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  • Ghostcrawler and Daxxarri talk classes in patch 5.2

    by 
    Sarah Pine
    Sarah Pine
    03.08.2013

    With the advent of patch 5.2, World of Warcraft Lead Systems Designer Greg Street "Ghostcrawler" and Community Manager Daxxarri have been posting a series of class overviews and changes. Part one went up on Tuesday, covering death knights, druids, and hunters. Part two was posted Wednesday evening and covers mages, paladins, and priests. Part three, on rogues, shaman, and warlocks, went up yesterday evening, and part four, covering warriors and monks, was posted earlier today. For many classes, most of the changes involve PvP balancing as well as trying to improve a number of talents in some way to make them more useful and thus more attractive to players, at least situationally. If you're curious about either the philosophy of class balance design or just want to know what happened to your class this patch, make sure to check it out. What I love about these posts is that little glimpse of insight they provide into the thought process that goes into balancing the class mechanics in a game like World of Warcraft. I'll be honest, I'm glad I'm not one of the people involved in that job. To me it seems like an endless headache to try and make sure all classes are different enough to feel unique, but similar enough such that a raid or dungeon group isn't punished for lacking one indispensable class, and I wouldn't have the patience for it. But I certainly admire and respect those who do!

  • Mists of Pandaria Beta: First impressions of monk leveling

    by 
    Josh Myers
    Josh Myers
    04.08.2012

    The first monk I leveled to 15 in the Mists of Pandaria beta was a tauren, and I'm still having nightmares about it. I thought it would be a grand idea, allowing me to focus entirely on the monk experience and not allowing myself to get distracted by the shininess of the new pandaren starting zone. Going with something I've already done tons of times in the past seemed to make sense, and the fact that tauren are still my favorite race in WoW was just icing on the cake. For this same reason, I eschewed heirlooms; I wanted to give myself a holistic monk leveling experience. I had the best intentions, but the actual experience was pretty bad. Most of this can be chalked up to the beta test being a beta test; I'm fairly certain the monk isn't a fully developed class yet. One of the biggest issues was ability progression. You start off with your basic chi-building attack, Jab, at level 1. After that, you get the awesome and always-useful Roll ability at level 2. I have no complaints about Roll, even though the animation hadn't been implemented on tauren models yet.