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  • The Joystiq Indie Pitch: Surveillant

    by 
    Justin McElroy
    Justin McElroy
    03.15.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Martin Wheeler, creator of Surveillant, about his deadly game of hide-and-seek. How did you or your company get started? I've been making games for over twenty years, almost since the arrival of home computers back in the early '80s. I was still at school when my first game was published by Virgin Games. The school welcomed the publicity when the press came knocking, and then did an about-face after it was revealed their star pupil was languishing in lower math and had never been in the computer studies class. (I never did make it into that mysterious room full of BBC micros, even after my second game Sorcery became the top-selling title on the Amstrad CPC.) As a parting shot my careers advisor pushed a games magazine review back across her desk and told me with absolute superiority, "Computer games are a fad -- not a career, young man." I haven't looked back since.