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  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • Learning to Livestream: Aesthetics

    by 
    Larry Everett
    Larry Everett
    03.08.2013

    We hear the phrase "you never get a second chance to make a first impression" all the time, right? Unfortunately, our first streams always seem to be the most buggy and give us the most trouble. I know if I had it my way, I'd rather have my audience catch my stream now rather than when I first started. Of course, we don't have that luxury all the time. What can we do to give that first impression an extra boost? In past Learning to Livestream articles, I've addressed the issues regarding the quality of the stream itself. I won't rehash that. Instead, I will talk about one of my favorite subjects: graphics. The first part of my college and professional career was in graphic design -- mostly for print -- but in today's market, graphic designers cannot help but at least dabble in web and television graphics. It should come as no surprise that I did the same. Before you go thinking that you have to have some outlandish art degree to create graphics for your stream, finish reading the rest of this article. I'll show you a few tips to better your stream's first impression.

  • Massively Interview: Making strengths of weaknesses in RIFT

    by 
    Mike Foster
    Mike Foster
    09.14.2012

    RIFT players are currently enjoying the calm before the storm. No, literally -- the Calm Before the Storm patch just launched Wednesday, bringing with it broad changes to factional cooperation and competition and laying the foundation for November's upcoming Storm Legion expansion. Massively streamteam member Mike Foster sat down with Trion Producer Adam Gershowitz to bring us up to speed on the patch, the expansion, and what lies beyond for RIFT. Read on!