matt-woodward

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  • Empyrean Age designed to make PvP more accessible

    by 
    Samuel Axon
    Samuel Axon
    06.10.2008

    Ten Ton Hammer spoke with EVE Online developer Matt Woodward about the features of and the design philosophy behind the Empyrean Age expansion, which is set to go live in just a few hours.Naturally, the entire conversation focused on the new factional warfare system. Woodward explained that CCP hopes factional warfare will lower the barrier for entry into the PvP side of the EVE experience. Up till now, the transition from low sec mission running and mining to high sec PvP conflict has been intimidating to many players, in part because they might face opponents whose skills and ships far outclass their own. Factional warfare, which for the most part matches participants up against opponents at a similar level of advancement, will make it easier to transition between the two gameplay modes.Woodward also noted that regardless of what you do in factional warfare, you'll still be able to dock at any faction's station (in cases where you would otherwise), although the NPC navy ships of opposing factions will engage you in high sec space. Fighting back will have no impact on your security rating, though.

  • Matt Woodward interview gives us a glimpse at Empyrean Age

    by 
    Andrew Russo
    Andrew Russo
    05.02.2008

    Over at EVE Online's pavilion at New York Comic Con, one man would add to the hopes and dreams of thousands. Matt Woodward took a few moments of his time to talk to TenTonHammer on a subject close to the heart of many capsuleers. The subject? EVE of course, but most importantly, the expansion Empyrean Age. Take a few moments to put aside those evil schemes, dock, grab a Quafe, and tune in because the interview is packed with exciting hints at what is to come. Matt explains in the interview that Empyrean Age will have fighting, glory, new missions and reputation, and plenty of fleet battles. One of the points made by Matt is that "the big fight that is coming" will allow everyone to be involved in one way or another. Rewards will be given, the front will shift, and the design is being hashed out to bring empire, lowsec, and 0.0 players together to duke it out. The expansion is going to pack one hell of a punch and is long overdue in the minds of many EVE pilots. When the expansion finally does arrive, players will rejoice as new ways to destroy one another are introduced. To us, that smells like victory.

  • Panel of MMO developers discuss the industry at Comic-Con

    by 
    William Dobson
    William Dobson
    04.24.2008

    Over at New York Comic-Con 2008, Ten Ton Hammer assembled a group of respected MMO developers to answer questions about the future of the industry, and just to talk shop in general. The members of the panel were: Age of Conan Game Designer Jason Stone, Warhammer Online Senior Producer Jeff Hickman, Turbine Vice-President of Product Development Craig Alexander, 38 Studios Vice-President of Creative Development Scott Cuthbertson, and EVE Online Game Designer Matt Woodward -- phew, that's a lot of capitalization.There are two videos to watch, one in which the questions come from TTH, the other being an audience Q&A. Combined, the videos take the better part of an hour to watch, but you'll find some interesting and differing viewpoints on various topics, such as business models, world-altering events, product placement, sci-fi versus fantasy MMOs, winning market share from World of Warcraft, and community features in and out of game.