luke-muscat

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  • Tank Tactics: The prototype that almost ruined Halfbrick

    by 
    David Hinkle
    David Hinkle
    04.01.2013

    After Fruit Ninja was finished, the guys at Halfbrick spent almost two years shipping updates. Finally ready to do something new, Halfbrick started doing prototypes. It would be a simple game that everyone at Halfbrick could play competitively.This is when Tank Tactics was conceived. Halfbrick chief creative officer Luke Muscat showed off the first version, made of graph paper and little paper squares, at GDC. He quietly set up the game in a corner of the Halfbrick offices, gave everyone an action point and went back to his desk. Three hours later, commotion ensued – the entire game board was a graveyard.

  • Jetpack Joyride was almost 'Machine Fun Jetpack'

    by 
    David Hinkle
    David Hinkle
    03.08.2012

    During his GDC talk Depth in Simplicity: The Making of Jetpack Joyride, Halfbrick Studios' chief creative officer Luke Muscat shared the story of the 11th hour name change for Jetpack Joyride, which was originally supposed to be called Machine Gun Jetpack. "I'll tell you, we almost changed the app to this name because we thought by making it too drastically different we were going to undermine all of our marketing effort, but we actually had this name for a while: Machine Fun Jetpack," Muscat said. "At the time, we were like 'that sounds alright, maybe I could live with that.' Then I got in the next morning, and I walked up to Phil's desk, and we both said the same thing at the same time: 'What the fuck were we thinking?' I'm so glad we didn't go out with that name."