motion controller

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  • Sony R&D explains some background on the PlayStation motion controller

    by 
    Paul Miller
    Paul Miller
    08.30.2009

    Well, it's no GameGun, but we hear this "PlayStation motion controller" thing from Sony is going to be "kind of a big deal." The SCEA R&D team was kind enough to put together some behind the scenes footage detailing a bit of the genesis of the controller and some of its technical prowess, and according to Sony this should be just enough of a calculated tease to get us excited for TGS in late September. We feel so manipulated. Video is after the break. [Via Engadget Spanish]

  • PS3 motion controller's launch titles will work single-wandedly

    by 
    Ross Miller
    Ross Miller
    08.25.2009

    The PlayStation 3 motion controller's actual launch date is still shrouded in multiple layers of mystery, but when it finally does make it to market, Sony Worldwide Studios boss Shuhei Yoshida wants to assure you that you won't be needing to purchase two wands for any games -- at least at first. All launch titles will work with just one motion controller and camera, but there will be some options for those wanting to dual-wand -- "experiences will be enhanced if you purchase a second," he said. That does leave open the possibility of future titles mandating a dual-wand setup -- we wouldn't be surprised if some sword fighting simulators required it -- but at least you can dip your toes in first and see if that bucket of plastic game peripherals really has room for more. [Via Joystiq]

  • New Sony Motion Controller video reveals pinata smashing, hair styling

    by 
    Donald Melanson
    Donald Melanson
    08.19.2009

    Sony may not have done another full-on demonstration of its Motion Controller at this week's big Gamescom event, but it did at least put together a little video showing off some of its progress, and GameTrailers has now thankfully obtained the goods so everyone not there can have a peek. Of course, there's not exactly a whole lot in the way of actual new details, but we do get a glimpse of plenty of new potential applications for the controller, including using it as a paint brush, a magic wand, a torch, a bat to smash a pinata, or even an all-in-one hairstyling tool. Head on past the break to check it out for yourself.

  • Sony's early plans for motion controllers involved superheroes, magic, and... Teletubbies?

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.03.2009

    It's no secret that Sony's motion controllers were in the works for quite a long time before finally being unveiled at E3 2009. Still, it's fun to look back into the past and see how the whole project evolved. Our buddies at Joystiq have cleverly dug up some slides from a 2001 Richard Marks presentation which describes, among other things, a game called Misho the Witch -- which made use of a ball-and-stick controller to train a virtual pet -- much in the vein of Sony's just unveiled EyePet. Some other ideas being tossed around were an X-Men branded game based on "superhero properties" and one based around the Teletubbies. Remember them? Yes, this presentation is that old. Oh, the olden days. There's no evidence that any of these ideas went too far beyond the talking-phase, but we'll have to wait and see for sure when the PS3 Motion Controller debuts next year. One more shot after the break.

  • Sony thinks it's a generation or two ahead of the Wiimote with upcoming motion controls

    by 
    Paul Miller
    Paul Miller
    07.21.2009

    Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then. [Via Joystiq]

  • Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it

    by 
    Paul Miller
    Paul Miller
    07.05.2009

    All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be. [Via Joystiq]

  • Sony placing PS3 slim manufacturing orders for delivery in July?

    by 
    Nilay Patel
    Nilay Patel
    06.30.2009

    We haven't heard much about the PS3 slim since E3, but that doesn't mean it's been entirely quiet out there -- the hot rumor today is that Sony's signed manufacturing agreements with both Foxconn and Pegatron to build the revised model in time for July delivery. That much we believe, since it's been backed up by a couple different credible reports, but here's where it gets totally insane: there's a suggestion that the slim will be the last PS3 model of this generation, and that a next-gen console based on Sony's motion controller is due in spring 2010. We don't buy that at all, since the PS3 is just entering its prime and Sony was clear that the motion controller was for the existing console, so we think this rumor is getting garbled down the wire -- it's far more likely that the slim is being prepped for an August launch to coincide with those rumored price cuts, and that new PS3 bundles that include the motion controller are set to drop next year. That's just our take on the matter, though -- we'll see how things shake out.

  • Sony seeks official PlayStation peripherals -- offers logo, good time

    by 
    Thomas Ricker
    Thomas Ricker
    06.30.2009

    Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony's upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an "Official Licensed Product" logo. Sure, you'll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony's motion controller into the very first official PS3 lightsaber.

  • PS3's motion controller: force feedback, up to four per console

    by 
    Ross Miller
    Ross Miller
    06.22.2009

    Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point. [Via Joystiq]

  • Tretton says PS3 motion controller can work with existing games

    by 
    Andrew Yoon
    Andrew Yoon
    06.12.2009

    It's unsurprising Sony would devise a motion controller, after the gazillions of dollars Nintendo made with its Wii platform. However, as impressive as Sony's E3 demonstration was, many fear the motion controller may signal a paradigm shift for the company. Will hardcore gamers lose out in Sony's (and Microsoft's) newfound reach at the motion-craving casual audience? Tretton doesn't think so. Speaking to CNBC, the president of SCEA promised that the PS3 motion controller (and its games library) will be far more flexible and diverse than what one would find on Nintendo's machine. "Personally, it's very difficult for me to perceive God of War 3 being played with the Wii controller," he said. "It's a different experience that doesn't lend itself to certain types of games. [But] I think our [motion] controller can be used with every game that's on the system now - and every game we're working on."In fact, Tretton goes so far as to say compatibility with current PS3 games is "absolutely conceivable." Without being able to go hands-on with the device, it's hard to judge. Are there sufficient buttons and sticks to make a 1:1 translation between DualShock and the motion controllers? While it's certainly possible, we can't see many gamers throwing out their DualShock controllers any time soon.

  • Pachter: Project Natal and PlayStation Motion Controller won't topple Wii

    by 
    David Hinkle
    David Hinkle
    06.08.2009

    Sony and Microsoft both had something up their sleeves when it came to motion-based controls at this year's E3, revealing a new controller and Project Natal, respectively. Nintendo has been doing it since late 2006, but this year, both Sony and Microsoft have hopped on the waggle bandwagon. Games analyst Michael Pachter told Edge that despite these new product announcements, Nintendo really has nothing to worry about."We do not expect either to displace Nintendo's Wii from its leadership position," Pachter said. He went on further to say that Microsoft's Natal is really only aimed toward interface improvement, and that Sony's new controller is simply "Wii-nis envy," justifying his company's opinion that the Wii will still be the top console for a long time. We're inclined to agree, mostly because Sony and Microsoft's new products won't be on store shelves for quite some time.

  • Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

    by 
    Paul Miller
    Paul Miller
    06.05.2009

    It doesn't come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii's incredible appeal with the average consumer -- due primarily to the accessibility and charm of its Wiimote motion controls -- has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more "mature" experiences. There's been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii -- the inclusion of an accelerometer in Sony's Sixaxis controller has had little impact on gameplay, and Sony's EyeToy 2 has had even less impact on the average gamer. Of course, that's all about to change next year, with the emergence of the Microsoft's Project Natal and Sony's PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii's capabilities at serving the hardcore gamer -- some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let's weigh our options...

  • Video: Sony's PS3 motion controller in action

    by 
    Thomas Ricker
    Thomas Ricker
    06.03.2009

    In case you missed it yesterday, video of Sony's PS3 motion controller prototype has made its way to YouTube. It's not an ordinary Wiimote, it's not as mind blowing as Microsoft's Natal, it's, well... it's something in between. And it's not available until 2010 so this is as close as you'll get for awhile.

  • PlayStation Motion Controller launching 2010

    by 
    Majed Athab
    Majed Athab
    06.02.2009

    Sony's much-rumored PlayStation Motion Controller is real and it will be launching in 2010. Sony showed off its new tech at Sony's E3 press conference and SCEA's Jack Tretton claims it's an experience "closer to real-life than anything you've ever seen." The PlayStation Controller will work in conjunction with the PlayStation Eye, which will capture movements of the motion controller for "true one-to-one tracking." Sony showed off a variety of tech demos for use of the motion controller, including sword swinging fantasy, tank-based third-person shooting, archery, tennis and drawing -- all of which are meant only to demonstrate what is possible with the motion controller and is not the final software for the new peripheral (Those looking for a PS Sports title, sorry). The developers made it quite clear that the controller itself is still a prototype, though the final product should be ready by 2010. Check out our on-going Sony E3 Liveblog for even more details.

  • Microsoft's Project Natal demo video has us jumping with anticipation

    by 
    Nilay Patel
    Nilay Patel
    06.01.2009

    We're itching to get our own, uh, body time with Microsoft's Project Natal real time motion-capture accessory for the Xbox 360, but until that happens we're eagerly soaking up every last bit of footage we can -- like this teaser video shown during this morning's keynote. Lots of little tidbits here, like voice and face recognition, custom texture scanning and mapping, video chatting, and all sorts of use-your-whole-body gameplay applications. Of course, we don't know how much of this is real and how much is TV magic, but it certainly seems like Natal's got tons of potential -- check the video after the break. [Via Joystiq]

  • Tony Hawk's Ride coming to GameStop October 13th for $120

    by 
    Thomas Ricker
    Thomas Ricker
    05.26.2009

    How much would you spend to pull a faux ollie? How about $120? That'll be the damage due according to GameStop where Tony Hawk's Ride game with skateboard peripheral lists for $119.99 with a simultaneous Wii, Xbox 360, and PS3 launch on October 13th. Until then, grab some some griptape and mom's salad bowl and get to practicing.

  • Tony Hawk's new 'Ride' game includes motion-sensing skateboard controller for shredding your mom's new carpet

    by 
    Paul Miller
    Paul Miller
    05.15.2009

    We'd heard rumblings that Tony Hawk was working on something with motion controls -- which seems only natural after EA's Skate hit the scene with its intuitive Flickit control scheme, and Shaun White's game put the Wii's Balance Board to good use, both making the Tony Hawk method of arcade-style button mashing feel a little dated. Well, Tony's new Ride is looking to change all that, with a skateboard peripheral that looks like... a skateboard. It's hard to tell from just looking at it how precisely interactive the controller will be -- it seems basic balancing and leaning would be in, while Christ Air-ing your little sister in the face wouldn't go over so well. According to the man himself, Hawk is quite good at the game, and skateboarders should find the transition easy. A promo video is after the break, and apparently on June 2nd we'll be seeing this thing in action.Update: We added another video after the break, including video of the actual board in action. Turns out the motion controls are quite detailed, and in advanced modes even allow for in-place 180s, but nothing seems to involve lifting the board actually off the ground. Grabs can be performed by actually grabbing the edge of the board, with infrared sensors picking up your hand position, and pushing is performed by running your foot along the side of the board. Ollies and flip tricks are obviously going to be a bit different than the real deal, while manuals and steering are pretty much spot on, and apparently there's a lot of choice as to how much "realism" you'd like in controlling the thing. Tony Hawk also sees the controller as a "standard," which could work with snowboarding games, surfing games, exercise games and other assorted cash cows for Activision.[Via Joystiq]

  • PlayStation 3 motion-sensing controller to be shown off at E3?

    by 
    Ross Miller
    Ross Miller
    05.01.2009

    It's now just over a month before Sony's E3 press event and already the rumor mill is aflutter with what the comapny's planning to debut on stage. We've already heard about PSP's apparent makeover, and now comes word from Variety that the PlayStation 3's oft-rumored motion sensing controller, closer in the vein of the Wii remote than of its relative-positioning Sixaxis pad, will be getting some time on stage. A source from Kombo late last month suggested key third-party developers have already been brought up to speed and asked to implement the functionality into their upcoming titles. Like we said, this isn't the first time we've been down this road, and it's not happened infinitely more times than has, so... take that as you will. Brace yourself, this is only the beginning of the of a flurry of game-related murmurs and speculation in the leadup to next month's conference. Read - Variety Read - Kombo

  • GameTrak Freedom motion controller for Xbox 360 outed at GDC

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.25.2009

    IGN's gotten a preview of the Gametrak Freedom motion-controller we first spied back in September. Designed by Performance Designed Products (PDP), the Xbox 360 (which will probably also be available for the PS3 at some point, too) stick's looks have changed quite a bit since then. Like most other motion controllers it uses accelerometers, but also adds ultrasonic 3D positioning using two sensor bars mounted to the display, which can triangulate the device's positioning to precisely calculate its distance, orientation and speed. Though the Gametrak Freedom is expected for Xbox 360 in the fourth quarter of this year, there are no specific details about pricing or availability yet. [Via Joystiq]

  • In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3

    by 
    Darren Murph
    Darren Murph
    09.16.2008

    We're tempted to say that peripheral makers are taking this whole motion controlling thing a touch too far, but we suppose there's no stopping "progress," huh? In2Games, the outfit that already sought to bring motion sensing to the PS2, has just unveiled the first image of its motion controller for the Xbox 360 and PlayStation 3. The Wii Nunchuck-esque Gametrak Freedom is explained as being a "remarkable ultrasonic 3D motion sensing technology which delivers performance, control and flexibility far in excess of that offered by existing technologies." Supposedly, the device tracks the true 3D position and "precise movements of up to four players anywhere within a given environment," though it remains to be seen how much support it'll get from software developers. Initially, the controller will launch alongside undisclosed titles that can utilize the tech, but as for now, all you have to look forward to is Squeeballs. Yes, Squeeballs.