migs

Latest

  • Developers frustrated with ESRB cheaters

    by 
    Justin McElroy
    Justin McElroy
    11.18.2009

    Speaking at the Montreal International Game Summit, developers spoke out against the practice trying to scam the ESRB out of a lower rating. "They say to the ESRB that it's a Teen rating rather than a Mature to try and sell more; you can do this just by sending them a video that doesn't show the most violent stuff and then you'll get the rating that you want rather than the rating you should get," said Rémi Racine, the CEO of Wet developer A2M, according to Edge. "Maybe getting your game out at a certain rating will help that game, but it's really not going to help the industry as a whole." For its part, the ESRB says that it regularly checks up on games post-release, and those publishers who try to cheat their way into a lower rating could be slapped with a $1 million fine. So, while cheaters may never prosper, when it comes to those who try and cheat the ESRB, the axiom might more accurately be "Cheaters may prosper, but only for a little while, and not even really at all in the grand scheme of things." Yeah, you're right, it lacks some punch. But you get the idea.

  • Passage is a lifetime in five minutes

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.11.2007

    At this year's Montreal International Game Summit, the game development collective Kokoromi held their second annual Gamma event, challenging designers and coders to create games under strict guidelines. For this year's event, games had to be a maximum of 256 x 256 pixels, and be fully playable in around five minutes. With these constraints, Jason Rohrer designed Passage, a tiny game that has been making tiny waves in our tiny community.There's not much to say about Passage. The game is available for Mac, PC, and Linux, and lasts exactly five minutes. In short, there's no excuse not to play it.[Via Raph Koster]

  • Indie game designer calls MMOs "empty," craves something more

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    If World of Warcraft or Lord of the Rings Online didn't have levels or gear, would you still play? Would you still spend several hours fighting Murlocs or servants of the White Hand if the point was the battle itself, and not the XP and loot rewards? At MIGS 2007, indie game developer Jonathan Blow talked about differentiating between gameplay that hooks players with fun or an emotionally affecting story, and gameplay that hooks players with an addictive rewards system. "MMOs are notorious for having relatively empty gameplay, but keeping players hooked with constant fake rewards. This creates the treadmill," he said. "Rewards are a way of lying to the player so they feel good and continue to play the game ... but I am forced to put forth this question -- would they still play a game if it took out all the scheduled rewards?"Gamasutra wrote up the highlights of Blow's presentation. It's a lengthy article that reaches far beyond MMOs, and is a must-read for people who are serious about gaming. But what's the answer to his MMO question? Does World of Warcraft (or any other game like it) feed a hunger for fun gameplay, or is it just a quick-but-empty fix? We have to tackle that question if the MMO is ever going to move past the grind and become something substantial.