected that an Enchanter will gladly shard loot for everyone in the group, or is it expected that an Enchanter only need shard his own loot?