motion-controller
Latest
Tretton says PS3 motion controller can work with existing games
It's unsurprising Sony would devise a motion controller, after the gazillions of dollars Nintendo made with its Wii platform. However, as impressive as Sony's E3 demonstration was, many fear the motion controller may signal a paradigm shift for the company. Will hardcore gamers lose out in Sony's (and Microsoft's) newfound reach at the motion-craving casual audience? Tretton doesn't think so. Speaking to CNBC, the president of SCEA promised that the PS3 motion controller (and its games library) will be far more flexible and diverse than what one would find on Nintendo's machine. "Personally, it's very difficult for me to perceive God of War 3 being played with the Wii controller," he said. "It's a different experience that doesn't lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable." Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? While it's certainly possible, we can't see many gamers throwing out their DualShock controllers any time soon.
Pachter: Project Natal and PlayStation Motion Controller won't topple Wii
Sony and Microsoft both had something up their sleeves when it came to motion-based controls at this year's E3, revealing a new controller and Project Natal, respectively. Nintendo has been doing it since late 2006, but this year, both Sony and Microsoft have hopped on the waggle bandwagon. Games analyst Michael Pachter told Edge that despite these new product announcements, Nintendo really has nothing to worry about."We do not expect either to displace Nintendo's Wii from its leadership position," Pachter said. He went on further to say that Microsoft's Natal is really only aimed toward interface improvement, and that Sony's new controller is simply "Wii-nis envy," justifying his company's opinion that the Wii will still be the top console for a long time. We're inclined to agree, mostly because Sony and Microsoft's new products won't be on store shelves for quite some time.
Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?
It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer. Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...
Video: Sony's PS3 motion controller in action
In case you missed it yesterday, video of Sony's PS3 motion controller prototype has made its way to YouTube. It's not an ordinary Wiimote, it's not as mind blowing as Microsoft's Natal, it's, well... it's something in between. And it's not available until 2010 so this is as close as you'll get for awhile.
PlayStation Motion Controller launching 2010
Sony's much-rumored PlayStation Motion Controller is real and it will be launching in 2010. Sony showed off its new tech at Sony's E3 press conference and SCEA's Jack Tretton claims it's an experience "closer to real-life than anything you've ever seen." The PlayStation Controller will work in conjunction with the PlayStation Eye, which will capture movements of the motion controller for "true one-to-one tracking." Sony showed off a variety of tech demos for use of the motion controller, including sword swinging fantasy, tank-based third-person shooting, archery, tennis and drawing -- all of which are meant only to demonstrate what is possible with the motion controller and is not the final software for the new peripheral (Those looking for a PS Sports title, sorry). The developers made it quite clear that the controller itself is still a prototype, though the final product should be ready by 2010. Check out our on-going Sony E3 Liveblog for even more details.
Microsoft's Project Natal demo video has us jumping with anticipation
We're itching to get our own, uh, body time with Microsoft's Project Natal real time motion-capture accessory for the Xbox 360, but until that happens we're eagerly soaking up every last bit of footage we can -- like this teaser video shown during this morning's keynote. Lots of little tidbits here, like voice and face recognition, custom texture scanning and mapping, video chatting, and all sorts of use-your-whole-body gameplay applications. Of course, we don't know how much of this is real and how much is TV magic, but it certainly seems like Natal's got tons of potential -- check the video after the break. [Via Joystiq]
Tony Hawk's Ride coming to GameStop October 13th for $120
How much would you spend to pull a faux ollie? How about $120? That'll be the damage due according to GameStop where Tony Hawk's Ride game with skateboard peripheral lists for $119.99 with a simultaneous Wii, Xbox 360, and PS3 launch on October 13th. Until then, grab some some griptape and mom's salad bowl and get to practicing.
Tony Hawk's new 'Ride' game includes motion-sensing skateboard controller for shredding your mom's new carpet
We'd heard rumblings that Tony Hawk was working on something with motion controls -- which seems only natural after EA's Skate hit the scene with its intuitive Flickit control scheme, and Shaun White's game put the Wii's Balance Board to good use, both making the Tony Hawk method of arcade-style button mashing feel a little dated. Well, Tony's new Ride is looking to change all that, with a skateboard peripheral that looks like... a skateboard. It's hard to tell from just looking at it how precisely interactive the controller will be -- it seems basic balancing and leaning would be in, while Christ Air-ing your little sister in the face wouldn't go over so well. According to the man himself, Hawk is quite good at the game, and skateboarders should find the transition easy. A promo video is after the break, and apparently on June 2nd we'll be seeing this thing in action.Update: We added another video after the break, including video of the actual board in action. Turns out the motion controls are quite detailed, and in advanced modes even allow for in-place 180s, but nothing seems to involve lifting the board actually off the ground. Grabs can be performed by actually grabbing the edge of the board, with infrared sensors picking up your hand position, and pushing is performed by running your foot along the side of the board. Ollies and flip tricks are obviously going to be a bit different than the real deal, while manuals and steering are pretty much spot on, and apparently there's a lot of choice as to how much "realism" you'd like in controlling the thing. Tony Hawk also sees the controller as a "standard," which could work with snowboarding games, surfing games, exercise games and other assorted cash cows for Activision.[Via Joystiq]
PlayStation 3 motion-sensing controller to be shown off at E3?
It's now just over a month before Sony's E3 press event and already the rumor mill is aflutter with what the comapny's planning to debut on stage. We've already heard about PSP's apparent makeover, and now comes word from Variety that the PlayStation 3's oft-rumored motion sensing controller, closer in the vein of the Wii remote than of its relative-positioning Sixaxis pad, will be getting some time on stage. A source from Kombo late last month suggested key third-party developers have already been brought up to speed and asked to implement the functionality into their upcoming titles. Like we said, this isn't the first time we've been down this road, and it's not happened infinitely more times than has, so... take that as you will. Brace yourself, this is only the beginning of the of a flurry of game-related murmurs and speculation in the leadup to next month's conference. Read - Variety Read - Kombo
GameTrak Freedom motion controller for Xbox 360 outed at GDC
IGN's gotten a preview of the Gametrak Freedom motion-controller we first spied back in September. Designed by Performance Designed Products (PDP), the Xbox 360 (which will probably also be available for the PS3 at some point, too) stick's looks have changed quite a bit since then. Like most other motion controllers it uses accelerometers, but also adds ultrasonic 3D positioning using two sensor bars mounted to the display, which can triangulate the device's positioning to precisely calculate its distance, orientation and speed. Though the Gametrak Freedom is expected for Xbox 360 in the fourth quarter of this year, there are no specific details about pricing or availability yet. [Via Joystiq]
In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3
We're tempted to say that peripheral makers are taking this whole motion controlling thing a touch too far, but we suppose there's no stopping "progress," huh? In2Games, the outfit that already sought to bring motion sensing to the PS2, has just unveiled the first image of its motion controller for the Xbox 360 and PlayStation 3. The Wii Nunchuck-esque Gametrak Freedom is explained as being a "remarkable ultrasonic 3D motion sensing technology which delivers performance, control and flexibility far in excess of that offered by existing technologies." Supposedly, the device tracks the true 3D position and "precise movements of up to four players anywhere within a given environment," though it remains to be seen how much support it'll get from software developers. Initially, the controller will launch alongside undisclosed titles that can utilize the tech, but as for now, all you have to look forward to is Squeeballs. Yes, Squeeballs.
New $199 Xbox 360 Arcade bundle rumored to include motion controller
We've already heard plenty of talk about the Xbox 360 Arcade dropping to a mere $199, but a tipster to Xbox 360 Fanboy is now claiming that there's more than just a price cut in store for the entry-level bundle, with it also supposedly in line to get a motion controller as a pack-in. According to the source, who's supposedly "close to Microsoft's marketing department," the new bundle will include the usual Arcade games and 512MB memory card, as well as the forthcoming Fall update pre-installed, said motion controller, and some motion-controlled mini-games developed by Rare. Supposedly, it'll be released in time for the 2008 Holiday season, which may or may not mean that it's the same $199 Arcade bundle that's rumored to be on track for a September release. That same source also says that the motion controller will be sold separately and bundled with an even more expansive list of games, but word on a price or release date for it seems to be a bit harder to come by.
Rumor: $199 Xbox 360 Arcade with motion controller
Building on reports of an impending Xbox 360 price cut, which allegedly will drop the Arcade SKU below Wii to $199, comes the reemergence of Microsoft's elusive motion controller, now rumored to be included with the Xbox 360 Arcade this holiday. A source "close to Microsoft's marketing department" detailed the bundle to X3F, claiming the new Arcade system will feature a 512MB memory card (in place of a hard drive), the New Xbox Experience pre-loaded and a motion controller, along with a few compatible minigames developed by Rare. The motion controller supposedly will be sold separately as well, in a package that includes even more minigames. The controller is said to be compatible with all versions of Xbox 360. So how 'bout it, Nintendo -- you gonna trump this by tacking on HD?
Tony Hawk's Motion leads to DS peripheral speculation
Ah, here we go again. With the huge success seen by Guitar Hero: On Tour and its accompanying peripheral, rumors are already swirling that an Activision title by the name of Tony Hawk's Motion could deliver the next great hand occupier. A recent rating (of "G," obviously) was handed down for the elusive game by Australia's Classification Board, leaving many to wonder (read: hope) if said title will eventually ship with some sort of DS-compatible motion control accessory. Considering just how hot these bundled gizmos are right now, we'd say signs are pointing to "yes."[Via DS Fanboy]