lycanthropy

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  • The Elder Scrolls Online blog explores the werewolves of Tamriel

    by 
    Mike Foster
    Mike Foster
    10.30.2013

    It's no secret that as you adventure through the world of Elder Scrolls Online, there is a chance you will be set upon by vicious werewolves. It's also possible that you may become a werewolf yourself, cursed to roam the woods at night killing unwary hunters, howling at the moon, and surfing on vans. Today's ESO blog dives more deeply into lycnathropy in the game, discussing the design of player werewolves and the challenges it presented. The blog talks in-depth about inspirations for transformation and attack animations as well as tiny graphical touches like blood on your muzzle after a kill. It also touches on the player werewolf's sound design; the team took human, wolf, dog, and other animal noises to create sounds meant to strike fear into the hearts of other adventurers. The full post is worth a read if you're planning to spend the bulk of your time in ESO on four legs.

  • You asked, ZeniMax answered: Another TESO AMA is here

    by 
    Mike Foster
    Mike Foster
    10.21.2013

    The folks at ZeniMax Online have posted another edition of their Elder Scrolls Online Ask Us Anything blog feature, this one tackling topics from equipment progression to lycanthropy. Information revealed in the post? Gear will not level, skills will morph only one time, campaigns last for three months and have persistent consequences, guild stores will be accessible by players of the same alliance, and book/chest spawns have some elements of randomness. The ZeniMax team also dodged hard answers on a couple of questions. According to the post, veteran system rewards may or may not remain cosmetic-only and players who become werewolves or vampires may or may not be able to cure themselves and switch sides. Make of that what you will.