motion sensing

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  • Third-party studio offers more confirmation of motion-sensing Nintendo DS2

    by 
    Donald Melanson
    Donald Melanson
    02.17.2010

    We've already had a pretty clear indication that Nintendo's inevitable DS successor would have at least some form of motion control, and an unspecified third-party studio has now offered some additional confirmation of that, and some downright glowing impressions of the device itself. According to CVG, an "insider" that's currently using a DS2 development kit says that the DS2 is "genuinely the best thing I think I've ever worked with," and that it has "a 'tilt' function that's not dissimilar to iPhone, but does a lot more." The source further added that The Pokemon Company is getting "special attention" with it (rest easy, everybody), and that Nintendo likely won't be showing off any hardware at GDC next month. Yeah, that sound you just heard was the rumor mill being cranked up a notch.

  • Arduino and accelerometer harmoniously come together in DIY music controller

    by 
    Darren Murph
    Darren Murph
    01.20.2010

    Look, Physical Computing can be a drain. Particularly when your Summa Cum Laude status is hinging on you acing the final. We're guessing that one Ryan Raffa managed to pull off a pretty decent grade, as his final project is nothing short of delectable. In a (presumably successful) attempt to wow onlookers and professors alike, Ryan cooked up an audio controller that utilized an ADXL 335 accelerometer (for motion sensing) and an Arduino board that communicates serially with Max MSP. The controller itself boasts inputs for five tracks and the sixth button applies a delay to all of the tracks; he was even kind enough to host up the Max MSP and Arduino code (it's there in the source link), and if you're interested in hearing what all the fuss is about, be sure to hop past the break and mash play.

  • XCM Fire takes the "light" out of light gun, still looks sufficiently violent

    by 
    Paul Miller
    Paul Miller
    01.17.2010

    XCM's Fire gun controller for the PS3 might look like something you use for aiming at precise segments on your screen that happen to contain the heads, torsos or legs of your enemies; you know, like a light gun. Instead the controller is a motion-sensing affair, with dual analog controls along for the ride -- more of an augmentation of traditional console controls than a replacement. We've seen this fail miserably before (see: SIXAXSIS), but we're willing to give XCM the benefit of the doubt. The Fire controller is supposedly "70 percent done," and there are a couple demo videos after the break. We still want a GameGun.

  • Razer and Sixense hook up for motion sensing PC gaming peripheral (video)

    by 
    Darren Murph
    Darren Murph
    01.07.2010

    Razer's already solidified its presence here at CES, but it obviously left the best for last. The peripheral outfit has hooked up with Sixense to bring motion sensing controls to PC gaming, and it utilized a wild demo of Left 4 Dead 2 to showcase the device. We hate to link everything to the Wiimote, but if you're desperate for a quick n' dirty explanation of this, it's sort of like a Wiimote / Natal mashup, but just for PCs. Users will find one-to-one tracking, and while further details were few and far between, we're told that devices based around the tech would be launched later in the year. Enough chit chat -- hop on past the break for an unashamedly gory clip of this thing in action.

  • DSi motion control demoed by Engine Software

    by 
    David Hinkle
    David Hinkle
    01.07.2010

    Netherlands-based handheld gaming studio Engine Software has developed a cool new piece of tech for the DSi: motion sensitivity. To show off this breakthrough, the company has developed a brief demo video of TILT, a kind of Marble Blast Ultra clone where the player guides a ball around the gameworld by tilting the DSi. It's not the first we've heard of this kinda tech, and it won't be the last. Engine Software isn't stopping with just this tech demo, however. The company is currently working on a full DSiWare game that will incorporate this new technology; though it likely won't be a full version of TILT, but rather an entirely new game. Head past the break to check out a brief video showcasing the tech.

  • MIT gestural computing makes multitouch look old hat

    by 
    Vlad Savov
    Vlad Savov
    12.11.2009

    Ah, the MIT Media Lab, home to Big Bird's illegitimate progeny, augmented reality projects aplenty, and now three-dimensional gestural computing. The new bi-directional display being demoed by the Cambridge-based boffins performs both multitouch functions that we're familiar with and hand movement recognition in the space in front of the screen -- which we're also familiar with, but mostly from the movies. The gestural motion tracking is done via embedded optical sensors behind the display, which are allowed to see what you're doing by the LCD alternating rapidly (invisible to the human eye, but probably not to human pedantry) between what it's displaying to the viewer and a pattern for the camera array. This differs from projects like Natal, which have the camera offset from the display and therefore cannot work at short distances, but if you want even more detail, you'll find it in the informative video after the break. [Thanks, Rohit]

  • Blobo squeezable game controller bounces through the FCC

    by 
    Donald Melanson
    Donald Melanson
    11.24.2009

    Befuddled by the Blobo squeezable game controller developed by an upstart company out of Finland? The FCC probably was to, but that didn't stop 'em from putting it through their usual battery of tests, tearing it apart, and giving us a glimpse at the user manual and our first real up-close look at the device itself. Of course, it is just a rubber ball packed with Bluetooth and sensors -- but if you're curious, you can find more pics where this one came from at the link below. And if, by chance, you missed out on all the Blobo details earlier this week, you'll no doubt want to check out the helpful and informative video after the break.

  • NEMS takes step forward, MEMS looking nervously over shoulder

    by 
    Vlad Savov
    Vlad Savov
    07.27.2009

    Just as it's starting to seem like MEMS motion sensor technology is gaining more widespread use, we're now hearing rumblings of activity from the developers of its eventual successor: NEMS (Nano-Electro-Mechanical Systems). To contextualize this discussion (and to give laypeople a shot at understanding), MEMS sensors are the magic behind the Wii MotionPlus as well as a stunning tech demo recently conducted on a Toshiba TG01. The nascent nano version promises even greater sensitivity, and now scientists from TU Delft in the Netherlands claim they have successfully measured the influence of a single electron on an 800nm-long carbon nanowire. Just detecting such an event is a feat in itself, while the ability to measure its effects can be used in a huge range of ways: from transportation and medicine to ultra-sensitive gaming controllers. While accurate comparisons between the Dutch breakthrough and current generation sensors cannot yet be drawn, we can confidently say that this marks an important step toward making our dreams of playing a nanoscale piano a gargantuan reality.

  • Includes an Xbox 360 Elite console and retail copies of <em>Lego Batman: The Videogame</em> and <em>Pure</em> ($299.99)

    Revolutionary motion controls come to Xbox 360 (and Wii) ... in new fishing game

    by 
    Andrew Yoon
    Andrew Yoon
    07.16.2009

    Click to embiggen. Griffin International's upcoming controller for the Xbox 360 may be one of the craziest looking peripherals ever designed. No, this isn't a sex toy. Rather, it's the first motion-sensing controller to release on the 360, and it's for the most exciting sport ever created by man -- fishing.The fishing rod controller will be bundled with Bass Pro Shops: The Strike, a new fishing game that promises to appeal to "gamers of all levels." For simulation fans, the game's focus on accurate depictions of lures, reels and rods will undoubtedly be enticing. However, the developers have also accounted for casual gamers that might not want to sit around for hours on end, waiting for the perfect fish to catch. A simplified arcade mode will highlight "hot spots" for fish, whilst making the process of snagging a fish much easier. In addition to the arcade mode, there will also be mini-games, such as a boat racing challenge.The game and controller bundle will cost $80 and will be sold at Bass Pro Shops and other retailers in September. A Wii version is also in the works, which will include a plastic fishing rod shell to put around the controller. An early hands-on of the Xbox 360 version was accessible for us fishing novices, while the promise of added depth certainly looked convincing. One note of trouble, though: the early prototype we played with broke apart in the middle of play. We were told final production models will be sturdier, but we thought we'd pass on the warning.%Gallery-68110%

  • Miyamoto flattered, not worried by Sony, Microsoft motion controllers

    by 
    Jason Dobson
    Jason Dobson
    06.08.2009

    If there was one driving theme behind this year's E3, it was that motion controls are too cool for school. However, even with both Microsoft and Sony jumping onto the bandwagon with their own gesture-based antics, Nintendo's Shigeru Miyamoto tells the BBC that he's "not worried at all" about being left behind. In fact, the brain trust says that Nintendo's "very flattered" by the competition. Still, Miyamoto barbed his comments, stating that, based on what he's seen so far, neither competitor's motion controllers "have the type of depth that we're able to provide with Wii Motion Plus." Sony. Microsoft. You hear that hitting the floor? That's the gauntlet.[Via 1UP]

  • Microsoft says 3DV acquisition didn't influence Project Natal

    by 
    Donald Melanson
    Donald Melanson
    06.04.2009

    When Microsoft shows off a motion-sensing system shortly after it's been revealed that is has acquired a motion-sensing camera maker, it's easy to see how people can draw conclusions that the two are related. But according to Microsoft, that is not the case, and its Project Natal is actually based on work that has been "going on for a long time." That word comes from a VentureBeat interview with Microsoft's Shane Kim, who further added that "none of those rumors did justice to what we were actually doing with Project Natal," and that it's based on a lot of past work Microsoft has done in natural user interfaces, including voice recognition. The folks at Eurogamer were also able to get an even more definitive statement from Microsoft's Aaron Greenberg, who said flatly that "we built this in house." Interestingly, however, Shane Kim did say that Microsoft wants to "ensure that we have great intellectual property protection," and that "it has to be all buttoned up, legally," which could offer a bit more rationale for the 3DV buyout. [Via Eurogamer]

  • Microsoft's Project Natal roots revealed: 3DV Systems ZCam

    by 
    Darren Murph
    Darren Murph
    06.03.2009

    We had a hunch that 3DV Systems' technology -- which we actually toyed with back at CES 2008 -- had something to do with Microsoft's newly unveiled Project Natal motion tracking solution, and today details have trickled in to us confirming as much. As the story goes, 3DV Systems was initially hoping to have the ZCam in the manufacturing process by the tail end of 2008, but Microsoft swooped in and acquired the outfit just weeks after it blew minds in January. At the time, not much thought was given to the pickup; now, however, we're treated to a bona fide ZCam brochure which details the actual specifications behind the Xbox 360's newest friend. Granted, we have every reason to believe that Natal has advanced significantly from what you'll see in the gallery below, but it's still a tasty nugget of behind-the-scenes information. Of note, the former 3DV Systems VP of Business Development was quoted as saying that the target retail price of the ZCam was $100, though it still had aways to go as of early 2008.

  • Gametrak Freedom Xbox 360 motion controller up for pre-order with Squeeballs

    by 
    Darren Murph
    Darren Murph
    05.31.2009

    We get the feeling this isn't the motion sensing surprise that's likely in store for Xbox 360 fans at E3, but it's still great to see this controller moving beyond the hype stage. After being spied late last year and detailed around two months ago, the Gametrak Freedom motion controller is now listed at GameStop with an October 15th ship date. The controller, which will come bundled with Squeeballs: Island Party for the Xbox 360, is already up for pre-order, promising gamers who shell out $69.99 a grand total of 11 motion sensing party games. Unfortunately, there's no word on how much extra Freedom sticks will run, but based on the price of this kit, we'd wager not much.[Thanks, Josh]

  • InvenSense gloats about world's first 6-axis MEMS-based motion sensing solution

    by 
    Darren Murph
    Darren Murph
    05.28.2009

    We tell ya, some proud folks work at InvenSense. After boasting last year about its Wii MotionPlus-powering IDG-600 motion sensor, the company is set to gloat once more at E3 this year. The cause for celebration? Its 6-axis motion processing solution, which it's calling a world's first. Said solution weds its IME-3000 3-axis accelerometer with its IDG dual-axis family of gyros in order to produce a wicked small 6-axis motion sensor. In theory, at least, this creation is small enough to add MotionPlus-like capabilities to smartphones and other ridiculously small devices, with even TV remotes holding the promise of one day letting you "roll through" the EPG. Currently, the only big-name devices utilizing 5- or 6-axis motion functionality is Logitech's MX Air Mouse and the aforementioned MotionPlus accessory, but obviously InvenSense is hungry for more. Too bad that DSi already launched, right?

  • WSJ: Microsoft prepping Xbox 360 motion control camera

    by 
    Jason Dobson
    Jason Dobson
    05.13.2009

    Rumors of Microsoft's intent to ride on Nintendo's motion-sensitive coattails are nothing new, and while nothing has been announced, the Wall Street Journal suggests that a new motion-detecting camera from Microsoft could be unveiled as early as next month's E3.Citing unnamed sources reportedly close to the project, the rumored camera captures a player's body motion and translates it onto the screen. The functionality reads more like the EyeToy than the Wii, though the WSJ's sources say that the rumored peripheral will offer "more accurate control over games" than other cameras. Microsoft was said to be in talks to purchase 3D camera company 3DV earlier this year, tech the sources say is behind the camera. Whatever the case, the camera, if true, is likely a ways off, with the WSJ's sources further noting that the device won't see the light of retail until sometime next year. [Thanks to everyone who sent this in]

  • Microsoft almost definitely planning motion-sensing 3D camera for Xbox 360

    by 
    Darren Murph
    Darren Murph
    05.12.2009

    If shots from the barrel of Mr. Blurrycam just aren't legitimate enough for you, how's about corroboration from The Wall Street Journal? A breaking report has confirmed that Microsoft is indeed "developing a new videocamera for its Xbox 360 videogame console that will allow players to control games with the movement of their bodies," or at least that's the good word from the all-too-supposing "people familiar with the matter." It's noted that unlike Nintendo's Wii, the Microsoft camera won't require gamers to "hold any hardware in their hands to control in-game action," but in the same vein as The Big N, it seems as if the device will debut at E3 only to sit around in a lab for a year before shipping to consumers. Boo.[Thanks, Chuck]

  • Ars discusses rumored Xbox 360 motion sensor

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.06.2009

    Microsoft's rumored motion-sensing peripheral for the Xbox 360 may have actually been on display to the public under a different banner, Ars Technica suggests. The meat of this speculation (tofu compact for vegans) is that the site actually saw the same technology at the Consumer Electronics Show last year, and Microsoft is allegedly buying 3DV, the company responsible.Back at CES 2008, 3DV apparently had a small web-cam that could detect movement and interaction, telling Ars at the time that it planned to release the item in the "sub-$100 area." Ars states that the technology was already "mature" at the time and was like having a "Microsoft Surface -- without the Surface." It's all still "rumor and speculation," but it seems Ars has found some missing puzzle pieces between the couch cushions.[Via Engadget]

  • Microsoft's motion-sensing Xbox 360 add-on a result of 3DV acquisition?

    by 
    Donald Melanson
    Donald Melanson
    05.05.2009

    We've already gotten a pretty thorough rundown of the motion-sensing Xbox 360 add-on that Microsoft supposedly has in store for this year's E3, and it looks like the folks at Ars Technica have now pieced together a few more of the pieces and figured out exactly where the device might have came from. Apparently, the device has been around in some form as far back as CES 2008, where little-known upstart 3DV was showing off its own ZCam system which, according to Ars, was able to perform just about all of the functions that Microsoft's device is able to. That didn't exactly cause a huge stir at the time, but it was apparently enough to attract the interest of Microsoft, which reportedly went after the company shortly thereafter and seems to have finally gone through with the acquisition earlier this year. Coincidence? Maybe. But Microsoft's history is certainly pushing this one into the more-likely-than-not column.

  • Nintendo's Wii MotionPlus accessory up for pre-order

    by 
    Darren Murph
    Darren Murph
    05.04.2009

    With June 8th barely a month away, we're finally seeing Nintendo's long (long!) awaited Wii MotionPlus dongle hit the pre-order stage. Right now at Amazon, eager Wiimote swingers can get in line for $19.99, or if you're feeling frisky, you can also pre-order Wii Sports Resort and / or Tiger Woods PGA Tour 10. So, who's down for making their controller the most expensive one on the market when fully equipped?Update: Good news, gamers. EA Sports just announced that Tiger Woods PGA Tour 10 and Grand Slam Tennis will now be released on June 8th alongside the Wii MotionPlus dongle.

  • Rumor: Motion-sensing 360 peripheral spotted

    by 
    Ben Gilbert
    Ben Gilbert
    05.02.2009

    You know E3 is less than a month away when the Joystiq rumor page has near daily stories. Be that as it may, a tipster over at our sister site, Engadget, has spotted what seems to be a new peripheral for the Xbox 360. Though details are scant, the source notes that rather than holding a motion sensing peripheral of some sort, a camera, mic, and sensors will pick up "full body movement and sound." Here's the full bulleted list of features (again, according to the tipster):