lugaru

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  • Counterfeit version of open source game Lugaru HD being sold on Mac App Store

    by 
    Mike Schramm
    Mike Schramm
    02.03.2011

    Another developer is offering Wolfire Game's Lugaru HD title on the Mac App Store for 1/5 of what the official game is selling for. How? As per the terms of the Humble Indie Bundle a while back, Wolfire decided to open source the game, though not its assets or characters, and the other version on the Mac App Store is an outright copy with assets included. Kotaku tracked down the developers, who apparently don't believe they've done anything wrong, saying that "we have every legal right to market and sell the software, and we feel that $1.99 is a fair price." The official version sells for $9.99. The worst part here is that Apple obviously approved the app, and as of this writing has not yet taken the app down. Wolfire hasn't yet heard back from Apple, and a spokesperson from the company says only that it's looking into the matter. Then again, issues of intellectual property are often left to developers to negotiate outside the App Store. This is an unfortunate instance where the App Store could clamp down on obvious infringement. The case seems pretty clear-cut -- Wolfire did open source its title, but it also made clear that it retained rights to all of the assets. Since it's fairly apparent that those are being used in the "unofficial" release, I'd expect Apple to take the offending version off of the store soon enough.

  • Humble Indie Bundle moving towards $1 million, still being pirated

    by 
    Mike Schramm
    Mike Schramm
    05.11.2010

    The Humble Indie Bundle that we posted about the other day is doing quite well -- they've raised almost US$800,000 by selling five indie games (playable on Mac, Linux, and Windows) for pay-what-you-will. In fact, they've done so well that they've added another game into the mix -- you'll also get Samorost 2 if you pick up the bundle. And a little birdie pointed out to us that if you pause their trailer video at about 1:16, they'll be adding another bonus to the mix if they reach a full million dollars raised. [Spoiler: They say they'll actually release the source code of Gish, Lugaru, and Penumbra Overture.] Is there any bad news about this giveaway? Well yes: people are still pirating it. The developers claim that 25% of the bundle downloads are "pirated" -- people who didn't pay anything at all for it. They didn't secure the link, authenticate the downloads, or protect the game with DRM (and they didn't ask users to pay any more than one cent for it), and people are still just rolling up and downloading the games for free. Unfortunately, that doesn't solve any arguments -- those for DRM would say that real security would prevent that, and those against DRM would claim that it won't. At any rate, those are five great indie games that are worth your money -- if you downloaded them for free, put a few bucks in the pot.

  • One-quarter of Humble Indie Bundle downloads were pirated

    by 
    Griffin McElroy
    Griffin McElroy
    05.10.2010

    Perhaps you've heard of (or purchased!) the Humble Indie Bundle -- a set of five DRM-free indie games, which you can choose your own price for, the entirety of which goes to two completely deserving charities. Despite the bundle's altruism and affordability, Wolfire Games reports that over one quarter of the total downloads of the package were pirated. You read that right -- a grip of people have stolen the choose-your-own-price indie-bundle-for-charity. Talk about sticking it to The Man. This fraction of creeps shouldn't cheapen the fact that the bundle's already brought in $716,944 for the five games, as well as the Child's Play and the Electronic Frontier Foundation, but it's still pretty disheartening. If you'll excuse us, we need to go watch Happy-Go-Lucky or perhaps a few episodes of Extreme Makeover: Home Edition until we regain our faith in humanity. [Via Ars Technica]

  • Humble Indie Bundle offers five great Mac games for pay-what-you-will

    by 
    Mike Schramm
    Mike Schramm
    05.04.2010

    A group of independent game developers have released a "Humble Indie Bundle," and if you're a Mac gamer, it's a treasure trove. For a donation of your choice (the retail value is set at $80, but you can pay what you want, and you can even specify whether your money goes to the game developers or a couple of different charities), you can pick up the indie classics World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture, all playable on Mac, Linux, and Windows. Amazing deal, and this is about the most generous and customer-friendly way to do it. Any one of these games is well worth the purchase, and not only are you supporting developers and charities, but you're supporting the decision to release great games like this cross-platform, without DRM, and without a publisher or middleman getting in the way and taking a cut. Excellent deal -- they've already raised over $31,000, and if you play games on your Mac at all, definitely head over there and put ten or twenty dollars in the pot to support the bundle.

  • Humble Indie Bundle: Pay what you want for World of Goo and four others

    by 
    Mike Schramm
    Mike Schramm
    05.04.2010

    You've commented on Joystiq posts about oppressive DRM many times before. You dutifully wear your Target-purchased indie game t-shirt every week without fail. And you read every Joystiq Indie Pitch we post. But if you want to put some money towards supporting indie games, you won't find a better way to do it than this. Wolfire Games and a few other indie developers have put together the "Humble Indie Bundle" sale, offering five terrific award-winning indie games (World of Goo, Aquaria, Gish, Lugaru and Penumbra Overture) for the low, low price of ... whatever you want. That's right -- they're asking you to pay what you feel is right for these bundled, non-DRM, developer-owned Mac, Linux or PC games. And that's not all: You can even specify part or all of your donation to go to a charity, either Child's Play or the Electronic Frontier Foundation. That's about as selfless as it gets in gaming -- pay what you think it's worth, to charity or the people who made it. The average donation so far is about $8.00, but individuals have donated as much as $500 to the effort. You get lots of chances to say you support indie gaming, but fewer great chances like this to put your money where your mouth is. And walking away with five great indie titles to play doesn't hurt, either.

  • The Joystiq Indie Pitch: Overgrowth

    by 
    Justin McElroy
    Justin McElroy
    04.27.2010

    Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with John Graham of Wolfire Games, whose Overgrowth, a follow-up to underground hit Lugaru, is currently in development. How did you your company get started? David Rosen created Wolfire in 2003 as a web site where people could download his personal gaming projects. All of us at Wolfire were really into computer games growing up but I think something unique in David compelled him to get an early start. I had the good fortune to go to the same elementary school as David, and while most kids were playing the hunting section of Oregon Trail at recess, he was spending his time coding his own stick figure war game in a programming environment called HyperCard. He even went so far as to craft his own explosion and gunshot sound effects by recording the distortion that occurs from blowing into a microphone. Soon David's war game spread around the school until, not surprisingly, it got banned by the administration for being too violent. By the time David hit high school, he had migrated to 3D games using C++.

  • Lugaru shows why game devs should support OS X and Linux

    by 
    Mike Schramm
    Mike Schramm
    12.30.2008

    Jeff Rosen of Wolfire Games has an intriguing post up about why developers of videogames like himself should go out of their way to support the OS X and Linux markets. Their game, Lugaru, is available on Windows, OS X and Linux, and the upcoming sequel, Overgrowth, is also being developed for OS X. Rosen says right out that the prevailing opinion, that the smaller markets aren't worth developing for because the audience isn't there, is just plain wrong -- Mac sales accounted for a full half of Lugaru's sales. The people who are buying software, his data seems to say, are using Macs.And he has five main points why it's worth the time and effort to release builds on these smaller platforms: you have sites like ours (and the great Inside Mac Games) to talk about your game for you. We Mac gamers respect companies that take the time to make sure we have just as great a gaming experience as our PC counterparts, and we talk about it when they do. He says that a Linux version gained them a mention on Slashdot, one place they'd likely never have been mentioned if they were "just another Windows game." And power users are often Mac users as well -- you want someone who will spend an entire night coming up with new content for your game just because they love it so much? Mac users are nothing if not disturbingly obsessive about the software they love.Good points all around. Many game developers, both large and small, continue to scoff at the Mac markets as too small while at the same time wondering why they can't get a foothold of a community on the Internet. Of course, releasing a Mac version doesn't guarantee you higher sales and a rabid group of fans -- you have to make a good game first and foremost. But some of the most influential and insightful game players online are Mac users, and by shrugging them off as "not a big enough audience," you're shooting yourself in the foot.