magmadar

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  • WoW Archivist: The classic Molten Core experience

    by 
    Scott Andrews
    Scott Andrews
    08.15.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what they have in mind, the experience is certain to be very different than it was back in 2005. Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content? Read on to find out. Zoning in To access Molten Core at release, raids had to fight their way through the 5-player Blackrock Depths dungeon in order to access the raid. Today that would be impossible, but originally, dungeons had the same 40-player cap as raids. Those poor, poor fools in BRD didn't stand a chance with three dozen+ players carving their way through. Since clearing it offered nothing but a timesink, Blizzard changed the Molten Core discovery quest into an attunement in March 2005. You had to reach the entrance of Molten Core once, and then you could port there directly by jumping out of a small window in Blackrock Mountain. The game sometimes failed to register the instance transfer and you plummeted into a vast lake of lava. Yes, Molten Core could kill you before you even set foot in it.

  • Corefire Imp will melt faces and take names

    by 
    Kristin Marshall
    Kristin Marshall
    03.16.2013

    Corefire Imp may be one of the underdogs out there in the battle pet world. I'm sure some pet battlers use this little troublemaker on teams, but sadly, I haven't seen him in many PvP battles. A diamond in the rough, I tell you! Corefire Imp has a chance to drop off of Magmadar in Molten Core. Collect the imp's 11 battle pet friends hiding in a few old world raids and earn the Raiding with Leashes achievement, which rewards the fabulous Mr. Bigglesworth. So, even if you're not interested in rotating the imp onto your teams, farming him up is worth it. Corefire Imp is of the Humanoid family, but wields mostly Elemental attacks, with a few other types thrown in: Slot 1 Burn or Rush Slot 2 Immolation or Flamethrower Slot 3 Cauterize or Wild Magic The real strength of Corefire Imp is that he makes a great tank. The imp's only weakness is to Undead attacks, which are relatively rare. The Humanoid passive -- recovering 4% maximum health every attack -- is what really wins in combination with his abilities. Let's take a closer look!

  • Desperately seeking Mr. Bigglesworth

    by 
    Joe Perez
    Joe Perez
    11.29.2012

    Patch 5.1 is an exciting time, whether you're continuing on your questing for Wrathion in search of a legendary or you're just really jazzed about having more dailies to do. It also introduced the ability to go into old raid instances without actually having to be in a raid, making them much more accessible for solo players. For some of us though, it is an opportunity to continue on with a never ending hunt. The hunt for rare and special battle pets! Laugh if you will, but patch 5.1 introduces 12 new rare pets that are spread throughout classic raids from the yester-years of World of Warcraft. It gives players incentive to revisit those raid instances, and rewards them with some pretty cool looking pets. It also rewards those with the motivation to farm the content with the achievement Raiding With Leashes. If the achievement wasn't enough, as an added bonus for collecting all 12 new rare pets, you get the pet Mr. Bigglesworth, who may in fact be the most sought after mini pet since he was introduced as the trusted companion of Kel'Thuzad back when Naxxramas made it's first appearance. So, with 12 new rare pet drops from 12 classic raid bosses, how hard can obtaining these magnificent prizes solo be?

  • Wrath's Violet Hold takes us down memory lane

    by 
    Alex Ziebart
    Alex Ziebart
    09.22.2008

    I'll admit it: I liked Arcatraz. I know, I know! It's supposed to be awful, how could I like it!? Well, while I didn 't necessarily like the layout of the dungeon and some of the trash (ethereal room, I'm looking at you), I like how it brought a lot of nostalgia from WoW Classic with it. A few of the trash mobs were pulled straight out of level 60 raids, though toned down a bit, and the last boss was like the "Best of Level 60 Raiding." Flamewakers? Qiraji? Awesome!This is why I love the upcoming Violet Hold, too. Dalaran's Violet Hold in Wrath of the Lich King is a throwback to everything we've done so far. To the people who have been raiding since the beginning, this dungeon is going to prompt a great big, "Man, do you remember when..." moment. For the people who haven't been raiding since the beginning, this dungeon will show off a lot of fun mechanics they've never seen before.

  • Hunter Beta News: Tranquilizing Shot explained, pet focus system adjusted

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.12.2008

    Good old Tranquilizing Shot seems to be getting a lot of attention in the beta world yesterday. Ever since it was bought back to prominence when it inherited Arcane Shot's old dispel mechanic and the ability to dispel PvP enrage mechanics, people have been wondering what exactly it will be able to do in PvE. Lead encounter designer Daelo clarified the other day with some information on how enrage type effects will work in Wrath:

  • 3-man group conquers Molten Core

    by 
    Mike Schramm
    Mike Schramm
    12.27.2007

    3-man Molten Core. You read that right. sailoreagle on Livejournal walks us through the run his Tier 6 prot warrior, Tier 6 holy priest, and a "Tier 4-ish" feral druid (along with hunter and mage alts) had in a surprisingly easy Molten Core instance. You'd think they'd have trouble along the way (in fact, they thought they'd have trouble along the way), but from this account, it actually went down pretty easily. From the screenshots, it seems like they just plowed through the bosses-- they ate Magmadar's frenzies, exploded Garr's minions, organized around Sulfuron and Majordomo, and eventually, yes, survived wave after wave of sons to take out Raggy himself.Pretty amazing. They got both Bindings of the Windseeker out of the deal, along with a bunch of other epics that it used to take 40 different people to obtain. It's still not actually easy-- sailor says they burned through some hardcore potions, and clearly their gear helped out a lot (although think what this will be like at level 80), so it was still a challenge.Still, it's kind of sad, in a way. Remember when you went back to your childhood playground and everything seemed so... small? If three people can beat Ragnaros, is he really fit to carry the title of Firelord any more? Thanks, Timeless!