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  • The Care and Feeding of Warriors: Practical Mists of Pandaria for warriors

    by 
    Matthew Rossi
    Matthew Rossi
    07.14.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. So last week, I covered what it will be like to play a new warrior in Mists of Pandaria. This week, rather than my usual dissection of changes and so on, what I want to do is paint a broad picture of what the game will be like for a level 85 warrior heading to level 90. What's changed? What hasn't changed? Will the new talents and the way specializations now work make the class feel wholly different and alien? Will the new stance mechanics and rage be confusing and hard to grasp? Am I fond of rhetorical questions? In the past, I may have oversold just how different Mists will be. That's not to say that it isn't changing quite extensively, because it is. But while a great deal is changing, warriors don't feel like a different class or anything drastic like that. Rage is still based on you hitting things, for instance. It's just that instead of being passively generated by damage you take, it's actively generated by special attacks (and you can even get the passive rage gen back, if you really miss it, by switching into Berserker Stance). The removal of Intercept and making Charge work in combat by default just streamlines what warriors were already famous for -- mobility.