mists-of-pandaria-paladin

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  • Mists of Pandaria: Guide to retribution paladins

    by 
    Dan Desmond
    Dan Desmond
    08.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! The mists have parted, the continent of Pandaria is open, and new foes await us in the numerous raids and dungeons that the lost continent has to offer. Whether you're leveling a ret paladin for the first time or min-maxing your way to the top of the charts, now is the perfect time to become acquainted with all of the changes that a new expansion inevitably brings. This guide will bring you up to speed with what being a retribution paladin in Mists is all about, from what our talents look like to what food we should be eating. It is my intention to update this guide continually with any major changes we may experience. [Last updated for patch 5.4.0, build 17359 on 9/12/13.] What's new in Mists? New talent system With the intention of cutting down on cookie-cutter builds, Blizzard redesigned the talent system so that it was based around player preference and situational usefulness. Players now receive their core abilities automatically when selecting a spec, and talents serve to supplement different styles of gameplay. New abilities While our class has not received another violent makeover like what we saw in Cataclysm, we did receive a few goodies: Absolve Bolstering our defensive arsenal, Absolve removes all harmful magic effects from your target when Hand of Sacrifice is cast. Blinding Light Reminiscient of Eadric the Pure's ability in Trial of the Champion, this AoE CC is our level 87 ability and will probably see more use in PvP than PvE, though it could have some usefulness in controlling large packs of mobs, provided you have a tank ready to pick them up after the CC is over. Boundless Conviction This passive allows us to carry up to 5 holy power at one time. With the increased cap, we don't have to worry as much about "wasting" holy power when we use Judgment or Exorcism from range. Devotion Aura No longer just the domain of holy paladins, this revamped version of Aura Mastery carries a little more oomph than before with the addition of 20% magic damage reduction. Keep this button handy. Emancipate With the loss of 1/2 Acts of Sacrifice, ret needed a snare removal tool to replace it. Enter Emancipate. Hammer of the Righteous Protection was kind enough to loan us their AoE holy power generator. Divine Storm will be our new AoE holy power finisher. Higher holy power generation The holy power system has been improved upon for Mists, with Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath all generating the resource. Hopefully this will make our playstyle more proactive and engaging than before.

  • Mists of Pandaria: Guide to protection paladins

    by 
    Matt Walsh
    Matt Walsh
    08.09.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. As August begins, we are rapidly approaching the end of beta. Blizzard has indicated they are in the final stages of tuning for Mists of Pandaria, and with that comes the confidence to report on what we can reasonably expect our spec to look and perform like in the next expansion. Mists will be a pretty monumental expansion for us. We have some massive playstyle changes coming, as well as the game-changing new talent systems. Active mitigation, as well, will require prot paladins to adjust to a new style of tanking. This guide is intended to be a 101 introduction to the prot paladin as it stands in Mists of Pandaria. It'll cover everything from how to handle active mitigation and your rotation to how to spec, how to gem and enchant your gear, and everything in between. As we get closer to launch (and even after then), I'll continue to update it, so be sure to bookmark and check back in the future.

  • Mists of Pandaria Beta: Hearth faster with Righteous Retreat

    by 
    Adam Holisky
    Adam Holisky
    06.22.2012

    Ladies and gentleman, I present the most amazing, astounding, and revolutionary element in Mists of Pandaria: the Glyph of Righteous Retreat. During Divine Shield, you can invoke your Hearthstone 50% faster. Bubble-Hearth is back in fashion in Azeroth, and that means all you raid-wiping pallies will be able to hearth and /lol at the group all the more quickly. Now of course, this wouldn't be a WoW Insider post unless we offered a bit of helpful advice for Blizzard, so here it is: Include a hidden feature that turns the player into a chicken when they bubble-hearth with this glyph active. It'll be win-win (win). [Via Wowhead] It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Light and How to Swing It: Observing retribution on the Mists beta

    by 
    Dan Desmond
    Dan Desmond
    04.11.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Well, comrades in arms, as the old Azerothian saying goes, the squeaky player gets the beta invite. I'd like to think my sobbing in coffee shops and passionate diatribes secured me a spot in the Jade Forest, where I can run around in the beautiful scenery competing with dozens of other players trying to tag one of the three quest mobs that respawns every six days, but I must admit to myself that I'm no more special than the 99,999 other players who received invites at the same time. In short, I got into the beta. We've already been over what we expect to see when the mists part, but experiencing it firsthand is something else entirely. The silent filler One of the first things I noticed after rebuilding all of my macros and assigning keybinds was how disjointed the rotation felt when I was smacking the collection of wild creatures grazing around the outskirts of Dawn's Blossom. Judgment on the pull, Crusader Strike when in melee range, Hammer of Wrath under 20%, Templar's Verdict at 3 holy power ... but something was off. As it turns out, I had forgotten about Exorcism.

  • The Light and How to Swing It: Mists beta retribution roundup

    by 
    Dan Desmond
    Dan Desmond
    03.28.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it! As always when discussing content in an open beta, everything is very much subject to change. New glyphs This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).