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  • Perfect Ten: MMOs from the '90s

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2014

    The course of MMO history and the developer pioneers who forged a path to online gaming have long fascinated me (so much so that I write an occasional column about it). While we often think of MMOs as modern entertainment barely out of its infancy, the truth is that you can trace the industry back decades to see a fringe group of devs and players striving to make these games a reality. While the number of MMOs in existence exploded in the early- and mid-2000s (and hasn't stopped growing since), the 1990s are often an overlooked decade that featured more than the one or two games that are usually mentioned in brief history overviews. There were actually far more titles than most assume, even if you dismiss text-based MUDs and the like. Today we're going to run down 10 MMOs that were born during the era of the dot-com revolution, dial-up modems, and the peak of the Simpsons (third through seventh seasons).

  • Meridian 59 player teases 3-D client

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2012

    Now that Meridian 59 is available to anyone to tinker with as an open source project, we've been curious what the playerbase might do with this granddaddy of MMOs. One enterprising soul has started the Meridian 59: Community Client Project to bring the title fully into the realm of 3-D. In a brief video, the possibility for a 3-D Meridian 59 is teased with some basic landscape rendering and strategically placed bushes and trees. While the author admits that it's still crude and in the beginning stages, it's tantalizing to think about this 2.5-D title finally breaking through to the third dimension. Of course, purists don't have to worry that their game is under attack, as the production servers for the classic Meridian 59 experience are still alive and kicking. You can check out the community project video after the jump. [Thanks to Dennis for the tip!]

  • The Game Archaeologist crosses Meridian 59: A chat with Brian Green (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2011

    Welcome to the second part of our interview with former Meridian 59 developer Brian "Psychochild" Green as he reminisces about running one of the oldest graphical MMOs in history. If you missed the first part, I heartily recommend you catch up on it before continuing further. And now, for the exciting conclusion... The Game Archaeologist: What's one of your favorite stories from your experience running Meridian 59? Brian Green: One time I was at Dave & Busters restaurant one evening after a day at the Game Developer's Conference (GDC). I was chatting with Raph Koster about the conference, when from behind us someone says, "Oh my god, are you Psychochild?!?" Raph, who has always been more high profile than I am, gives a grin and leaves. Turns out they were fans of the game and bought me a drink as thanks.

  • The Daily Grind: Can you look backwards with games?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2010

    Take a look at the screenshot above from Meridian 59. It probably doesn't look like much to most of you. But for some of our readers, that screenshot represents a game that was one of the first graphical and three-dimensional MMOs ever, and it might well bring back fond memories. It all depends on whether or not you were gaming at the time and interested in the genre, and even then you might not have enjoyed the game or had a chance to pick it up and play regularly. (Cable internet was not exactly a foregone conclusion in 1996, after all.) Games are on an ever-increasing ramp of graphical complexity and depth of play, and so games that were revolutionary at one point have become much less so with time. But can you look past that and see why they were important in the first place? Do you play EverQuest and see dated graphics and gameplay models, or do you see a game that inspired interest in the genre enough to make the current market possible? Do you look back when you play a game, or do you find yourself hung up with the latest and greatest features instead?

  • Near Death Studios closes down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2010

    If 2009 hadn't claimed quite enough lives for your tastes quite yet -- in terms of companies, jobs, and games -- you might have a bit of a morbid approach to things. We're just over the border into the new year, but it looks like there was one last item on the chopping block. Near Death Studios, the team behind Meridian 59, is no longer simply "near" death, but over the line into pining for the fjords. Brian 'Psychochild' Green broke the news on his blog yesterday, announcing that while the game wouldn't be going anywhere, it would no longer be a commercial venture run by the now-defunct company. So what went wrong? As Green puts it, while Near Death Studios was able to raise the money and the operational talent to get the game running and keep it in maintenance mode, the game never really grew -- the one shot it might have had at attracting new players was unfortunately timed right around the launch of World of Warcraft. He's not bitter about the experience, however, and he's glad that he had the chance to keep Meridian 59 running for such a long time and help shape something people really enjoyed. It's a sad announcement for a venerable game, though, and we can only hope that this is the last of the fallout we see from the closing-filled year.

  • The Daily Grind: The best MMO music

    by 
    Samuel Axon
    Samuel Axon
    09.13.2008

    Here's a story for you: a certain blogger is playing The Lord of the Rings Online. He's in the Trollshaws, and he notices the music -- oft-ignored in MMOs -- is actually really good. It's classy and it's beautiful. Then he starts to think about the music in other games -- the gorgeous and mournful guild hall ballad of Meridian 59, the beautiful and muted arpeggios of EverQuest's Kelethin theme, and the dark and foreboding ancient instrumentation of Age of Conan's various Stygian pieces.Music is not usually the focus of a lot of discussion or attention in MMOs. A lot of people probably just turn it off and listen to terrible terrible pop rock in the background. But for those of you who actually pay attention: do any particular musical compositions in MMOs stand out to you? What's the best track yet featured in an MMO?

  • The Daily Grind: Are the stakes too low in modern PvP?

    by 
    Samuel Axon
    Samuel Axon
    09.07.2008

    Player vs. Player gameplay has undergone a drastic change in recent years. Games like Meridian 59 and Ultima Online didn't pull any punches. Anyone could kill anyone anywhere, and the penalties could be quite severe. When you died In Meridian or UO, you dropped all of your gear. The person who killed you could steal whatever he or she pleased.Of course, in games like that, gear wasn't quite such a big deal. In Meridian a sword would wear out after a few of hours of use anyway. But combined with stat and skill losses, death in the games of the 90s was comparatively harsh. Now, in World of Warcraft, Age of Conan, and Warhammer Online, the stakes are lower. You have absolutely nothing to lose by dying in PvP in WoW, and AoC and WAR's designs aren't much more aggressive.But here's a question from a veteran of the oldschool: with stakes this low, does PvP really matter? Will it really get you sweating? Will you really care that much about winning or losing? Some oldschool folks will argue that PvP is boring and meaningless now that death has been de-clawed. Maybe we should go back to the barbarism of the old days. What do you think?

  • Vigilante Meridian 59 players wage war against pirate servers

    by 
    Samuel Axon
    Samuel Axon
    05.24.2008

    Meridian 59 is a game with a pirate problem. A while back, the server source code leaked onto the internet and seedy players began hosting their own servers without subscription fees. Pirate servers are a problem for many MMOs, but because of M59's comparatively small scale, it has a lot more to lose to the trend.Amidst these troubles, some M59 players can be quite loyal. Case in point: the blog of game developer Patrick Rogers tells the story of two former M59 players hacking into a pirate server and mass-killing all its residents with powerful admin commands. The vigilantes hoped to make life (and death) on the pirate servers as unpleasant as possible so as to encourage the residents to migrate to the legitimate servers hosted by Near Death Studios. That's not the most amazing bit, though.

  • MMOG Podcast Roundup: Nov. 1 - Nov. 18th

    by 
    Michael Zenke
    Michael Zenke
    11.18.2007

    Every week, hardworking Massive gaming fans put their voices on the line to bring us news, opinions, and 'critiques' of their favorite games. Podcasts are a staple of many hobbies nowadays, and fans of online worlds are especially fortunate in this regard ... there are a ton out there.As such, every so often we'll try to update you on the podcast world. Keep your eyes on this space for links to your favorite MMO-commentary celebs. Good and bad, straight-man or blue-mouthed, they all have something to offer about this amazing style of gameplay.Today we've got an rundown on the latest updates from podcasts across the genre, covering everything from the still-going classic Merdian 59 to the still in-development Warhammer Online.

  • Podcast looks back at Meridian 59 history

    by 
    Samuel Axon
    Samuel Axon
    11.01.2007

    Want to work on your old-school cred? Check out Virgin Worlds' "Online Gamer's Anthology" podcast episode #5 and learn a bit about the history of arguably the first graphical MMO ever, Meridian 59.The podcast starts out with a somewhat awkward skit which pays homage to Meridian 59's gameplay, but if you skip ahead about 30 minutes you'll get straight to the meat of it -- an in-depth, tell-all interview with developer Brian "Psychochild" Green, who has worked on the game since 1998. He talks about what makes the game unique and relevant, its demise at the hands of 3DO, and its resurrection by his own company, Near Death Studios. Here's a highlight from the interview -- Green explaining why re-launching Meridian 59 was important to him:If you don't have a good sense of history it's really hard to move forward. Looking at more modern games, you have the level and class based system of EverQuest or World of Warcraft. I think a lot of times people look at only the most recent things and think, "Oh, that's the way it's always been, and that's what we have to follow." I think having a wider range of history -- the Meridian 59s, the Ultima Onlines, even those older games back into the proprietary systems -- knowing more about those can kind of give you a wider perspective.