mogu-shan-palace

Latest

  • Know Your Lore: Top 10 lore developments of 2012, part 1

    by 
    Anne Stickney
    Anne Stickney
    12.23.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. 2012 was a bit of an odd year for World of Warcraft. While yes, we did see the successful launch of Mists of Pandaria, that didn't happen until September. Prior to that? There was a whole lot of nothing in game. Patch 4.3 came out in November of 2011, which meant that players had nothing new or exciting to look at for nine months -- an astonishingly long period of time. So why bother doing a top 10 lore developments for 2012, you may ask? Because the moment Mists of Pandaria hit live servers, we were inundated with so many different lore developments, changes and tweaks that there is more than enough material for this list. Oddly enough, although we definitely spent far more time this year entrenched in Cataclysm, it already feels like there's been more time spent in Pandaria overall. And the changes made to lore development between Cataclysm and Mists are something we should pay attention to, because they spell the beginnings of a very bright future for further Warcraft lore.

  • 5 things you need to know about Mogu'shan Palace

    by 
    Olivia Grace
    Olivia Grace
    07.08.2012

    So, the last time your friendly five things you need to know correspondent stopped by, it was to give you five pieces of useful information about the rollicking barrel of fun that is Stormstout Brewery and its emo sister dungeon Temple of the Jade Serpent. And now we're back, with the first of the level 87 dungeons: Mogu'shan Palace! Well, I say the "first"; you actually get Mogu'shan Palace at the same time as you get Shado-pan Monastery, but Mogu'shan is the easier of the two, in my book. I would argue that its also the more fun one of the pair. As ever, this is not intended as a walk-through. It's more a set of tips so that you can head on into the dungeon armed with just enough knowledge to be dangerous. My aim is to let you explore the dungeon for yourself without spoiling your fun while still alerting you to some useful bits of information. That's enough introducing -- let's get going! We've zoned in, and we're in a square room with some very fancy decoration. There are lots and lots of guys wandering around here. What do we do? 1. Look at your map! Um, yes. Most obvious advice ever? Well, sure, but the reason I'm saying it for this dungeon is that if you're there for a speed run, you can really skip a lot of trash. As long as you're careful about patrols, you really only need to take out about two packs of the seven-ish in the first room, for example. Navigation is a bit complicated in parts of this dungeon, and you can save yourself a lot of time and wiping by watching your map to see where your dungeon party are off to. Oh, and after the first boss, head to the western side of the room. There's a crescent-shaped secret staircase that appears after you've looted the chest. Run down it, and the mobs will most likely give up attacking you and go back to arguing about which clan is the greatest. You can thank me later.