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  • Arcane Brilliance: Inscription and the common Mage

    by 
    Christian Belt
    Christian Belt
    11.01.2008

    Each week Arcane Brilliance gathers energy from the nether, spinning it from the bowels of the universe itself, then threads that dark matter together into a tapestry of destruction. This is a fancy way of saying that Arcane Brilliance summons up a column about Mages each Saturday. Then, over the course of a 5 second cast-time, it balls that column up into a giant ball of flame and nukes your face with it.Patch 3.0.2 hurled a new profession into our little virtual pond, and like Jewelcrafting before it, Inscription has plunged beneath the surface like a cannonball. We'll likely be sorting out the various waves and ripples that splash has created for months to come, but having spent the better part of three weeks with it, we can begin to see some results of the impact. Some of us have dived right in, picking up the profession and leveling it with gusto. Some of us only know that we saw a big splash, and that we are now very wet.As a Mage, this profession intrigues me more than most. Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning, or am I better off just buying glyphs when I need them?Though we're still in the early stages of learning about this new tradeskill, we're at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.

  • Arcane Brilliance: Post-patch madness

    by 
    Christian Belt
    Christian Belt
    10.18.2008

    Each week Arcane Brilliance shows you what happens when Mages stop being polite and start being real. This week, Arcane Barrage gets all up in Living Bomb's face, and fireworks ensue when Hot Streak hooks up with Combustion. Can Netherwind Presence and Missile Barrage learn to live together? Will Arcane Blast come to terms with the fact that it got raped? Will Deep Freeze finally reveal that it has Aids? Find out in this week's Arcane Brilliance.Anyone else's head spinning like that chick in The Exorcist? I'm not saying I need a priest to come and cast patch 3.0.2 out of my body or anything, I'm just saying that holy crap. That was a lot of stuff, all at once. Even though I've been playing the beta, and constantly scanning this site and various others for information to prepare myself for all that was changing when the patch finally went live, it was still overwhelming to log in when my server finally came back up late Tuesday night and see how crazy everything had gotten. To be quite honest, I'm still adjusting.In a ton of ways, what we're logging into today is an entirely different game than the one we logged into five days ago, even though our levels are still the same, we're still doing the same quests, and playing the same end-game content. Our mounts are still there, but in a different place. The bosses we're fighting still look the same, but are now way easier to kill. Many of our talents have the same names, but now do completely different things. Spells that were previously good are now bad, and some that were useless on Monday are perfectly serviceable today.With the information overload we've all been presented with, I have found it best to focus on one or two things at a time, instead of attempting any sort of larger view. I look at each change as I notice it, rather than trying to address them all at once, purely out of fear of my head exploding. If you missed them in all the chaos, Arcane Brilliance did a two-part preview of the major changes, and you can find those here and here. After the jump, I'll go over some of the sparkly newness I've noticed but haven't covered yet in this space, both documented changes that managed to surprise me as well as those that flew a bit more under-the-radar.

  • Arcane Brilliance: Glyph-hanger

    by 
    Christian Belt
    Christian Belt
    08.23.2008

    Each week, Arcane Brilliance inscribes a glyph into the greater glyph slot of your Saturday afternoon. It's called the Glyph of Mageosity, and it Mageifies the entire rest of your day. A few words of warning, once your day has been Mageified: you may find fire bursting from your fingers at inopportune times. You might discover that certain nearby people who were formerly human may now be sheep. Also, for the rest of the day, you may want to avoid any contact with Rogues or Warlocks.As you may have noticed, build 8820 has touched down in beta land, and with it we Mages finally have our first real taste of how Inscription will affect us as a class. There are still a great many things we don't know about these glyphs, but just having a list and knowing that Glyph of the Penguin won't be our only reason to track down an Inscriber in the expansion is newsworthy. I mean, I'm as excited to turn a Warlock into a penguin as the next Mage, but I'm glad to finally have some idea what our other glyph options will be.Now, I'm still not one of the fortunate few who've gotten into the beta, so sadly I have no first-hand information to pass on to you. I'm sure that a goodly number of Mages more blessed than I are logged into the beta, busy testing out damage numbers as we speak, and I look forward to reading their euphoric and/or rage-filled forum posts later on...reading and dreaming and plotting to kill them and steal their beta keys. For now, though, you'll have to make do with my own uninformed and hastily formulated analysis of these forthcoming glyphs. Frankly, I wouldn't offer you anything less.Join me after the break for the full list of Mage glyphs, and as much hyperbole and bias as you can shake a Chilly Slobberknocker at.

  • Arcane Brilliance: The world of Mage-crafting, part 2

    by 
    Christian Belt
    Christian Belt
    05.03.2008

    Each Saturday, Arcane Brilliance jumps off the ledge near the lumber mill in Arathi Basin and Slow Falls all the way to your computer screens...at which point it PoM-Pyroblasts the guy defending the blacksmith and caps the flag solo...after which it gets killed by a Warlock at 25% health. Last week we discussed four of the seven crafting professions and what they had to offer Mages. This week we'll move on to the rest, including wild speculation about what Inscription might have to offer those of us who enjoy wearing dresses into battle.When I started WoW and rolled my Mage, I asked around and perused the official website and learned that I should probably be a tailor. I wore cloth armor, so it seemed like a no-brainer that I should take the profession that would give me gear I could wear. I gave that strange undead man outside Brill my ten copper pieces and he taught me to fashion pants from scraps of linen I had removed from corpses. I have never really regretted that decision, though I have since learned that while Tailoring is a fine choice for a Mage, it's certainly not the only choice. Almost every profession out there offers something worth having to our wonderful class, and some of them might surprise you. Last week we went over the unique benefits of Enchanting, Engineering, and Blacksmithing (although that last one really doesn't offer much to us at all), in addition to Tailoring, the old stand-by. This week, we're going to explore Leatherworking, Jewelcrafting, Alchemy, and the three secondary professions.Come back after the jump for the details, along with as much unsolicited commentary as you can stand.