minion-system

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  • RIFT plans improvements to dimensions and minions

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2015

    Two of RIFT's more popular systems, dimensions and minions, will be getting some major dev love when Patch 3.1 arrives. In a new dev diary that went out yesterday, the team lays out a list of improvements for these systems. Dimensions will be getting a free-fly camera to allow for even more building precision, permissions options for visitors, ban lists, and -- prepare for this to blow your mind -- a bigger +1 button. As for minions, players will have even more options in how they deploy these hard-working followers. The team is adding minion stamina potions, the ability to shuffle adventures, and the option to link to minions in the chat window.

  • RIFT beefs up the minion system

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    RIFT's new minion system is arguably one of the more popular additions to the game in some time, with players sending out their loyal subjects to bring them back treasures and fame. However, Trion Worlds says it still has work to do, and in a new "State of the Minunion" post, the studio lists a few areas that it's improving with the game's next hotfix. The new Fae Yule minion mission pack, with a series of quests that tell a story, will have some of its minion rewards buffed up with better stats. The hotfix will also tackle a few bugs and add minion-releated achievements. Finally, adventure rewards are being fine-tuned and improved, although it has been difficult for the team to handle this as it has been "an extremely extensive change touching dozens upon dozens of loot tables."

  • Enter at Your Own Rift: Do my bidding, minions!

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2014

    RIFT: Nightmare Tide is here at last, and the one overriding thought that permeates my every gaming minute is this: I am going to get totally addicted to minions. Heck, I already am. I'll be getting into other aspects of the expansion in coming weeks (spoiler: sidekicking is way tubular), but since this one feature is available to everyone right now and it's completely new to the game, I wanted to discuss minions today. There isn't a lot of information out there on the minion system thus far, which is surprising considering how much I've seen guildmates and general chat buzz on about it. Perhaps it's simple enough not to require detailed explanations, but there's still enough depth to elicit a few questions. So what's the minion system like? How does it benefit players? How much money does it require of free players? What are some good strategies for it? I'm all over this today, so let's get into it!

  • RIFT's Autumn Harvest returns

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2014

    Starting this afternoon, RIFT's annual Autumn Harvest will return, bringing back the special fall-themed realm and all of its related quests and activities. In addition to Halloween rifts and the monster mash, this year's Autumn Harvest will activate seasonal minion adventures and a trio of new followers to boss around. RIFT is also hotfixing several small issues today, such as tweaking the minion system, increasing XP in Nightmare Tide dungeons, and making sure hit was added to various quest and crafting rewards for endgame activities. The Autumn Harvest runs from today through November 13th. Both Junkies Nation and RiftGrate have excellent guides for those looking.

  • Enter at Your Own Rift: How Nightmare Tide brought me back to RIFT

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    Wow -- it's been a year and a half since I last sat down to pen this column. Obviously, around that time I had left the game and focused on other writing projects here at Massively. It wasn't a bad break-up with my former stomping grounds in Telara; it was a "goodbye for now" type of situation. There were other vistas to be viewed and other worlds to conquer. Yet RIFT has this power to eventually pull me back in. I'll admit that I hadn't even thought of the game for the most part in 2014 until one fateful morning at PAX Prime in September when I sat down with Trion's devs to get an overview of the new expansion. The more I watched, listened, and asked questions, the more I groaned inwardly because I knew that my carefully tuned play schedule was about to witness another upheaval. I knew I'd have to go back to RIFT to experience Nightmare Tide. In less than a week, Nightmare Tide will roll into this game, bringing with it several new features, zones, and most likely fellow lookie-loos who will be equally curious how the game's improved with its second expansion. For this returning edition of Enter at Your Own Rift, I want to highlight four factors that were instrumental in grabbing my attention and convincing me to come back for another go in this fantasy world.