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  • Encrypted Text: Stealth, openers, and the 5.3 nerfs

    by 
    Chase Christian
    Chase Christian
    05.01.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues have an identity problem. We're a class that's based around Stealth and subterfuge, but WoW's combat mechanics aren't conducive to that design. Our opener abilities are immensely powerful to compensate for their relative unavailability. If you've ever dueled another rogue, you know how critical the element of surprise is to PvP combat. A rogue stuck in the open is hardly a rogue at all. The flip side of that coin is that a rogue in Stealth is a powerful force. Cheap Shot and Garrote are amazing abilities without any true cooldowns, and Shadow Dance keeps subtlety at the top of the arena charts. Rogues that specialize in PvP are focused on how to sneak as many openers as possible into an encounter. Vanish, an inconsequential PvE ability, is one of the most potent offensive PvP cooldowns available. The divide between a stealthed rogue and an exposed rogue is massive.

  • Encrypted Text: How to play a rogue in patch 5.2

    by 
    Chase Christian
    Chase Christian
    03.13.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Now that the patch is live, we know which changes made it and which were cut in development. Vitality's buff was cut in half, but combat rogues are still sitting quite pretty. Assassination had a last-minute 10% boost to its damage via Assassin's Resolve, which should ensure that the spec performs well. Subtlety's Sanguinary Vein buff also stayed put, which should increase the number of subtlety rogues raiding in this tier. Along with the purely numerical changes, we also have to factor in our new set bonuses, talents, and ability changes that arrived with the patch. Rogues received more changes than usual in this patch cycle, and I am hopeful that we'll continue to excel in PvE while also gaining ground in PvP representation. Patch 5.2 is full of cool new tools for rogues, which has me very excited for this raid tier.

  • New rogue talents and other rogue buffs coming in patch 5.2

    by 
    Alex Ziebart
    Alex Ziebart
    12.21.2012

    If you follow rogue news, you know the class is in a bit of a funk. The developers are certainly aware of the class's low representation and they're aiming to fix it. Two new rogue talents have been datamined from patch 5.2: Hit and Run and Marked for Death. Where these new talents fall in the talent trees, we aren't yet sure. One of them is surely replacing Preparation, which has now become a baseline ability. In addition to the new talents, great changes have been made to select existing talents and abilities. For example, Deadly Throw no longer requires a full 5 combo points to interrupt an opponent's spellcasting, but rather only 3. Shuriken Toss, when used beyond 10 yards, turns all of your auto-attacks into ranged shurikens with a 30 yard range for 10 seconds. Do keep in mind, however, that this is the PTR. So sayeth Ghostcrawler: @dylanrogue We have had the discussion about whether we're buffing rogues too much in 5.2. Give it a spin on the PTR and let us know. - Greg Street (@Ghostcrawler) December 20, 2012 Everything on the PTR is subject to change. Get excited, but cautiously so.

  • Hunter glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for hunters. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Hunters have one new minor glyph that won't appear automatically anywhere, Glyph of Marking. Glyphs that are changing into new majors: Dazzled Prey becomes Animal Bond Arcane Shot becomes Camouflage Concussive Shot becomes Distracting Shot Bestial Wrath becomes Endless Wrath Immolation Trap becomes Explosive Trap Wyvern Sting becomes Icy Solace Trap Launcher becomes Marked For Death Kill Command becomes Mend Pet Silencing Shot becomes No Escape Rapid Fire becomes Pathfinding Steady Shot becomes Scattering Explosive Shot becomes Tranquilizing Shot Glyphs that are changing into new minors: Aimed Shot becomes Aspects Raptor Strikes becomes Aspect of the Beast Kill Shot becomes Aspect of the Cheetah Feign Death becomes Fireworks Scare Beast becomes Stampede Serpent Sting becomes Tame Beast It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Scattered Shots: New and improved abilities

    by 
    David Bowers
    David Bowers
    07.31.2008

    Scattered Shots: noun. 1. (Scatter Shot, singular) An ability used by Marksmanship hunters, especially to annoy other players in PvP. 2. (Scattered Shots, plural) A column at WoW Insider about anything even loosely related to hunters, except for high-level raiding and completely improper, sometimes libelous personal commentary.Hunters are getting quite a few changes in Wrath of the Lich King, but so far haven't covered them all. Today I'd like to go through the newest abilities and discuss them in greater detail.New Baseline Hunter Abilities:Nope, no Camouflage. We talked about this before, but it looks like the devs read our article, "Do hunters need Camouflage?" and decided the answer was no. So, instead we have a couple other new abilities to look forward to:Kill Shot: This is the new level 80 hunter ability, and it provides us with a bit of utility that help us to stand out and perform better in various situations:

  • Wrath Hunter Talent Analysis, Part I: Marksmanship

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2008

    Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing. Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy. There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.