loot-rules

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  • MMO Mechanics: Three fair ways to distribute loot

    by 
    Tina Lauro
    Tina Lauro
    12.25.2013

    I mentioned last week that players throw their precious characters into the MMO meat grinder in the pursuit of higher levels, new achievements, or shinier gear. We gladly jump on the seemingly endless PvE treadmill, cranking up the speed with each new patch in an attempt to catch the dangling carrot of character perfection. Of course, we don't just punish ourselves like this to say we overcame some previously impossible challenge; there's shiny new loot to be had! The best booty usually comes from completing group activities like dungeons and raids, but not everyone can agree on how to share the spoils of joint pursuits. Several different loot distribution methods have been devised over the years to solve the problem of fairly distributing the swag, with most methods starting life as player-made agreements that weren't officially supported by hard-coded game mechanics. Players have long since rolled for gear or took turns to claim items round-robin style, leading developers to implement the most popular methods as actual game mechanics to avoid ninja-looting and then the inevitable public pity parties associated with player-led arbitration. In this edition of MMO Mechanics, I'll break down three of the most equitable loot distribution systems used in MMOs today and look at why this age-old problem doesn't have a one-size-fits-all solution.

  • Drama Mamas: Loot rules rule

    by 
    Robin Torres
    Robin Torres
    01.14.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. We are still compiling our results edition, so if your letter was answered and you'd like to tell us what happened, please send an email to robin@wowinsider.com. In the meantime, let's talk about loot rules. Dear Drama Mamas, A few months ago I joined a guild so I could finally have some people to talk to (I tend to go alone for a long time until I see a guild that interests me) and to have the chance to raid. As I play a healer I was immediately accepted in the raid team and, although we're not even done with normal progress in the Mogu'shan Vaults, we've done relatively well. Some of the people in the guild are pretty nice and I like to be around and play with them, but there is one problem little that's been bothering me for a few weeks now: loot drama. Our loot rules are simple: if you can use it for main spec, roll for it. Everyone seems to love that system, except for me. I prefer systems like EPGP or something similar because, in my opinion, when you're raiding with your guild you should be rewarded for commitment and not just luck (that opinion might or might not have something to do with my terrible luck... >.>).

  • The Guild Counsel: Should guests get an equal shot at raid loot?

    by 
    Karen Bryan
    Karen Bryan
    12.13.2012

    In last week's Guild Counsel, we looked at how to rebuild a guild, and one suggestion I made was to use PUG groups and even raids as a way of advertising your guild and screening for new members at the same time. However, that does bring up a tricky situation when it comes to loot. On one hand, it's better to keep loot within the guild; after all, the better geared your raid is, the easier it will be to tackle raid content and progression. On the other, it's not really fair to bring non-members along and then not give them a fair shot at the loot. So what should a raid leader do? Let's explore this problem in this week's Guild Counsel.

  • The Guild Counsel: Dealing with returning members at the dawn of a new expansion

    by 
    Karen Bryan
    Karen Bryan
    09.27.2012

    The launch of an expansion is always an exciting time. There's new content to explore, new features to check out, and for guilds, a sudden influx of new and returning players. Some of those fresh faces were once on your roster, and it's not that surprising that they're suddenly showing up on your doorstep again, ready and willing to get back into things. On the surface, the sudden roster boost might seem like a welcome scenario, especially for raiding guilds. But in reality, it can turn into a disruption that has the potential to add drama and headaches for the guild leader. In this week's Guild Counsel, we'll look at a few things to be mindful of when you're faced with a sudden influx of returning members.

  • The Guild Counsel: Five essentials of guild management

    by 
    Karen Bryan
    Karen Bryan
    08.16.2012

    We've seen a recent wave of new MMOs launch, and in just a few more weeks, we'll probably see the launch of one of the most anticipated titles of the year, Guild Wars 2. That, along with the upcoming launch of World of Warcraft's expansion, means there will be many new guilds springing up, some of which will be headed by brand-new guild leaders. Everyone wants a roster full of happy pandas, but sometimes that's easier said than done. There are lots of issues to deal with when it comes to running a guild, and there's a lot of nuance that factors into whether a guild is successful in the long run. We've looked at many of them in this column, but in this week's Guild Counsel, we'll highlight five of the essentials that must be considered when you're leading a guild.

  • The etiquette of rolling on gear in groups

    by 
    Michael Gray
    Michael Gray
    01.12.2012

    Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot. Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team. Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group. Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

  • Raid Finder loot rules changing in patch 4.3.2

    by 
    Mathew McCurley
    Mathew McCurley
    01.05.2012

    Zarhym hit the forums to respond to posts discussing the problems and concerns with the current loot system in the Raid Finder. The Raid Finder loot system currently grants a bonus on need roles to classes that could use the item the best, allowing the right loot to go to the right classes. The loot system also does not currently account for whether a player has the item already equipped or has already won the same item on the same boss, resulting in one player winning two of the same item. Coming up in patch 4.3.2, it will no longer be possible to win two of the same item from the same boss. New loot rules coming so quickly seems to be indicative of Blizzard's position on the Raid Finder and its rules -- fluidity is a good thing. With the Raid Finder, more people are seeing raid content then ever, and these players need a different set of rules and a varied approach opposed to classic raiding. As time goes on, you'll be sure to see more tuning to the Raid Finder rules. Hit the jump for the full post.

  • Drama Mamas: Loot lessons

    by 
    Robin Torres
    Robin Torres
    12.26.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Loot drama rears its ugly head yet again this week. Good morning Drama Mamas, I was recently joined a guild run (not my guild) of Dragon Soul on my mage. I have never really had problems raiding on my alts. My main is in a semi hardcore raiding guild, and we were 8/8 in the first week of dragon soul. So on the off days I like to raid on my priest or mage. I really didn't think much of raiding with nine other people all from the same guild. It doesn't happen often, but guild runs typically go a lot smoother than complete PUGs. When I joined the raid no clear loot rules were announced. I typically just wait till the first boss is killed to see how loot works. So we killed a boss and a piece of loot dropped that I could use (a wand), and the master looter in raid chat said main spec roll and linked the piece of loot. I ultimately rolled the highest; however, I got a bit suspicious how long it took for the master looter to award me the loot. The guild didn't say anything after they gave me the loot and I said thanks. I am pretty appreciative when I receive loot.

  • Shifting Perspectives: In which Allison makes a stupid prediction

    by 
    Allison Robert
    Allison Robert
    11.15.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we take a risk. Well, I'm bushed. Post-BlizzCon, I reached that dreamy level of fatigue allowing me to hallucinate that I am on a Thai beach being served fizzy drinks by men in loincloths, and that was lovely while it lasted. But just as I had recovered from the delusion that this was ever going to happen, a freak snowstorm hit the American northeast and killed every tree and power line in sight. Folks, I spent a week without power or internet, and I am mad at the world. Let's see. What did I have on the docket for this week? Responsibly and rationally evaluating what we learned at BlizzCon 2011? The hell with that. Let's start off by completely ignoring the new talents announced, and then getting into a quite possibly asinine prediction that I will try to pretend never happened if it doesn't come true.

  • Patch 4.3: Raid Finder loot rules updated

    by 
    Mathew McCurley
    Mathew McCurley
    10.07.2011

    Blizzard has just posted a detailed explanation of how loot rolls will work in the forthcoming Raid Finder feature in patch 4.3. With the new feature, players whose currently assigned class role, be it DPS, tank, or healer, will get a +100 added to their loot roll. Loot rolls for items with parry or dodge on them, for instance, will award the tanks in the group who roll need +100 to their roll. The system will only be looking at class role and not spec yet, but Blizzard is considering adding to the system and even potentially implementing this type of roll bonus to the Dungeon Finder as well. We will have more information as it becomes available, but at first glance, this system seems to fit very well within what Blizzard is trying to go for in terms of Raid Finder accessibility. Tanks get to roll on tank gear, DPSers get to roll on DPS gear, and healers get to roll on healing gear. Greed rolls are still available for off-spec gear and do not function like the need rolls, so if no tank needs something, for example, the greed roll system will still work as intended. I think these will be positive changes.

  • Drama Mamas: The etiquette of loot runs for cash

    by 
    Robin Torres
    Robin Torres
    06.02.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. The whole point of a lullaby is to lull the child to sleep, something Mr. Ricky Gervais loses sight of in the above video. The whole point in building up the guild bank funds is to support guild raids -- but isn't that also the whole point of proper gear distribution? Does the guild in this week's letter miss the point, or did they just improperly handle the situation? Dear Drama Mamas, I am a core raider in a comfortable semi-hardcore 25 raiding guild and I am quite frankly, shocked. Recently our guild has progressed deeply into Hard modes territory here in Cataclysm content, our first Heroic kill being Halfus (and our longest heroic boss on farm). I am grateful that we are finally getting somewhere after going through some rough obstacles, our hard work has rewarded us nicely. However the issue we face now is how much gold our guild bank has, currently we have quite a bit saved up for repairs, flasks, and feasts. The thing that worries me is that our officers are going a little crazy over this. This past week we sold some heroic chest pieces and rotting non-set pieces which drop off Heroic Halfus that people already had. I am OK with this because I am one of those people who gotten their heroic chest and happen to be on a rotting token already.

  • Officers' Quarters: Mailbox roundup

    by 
    Scott Andrews
    Scott Andrews
    05.31.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Here at Officers' Quarters I receive a number of e-mails every week that don't get featured in the column. Sometimes they are too personal and the sender requests that they do not appear on the site. Others are topics I've already addressed. Some are questions that don't require a long and detailed response and thus don't have quite enough depth to merit an entire column. This week I am featuring a few of these latter e-mails with the common theme of loot. If you think the topic requires more discussion than I've given it, tell us about it below! Culling the Strong Scott, I am a part of a raiding guild which has been having a lot of growing pains. I have been with this guild for several years and many of the new players that we get are very poor players in general. I can often out dps someone in my same class running with my spec who has better gear. My guild has a loot policy which gears the lower dps players first in an effort to help progression, even if they have better overall gear than me.

  • Officers' Quarters: PUGs are people too

    by 
    Scott Andrews
    Scott Andrews
    03.22.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. As Wrath of the Lich King winds down, interest in the current raiding scene will wane. Members will play less, attend less, or even quit the game until the next expansion draws them back in. More and more guilds will have no choice but to invite PUG players to fill their remaining slots. When PUGs join your raid, loot can become an even more sensitive issue. This week, one player is fed up watching PUGs win loot over fellow guildies. /salute I'm writing to you Scott to request assistance or advice with an issue i seem to be having. I'm the offtank for my 10 man ICC guild, we only have 1 wing down, but we are extremely casual. Usually during our runs we will take 1-3 pugs with us as not everyone who signs up for a raid makes it. Here is where my issue comes in. The pug's get to roll on the gear that we guildies have been bashing our heads into a wall to get for the last month, and they WIN!! The GL/RL just hands it right on over like it's a piece of candy. I'm tired of it Scott and I don't know when to put my foot down as an officer and say "enough is enough" and "It's time for a change".

  • Officers' Quarters: Rolling like jerks

    by 
    Scott Andrews
    Scott Andrews
    03.15.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Ah, the good, old-fashioned /random command -- where would WoW be without it? It fixes so many problems. It's utterly impartial. It can't be bribed, cajoled, or reasoned with. The /random command is the friend of every PUG raid leader. In a guild setting, however, using /random for loot distribution only works when you're sensible about using it. When you're not, you open up your guild to some terrible situations. I present Exhibit A: Hi Scott, I'm a semi officer in my guild (I get to be in officer chat, but I can't invite people or make policy changes, though I'm asked for my opinion quite a bit). Lately, our guild is just managing to kill the first four bosses of Icecrown in both 10 man, and the 25 man that we have to pug. (We're not a huge guild.) But lately, we've been having some problems with loot distribution. I know I know, that's always the case isn't it? Well over the past few weeks, we've been noticing some problems with the /rolls we've been doing. In one 25 man ICC, 3 pieces of tank loot dropped, were rolled on, and went to 1 single tank(not even the MT). Problem is, Tanking isn't the role he likes to do. He enjoys healing or DPSing... but because he's gotten the loot, our Guild leader and MT wants him to be the offtank... If that was the end of it, it'd be easy enough to fix. Get a loot council and be done with it. But, since we PUG our 25 mans, those rules don't apply, and they got worse when one of our healers rolled on a healing weapon, then immediately posted in guild, "Anyone in the raid want this thing for 6K? I need my epic flyer."

  • Officers' Quarters: Policy and practice

    by 
    Scott Andrews
    Scott Andrews
    12.14.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. With the release of Icecrown Citadel in Patch 3.3 on Tuesday, it seemed like a good time to talk about loot policy. Everyone's going to be drooling over the upgrades in there, especially some of the unique items like Deathbringer's Will, and loot assignments may become heated affairs. This week's e-mail highlights an issue that could come up in your guild -- and why you should think twice before you let it happen. (FYI, to explain why he's talking about Ulduar loot, the e-mail was sent to me in October, and I responded to it then.) I am an officer in a guild where our loot rules until recently seemed fair to me but now I am not so sure. I have been raiding with my guild for almost a year as part of the first team and the way our loot rules work is main spec then off spec NEED rolls, if no one needs, it gets D/E. You get 1 epic and 1 tier per run unless there is no one else who can use the item or every 1 that qualifies for the item has already won something in which case you get to roll again. This system has always seemed fair to me even though I don't always win the item I want. In fact I haven't won a single upgrade since July. Where as other team members seem to keep getting better and better geared and I am getting left behind. There is a DK in our team who has out-rolled me 4 times for weapon upgrades. His weapon keeps getting better and better and mine just stays where it is.

  • April Guild of the Month: Wildfire Riders on Feathermoon

    by 
    Mike Schramm
    Mike Schramm
    05.13.2009

    Huge congrats to our second Guild of the Month, the Wildfire Riders of Feathermoon. We combed through all of the entries sent to us over the last 30 days, and the Wildfire Riders came out on top -- not only do they run some exemplary raids, but they are a shining example of fun and interesting RP, and we really enjoyed their one loot rule, too. Read on after the break to find out what it is, and what kind of people make up April's Guild of the Month.In addition to being featured right here on the site, Wildfire Riders also picks up a raid pack from the good folks at Swagdog.com, who offer hats and t-shirts custom printed with your guild and character information -- the perfect piece of clothing to pack up for BlizzCon later this year. And speaking of BlizzCon, Swagdog tells us that they're going to be there yet again (last year they were giving away custom mousepads), and that they've got some more customized guild gear in the works, so stay tuned. Thanks to them for helping us sponsor this contest -- go head over to their site now to make your own custom guild shirt or hat.And of course we're now opening up nominations for the May Guild of the Month. To enter, send us an email (no more than 200 words please) to guildofthemonth@gmail.com stating why your guild deserves to win. Please note that you must be from the US or Canada (excluding Quebec) and age 18 or older, as them's the legal rules, and also note that even if you sent us an email last month, you must re-nominate your guild if you want to be considered again. You can send us the same message if you want, but we've got to keep everything current, so please re-send. Official rules are still here, and this month's deadline will be midnight on June 13th.

  • Ask WoW Insider: Instance running 101

    by 
    Mike Schramm
    Mike Schramm
    12.01.2008

    Here's a question for you all from Percinho about my absolute favorite thing to do in game: five man instances. He and his guildies are about to run their very first instance (or they were when he sent this to us at ask@wow.com), and he wants to know your very best tips for instance running:For the first time we have 5 players with level 60+ characters and so have decided to run some instances. None of the guild have extensive experience of instancing as we tend to mainly be solo-ers, or group up in twos and threes just to quest. We're heading to the Ramparts in Hellfire Peninsula with a Warrior, Priest, DK, Rogue and Mage. What we're after is some tips for successful instancing that we may not have considered, those things that every veteran knows that wouldn't even occur to instance-n00bs like ourselves.

  • Fallen Earth dev update reveals new info on loot drops and more

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    The year is 2156, and the Grand Canyon is one of the last inhabitable places on Earth. It's all due to the Shiva plague that wiped out ninety percent of the world's population and left a mutated mess in its wake. There is no corporation or government control as we know today and six factions remain competing in a tug-of-war. All that really matters is that you have enough ammo to blow away your next enemy. That's Fallen Earth, a post apocalyptic MMOG from Icarus Studios, and there are some recent developments that stem from this necro-bump on the alpha milestone announcement but this time it comes packaged with new before and after shots. The real news comes in the latest round of questions and answers on the official Fallen Earth forums by Lead Developer, Lee Hammock. Seven questions in all are answered. Regarding realistic loot drops depending on equipment and NPC type, in Fallen Earth if you kill an NPC that is wearing advanced armor, Kevlar or titanium components will drop. Most MMOGs eschew realistic looting rules; everyone has killed an NPC decked out in a full suit of blazing bad ass weaponry only to loot moldy cheese from its well dressed corpse. Completed items will drop as well, but components will be the common drop. The other big revelation is that in two months Fallen Earth will be nearing content completion as work on polish is underway. [Via, Warcry]

  • Officers' Quarters: Pointing fingers

    by 
    Scott Andrews
    Scott Andrews
    07.14.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.In an online environment where people rarely, if ever, come face-to-face, it can be quite easy for misunderstandings to occur. Ninety percent of the time, these misunderstandings happen because someone makes an assumption about another player's intentions based on something they did or said. In those circumstances, who is to blame: the person who didn't make their communication or intentions clear, or the person who jumped to conclusions? In my opinion, both share fault, but pointing fingers gets us nowhere. This week's e-mail is a good example:I was just booted from a guild and I have a question about the circumstance. I took an enchanting recipe from the guild recipe tab and learned it. They accidentally put it into the wrong tab, so instead of the private tab they put it into the open guild tab. I apparently wasn't supposed to have it and was booted. Now I have a guild harassing me and demanding I replace the pattern. I would like to but it won't get me back into the guild but it might hurt my chances for getting into another guild. What should i do and is it really my fault?