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  • Reports: Chinese online giant Tencent acquires majority stake in Riot Games

    by 
    Mike Schramm
    Mike Schramm
    02.04.2011

    China's biggest Internet company, Tencent, has reportedly acquired a majority stake in Los Angeles-based Riot Games for the sum of $350 million. Tencent has already acquired a number of other Western properties, including Crytek's free-to-play FPS and Take-Two's NBA 2K Online, and also runs the QQ messaging service, boasting over 600 million-plus users. Riot makes League of Legends, the free-to-play DotA-style multiplayer title, and has said it will stay in Los Angeles and continue to "aggressively" hire through 2011. This deal likely won't affect the day-to-day of League of Legends (or any other titles Riot has under development), but given Tencent's contacts and assets in China, Riot will likely get a lot of help in spreading its games to players overseas. The transaction is still subject to regulatory measures, but is expected to close within 30 days.

  • Nielsen finds 53% of homes have HDTVs, but only 46% can receive an HD signal

    by 
    Richard Lawler
    Richard Lawler
    04.29.2010

    So close, and yet so far away. The good news from Nielsen's latest Television Audience Report is that it reaffirms a CTAM survey indicating HDTV ownership has finally crossed into the majority (up from just a third a year ago) however there's still a significant number of people out there who can't actually watch HDTV on their new set. Even accounting for the cable cutters who simply choose not to watch pay-TV on their display, that's still a significant number of people not getting everything they can out of their television set. We'd point out that these numbers should mean considerably more focus paid towards the high definition capable viewers but judging by recent events -- it would appear broadcasters and content producers have gotten the message. As the ruling majority, the only question left is what exactly should we do with this power?

  • The revolution has been televised: Survey reports 53% of U.S. homes with HDTV

    by 
    Richard Lawler
    Richard Lawler
    08.07.2009

    Congratulations HDTV owners, you are now in the majority, at least according to the results of the latest Pulse report from Cable & Telecommunications Association for Marketing. That's a sharp rise over previous stats (33% in February / 23% in November '08 from Nielsen, 34% last fall from Leichtman Research Group) but not totally out of line, given the post DTV switch era we find ourselves in. While that number may still seem a bit high just based on our own anecdotal evidence, a quick look at the purpose of the group and its members bodes well for high definition fans, hopefully the cable companies and channels that make up much of its base take heed to these numbers and ramp up the HD expansion -- we'll keep dreaming the impossible dream of dialed back QAM compression and HD only channel packages.

  • Survey reveals what twinks are all about

    by 
    Mike Schramm
    Mike Schramm
    01.19.2009

    This is interesting -- our friend Drayner over at Twinkinfo.com recently took a survey of his site's readers, and after picking up almost 1,000 replies, he's posted the results. They show a little bit of insight into the kind of person that plays a twink (a character maxed out at a certain level before 80, usually to run around in PvP battlegrounds). Specifically, they're male, under 21, play for 21-30 hours a week, think their gear rates a 5 out of 5, and are probably level 19 and in Warsong Gulch capturing flags. I'm not sure if that's suprising or not, but those are pretty safe majority votes, even given the smaller sample size of the poll.Twink players are also more likely to not have more than one account, which kind of makes sense -- they only need one account and just have lots of characters on them. 66% of twinks are actually in twink guilds, and most have at least more than one twink to play around with. Hunters and Rogues top the class choices (though not with a clear majority at all). And perhaps most interesting, over 50% of twinks say Blizzard is serving them just fine -- they're not ignoring them, and they're not giving them any more love than other players. Still, as Drayner pointed out to us, about 36% of twinks said they'd leave the game if Blizzard shut them down with an additional 30% saying Maybe, so Blizzard does have a little incentive there to keep twinking happening.Quite interesting -- twinks might be one of the only groups of players who are completely fine with how they're being handled in game. 2.3 obviously gave them lots of new items to play with, and while there is some frustration from other players, Blizzard has made it so easy to level that if you don't want to play with the twinks at 19, you can move on pretty quickly.

  • Ulduar and Blizzard's "hard modes"

    by 
    Mike Schramm
    Mike Schramm
    01.02.2009

    We're only a day into 2009, and we've already got an update on one of our predictions. Vaneras has appeared on the EU forums talking about Ulduar's difficulty level and he says that yes, it will make a PTR appearance, and yes, it will be hard, but probably not in the way that we'd expect. He says that Blizzard is pleased with the way the "Sartharion with no drakes" worked, so they're planning to expand on that idea in the upcoming raids, by including more "hard modes" and more achievements, with "an increase of reward level if successful."So the odds are that we'll still see Ulduar's normal mode downed within days if not minutes on the live realms -- it won't actually be "hard" in the sense that the guilds with high level gear won't be able to plow right through it. But there will likely be multiple challenges within that are very hard, and achievements that will likely reward special gear or titles that will take guilds a while to do. This probably won't satisfy most of the really hardcore raiders, but we've been over this one -- Blizzard would rather have the majority of the playerbase play these raids, and since challenges and achievements don't take as much development time, that's what the minority of really hardcore players will get.Of course, as with everything, we'll have to see how it works out -- Blizzard is clearly trying to make sure everyone coming to these raids finds what they're looking for in terms of a challenge. Ulduar itself might not be as hard as we predicted, but if Blizzard really ramps up the "hard modes" within the instance, it could be a while before we see anyone able to topple all of the challenges in there.