motion controller

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  • PlayStation Move shooting attachment in pictures: the ray gun you always dreamed of

    by 
    Paul Miller
    Paul Miller
    06.16.2010

    We heard a mention of the PlayStation Move shooting attachment in Sony's Move E3 press release, but now that we've seen photos of the thing we think we're in love. The trigger of the attachment locks in with the analog "T" trigger button of the slotted-in Move controller for some sweet, shoot-tastic shooting, while the face buttons of the controller remain accessible thanks to a window cutout up top. But while we're sure it works great and all that silly nonsense, we're just totally enamored with the looks: it's like a 1950's ray gun, and with a light-up ball on the end and the future of motion gaming at your fingertips, perhaps that's not so far from the truth. The ray gun part. The 50's were actually a pretty bad year for motion controlled console gaming. %Gallery-95391%

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors

    by 
    Vlad Savov
    Vlad Savov
    05.26.2010

    Here we go with those trusted sources again. Edge has it on good authority that Microsoft's midlife rejuvenator for the Xbox 360, Project Natal, will cost a cool 149 bucks when purchased as a standalone accessory, or $100 when bundled together with the $199 Xbox 360 Arcade console. That's a mighty steep hill for early adopters to climb, but Microsoft did warn us that Natal will not be an impulse buy. An October 26 date is also proffered for the official launch, but that might shift, leaving us with the same window of expectation as before. Interestingly, the Natal name is expected to definitely change for the final retail product, which we should be learning a lot more about at E3 in a couple of weeks.

  • Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

    by 
    Sean Hollister
    Sean Hollister
    05.16.2010

    Sure, Project Natal is the hotness and a little bird tells us PlayStation Move is pretty bodacious, but you don't have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves -- and as you'll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.

  • Student moves quadriplegics with Wiimote wheelchair control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    There were certainly a couple whiz kids at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no mind control, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.

  • Cellbots get Nexus One upgrade, ad-hoc motion control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.12.2010

    Sprint and Verizon may have shunned the Nexus One, but that doesn't mean the handsets can't be put to good use: these Android-controlled, Arduino-powered Cellbots now feature the one true Googlephone as the CPU. At Intel's 2010 International Science and Engineering Fair in San Jose, we got our hot little hands on the DIY truckbots for the first time, and found to our surprise they'd been imbued with accelerometer-based motion control. Grabbing a Nexus One off a nearby table, we simply tilted the handset forward, back, left and right to make the Cellbot wheel about accordingly, bumping playfully into neighbors and streaming live video the whole time. We were told the first handset wirelessly relayed instructions to the second using Google Chat, after which point a Python script determined the bot's compass facing and activated Arduino-rigged motors via Bluetooth, but the real takeaway here is that robots never fail to amuse. Watch our phone-skewing, bot-driving antics in a video after the break, and see what we mean.

  • PlayStation Move controller priced at $60 in Canada

    by 
    Nilay Patel
    Nilay Patel
    05.11.2010

    Sony's been pretty fuzzy on pricing for the PlayStation Move -- we've only really heard "under $100" for the full package with controller and camera -- but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony's MSRPs tend to be the same or similar across the US and Canada, so we'd say we've at least got a reasonable estimate of how much this thing is going to cost. We'd also guess that this points to a full package price of $99, but we'll see -- Sony's got months before the Move's planned holiday launch to tweak all these numbers. [Thanks, Matthew]

  • HP ships Swing motion controller hardware with Pavilion PCs in India

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.24.2010

    The vaguely kidney bean-shaped device above is actually, believe it or not, yet another motion controller. Details are scant, but apparently the HP Swing is being bundled with HP Pavilion desktop PCs in India (starting at 29,990 Rupees, or about $670). The thing will not be available separately, and as far as we know there are no plans to release it in the states. We're not saying that it won't be released in the US, but we are saying that we probably don't care. Either way, we'll let you know when we hear more.

  • Side-Kick founded to work on motion-based games for 'next-gen' consoles

    by 
    David Hinkle
    David Hinkle
    04.15.2010

    Israel-based company Side-Kick is a new studio "focused on the creation of motion control games for next-generation game consoles and digital living rooms." We're not quite sure what a digital living room is (The Matrix?), but the rest seems fairly self-explanatory. Led by Guy Bendov, co-founder of Double Fusion, the new company also includes former Eidos and PrimeSense alums, the latter being responsible for the tech behind Microsoft's upcoming Project Natal. So, the studio definitely has built-in familiarity with Microsoft's new motion-sensing device and, based on that next-gen line above, we assume the company will also produce PlayStation Move content. Side-Kick has a few games in development right now -- Mini Demons is only briefly shown via its website -- and will be on-hand to display its new wares at Microsoft's ThinkNext2010 event and E3. We've contacted the company for clarification on which platforms it's currently targeting. Update: A Side-Kick representative got back to us, stating that "Natal and Move are the targets for now since they use camera systems to track movement." Well, we're glad that's cleared up!

  • PlayStation Move sub-controller hits FCC, will be named Navigation Controller

    by 
    Sean Hollister
    Sean Hollister
    04.12.2010

    Wondering what Sony's going to call that PlayStation Move sub-controller -- you know, since "nunchuk" is already taken? Wonder no more. Sony part number CECH-ZCS1U just hit the FCC's database, and "Navigation Controller" is written in nice bold letters right there on the label. It's looking like this is official, as the Sony US website has been quietly updated with the change, and we think it makes a certain amount of sense, as most 3D games let you aim the camera with your dominant hand and relegate navigation to the other. Like the Motion Controller, Sony's opted for confidentiality on this one, meaning we won't have photos of the controller's juicy guts for six months, but hey, at least you already know what the outsides look like -- and you can see it in action on the Engadget Show right here.

  • PrimeSense fesses up: it's the magic behind Microsoft's Project Natal

    by 
    Darren Murph
    Darren Murph
    03.31.2010

    Up until now, we haven't actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it's a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both "lasers" and "Robot Apocalypse." All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft's forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense's webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn't confirm or deny those suspicions at the time, we can today. So, what's this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you're seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

  • PlayStation Move controller hits FCC as 'Motion Controller,' confidential until September

    by 
    Thomas Ricker
    Thomas Ricker
    03.31.2010

    Sure, it's got the old name but Sony's "Motion Controller" CECH-ZCM1U is undoubtedly Sony's new PlayStation Move controller. There's not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September -- a bit earlier than Sony's reported "holiday" launch plans. Don't read too much into that FCC date though, Sony can always extend.

  • PlayStation Move controller lag detected, analyzed

    by 
    Tim Stevens
    Tim Stevens
    03.18.2010

    When Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site's tireless statisticians calculated an actual lag (including that of the display) of 113ms -- closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as "More Coverage" below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms -- almost 50 percent higher than seen by the Move. So, while we can't draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don't worry about it.

  • Toy Story 3, Brunswick Pro Bowling added to PlayStation Move lineup

    by 
    Mike Schramm
    Mike Schramm
    03.17.2010

    Sony has added two titles to the PlayStation Move's launch lineup that we haven't seen before. Not only will you be able to get your Move on in Slider, Sports Champions and all of the other announced launch titles, but we can now add Disney-Pixar's Toy Story 3 and Brunswick Pro Bowling into the mix as well. Toy Story 3 is of course a tie-in to the movie, and Brunswick is in there because you can't have a motion controller in 2010 without a bowling game attached. No seriously, you can't. Which is weird, because the future of gaming sure does look a lot like the 2007 of gaming. Only with better graphics. [Via PSLS]

  • PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

    by 
    Ross Miller
    Ross Miller
    03.17.2010

    Sony's VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He's back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here's a few choice quotes. "Because real boxers don't hit like this [flails arms exasperatingly]" "It's also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn't involve catching a big red ball." "C'mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew." Check out the futuristic -- or now-eristic, rather -- commercial after the break. And if you ask, sorry, we still wouldn't bet on Kansas City in six.

  • PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

    by 
    Sean Hollister
    Sean Hollister
    03.13.2010

    While it's a crying shame that Sony's PlayStation Move won't have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony's David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn't as "insignificant" as Sony would have you believe, but coupled with the company's claim that the whole shebang takes "under a frame" of the Cell CPU's processing time, we're inclined to think it won't be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.

  • Joystiq and Sony VP Scott Rohde talk PlayStation Move

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.12.2010

    So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven't got enough of Sony's new motion controller? You're going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of "shovelware" mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It's a wild ride, indeed. So why are you still here?

  • PlayStation Move will offer limited four player support

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    So you do your research, you read up on everything important about the PS3's new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can't use four full sets of controllers with your console. As it turns out, the PS3's Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money's worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse: "Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)." That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there -- or most people really -- but an important limitation to be aware of, nonetheless.

  • PlayStation Move: everything you ever wanted to know

    by 
    Paul Miller
    Paul Miller
    03.11.2010

    Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move. %Gallery-87956%

  • PrimeSense talks full-body motion control at GDC, gives us a video demonstration

    by 
    Darren Murph
    Darren Murph
    03.11.2010

    PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's Gossip Girl or sort through those classic horror flicks. %Gallery-87985% It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets. More after the break... %Gallery-87979%