mechanical-elements

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  • First Impressions: Marvel Heroes isn't a heroic marvel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.17.2012

    Despite my best efforts, I couldn't get into Diablo. I tried several times, but whatever strange alchemy kept turning me off from other roguelikes was still in full effect. Despite that, I can respect that the game has made an enormous impact on gaming as a whole -- even disregarding the effect it had upon MMOs and RPGs in general, we're currently amid a glut of Diablo derivatives (including Diablo III itself). This is relevant because Marvel Heroes is very clearly meant to be Diablo: Online With Superheroes Edition. So I'm not fond of the design style. But I'm very fond of superheroes, and especially fond of the Marvel universe. A well-done Diablo-style game could have easily won me over and convinced me that while this wasn't the Marvel game I necessarily wanted, it was good enough. The trouble is that the game doesn't have the marriage of playstyle and source material that it needs; it wants to be Diablo with a superhero skin, and it misses both marks.