motionplus

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  • Nintendo Wii goes ebony and ivory on May 9, includes Sports Resort and Motion Plus

    by 
    Tim Stevens
    Tim Stevens
    05.03.2010

    Nintendo's Wii has been available in black overseas for quite some time now, and while there were ways to get one in North America, those ways weren't exactly cheap -- nor legitimate. Now Ninty is finally giving us a color option, releasing a black Wii to American consumers for $199.99 on May 9. In other news, you'll have a copy of Wii Sports Resort included and a MotionPlus adapter to match, along with the controller and nunchuck that were previously included. In fact that looks to be the standard bundle going forward on the white models as well, which equates to something of a soft price drop assuming new Wii owners were going to buy Wii Sports Resort. And of course they were, because who can resist bopping their friends over the head with pretend wooden swords?

  • 'Swords' is a Wii game about swords

    by 
    JC Fletcher
    JC Fletcher
    04.29.2010

    click to see the sabery screensIf using the Wii Remote and MotionPlus to control a sword sounds like the sword of thing you'd be into, you should consider Majesco's new game Swords -- because that's basically the whole game. Swords, developed by Panic Button, is a time-traveling arena combat game in which you fight sword practitioners from different cultures and time periods, including a Viking and Sir Lancelot. Then, having sufficiently disrupted the timeline, you take a new sword from your defeated opponent Mega Man-style, using its new abilities against your next historical adversary. When not hacking away at people, you can train with your sensei or perform drills -- like fighting zombies. If the idea of a MotionPlus-based lightsaber dueling game excites you, this seems like a pretty close substitute. Plus, it's got the most hilariously straightforward title in recent memory. Swords will be thrust into stores this September. %Gallery-92041%

  • Nintendo sued by exergaming company IA Labs

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.14.2010

    Was it something we said? No sooner does Nintendo close the book on the two-year-old Anascape suit than does the prolific peripheral manufacturer get slapped with another legal challenge. Gamasutra has obtained documentation of a lawsuit filed against Nintendo, on April 2, by exergaming company InterAction Laboratories, a.k.a. IA Labs, a.k.a. Powergrid Fitness, for alleged patent infringement. In typical dramatic legalese, the suit cries out that IA Labs has been "irreparably harmed" by Nintendo's violation of two of its patents through a long list of Wii products. Here goes: the Wii system itself and its primary controllers, the Wiimote and the Nunchuk, and the MotionPlus add-on; Wii Fit, its expansion pack, Wii Fit Plus, and its peripheral, the Balance Board; and the Wii Zapper. Phew! Are we forgetting anything? Oh, yes -- the Wii Wheel. Uh-huh, that circular piece of plastic is allegedly infringing upon a patent for either (1) "Computer interactive isometric exercise system and method for operatively interconnecting the exercise system to a computer system for use as a peripheral" or (2) "Force measurement system for an isometric exercise device." IA Labs claims that these two patents are used in a number of its products, including the Kilowatt Sport and Exer-Station controller. Both have won an award at separate CES events. If you're real up on your Wii peripheral pitches, you will recall the Sqweeze, a ThighMaster-esque device for your hands, developed by IA Labs and introduced in late 2008. While a PC version appears to be available, the Wii iteration never made it to market, perhaps evidence that the relationship between IA Labs and Nintendo soured long ago. Documentation from the recent suit reveals emails from 2007–2008 between the two companies, which had once been in talks for IA Labs to license its technology to Nintendo.

  • Miyamoto says that Wii is 'honored' to be in such great company as Move and Natal

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.26.2010

    While Sony might be doing its best to heat things up with its Wii-baiting "realistic movements" ad campaign, Nintendo's Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don't forget Nintendogs), said that "[c]ompeting with other companies" in a specific product category was "never our top priority." Rather, the company will continue to do what it does best: creating "unique and unprecedented entertainment." So how does he feel about PS Move, then? "The user experience we have created is going to be intensified by the advent of new machines from other companies. It's a new experience that we originated. So we really see it as a great honor." Class act, that guy. We'll see how he feels when we beat him to market with our Engadget Vitality Sensor.

  • Review: Red Steel 2

    by 
    Randy Nelson
    Randy Nelson
    03.23.2010

    Click to enlarge I'm not going to sugar coat it: Red Steel 2 isn't a hardcore first-person shooter. In fact, it's not actually an FPS per se, unless you take the acronym to mean "First-Person Sword-er." What Ubisoft Paris has made here is an arcade-style game that most closely resembles a good old-fashioned hack-'n-slash side-scroller -- only viewed through the eyes of its protagonist. There's some light exploration -- even some hidden areas and items to be found -- but Red Steel 2 is, at its heart, a brawler that relies heavily on combos, special moves and finishers. There's some shooting, but it plays only the slightest supporting role to the main attraction: Swinging the Wiimote around like a sword and looking cool (on-screen, at least) in a stylized, sci-fi western world. %Gallery-88746%

  • 'Soft, realistic' Wii football peripheral about as silly as you'd expect

    by 
    Ben Gilbert
    Ben Gilbert
    03.23.2010

    Look, folks, we'll level with you -- we feel a bit silly writing about this "soft, realistic" football attachment for Wiimotes. How do we adequately introduce CTA's "Soft-football for Wii" when the picture above (it's sold sans attachable MotionPlus, mind you) already says so much? Now, you might be thinking to yourself, "This thing sounds like pure madness, but I feel like I've heard about someone imagining exactly the same thing before." And you'd be right, as Nintendo filed a patent for just such a peripheral last year. Beaten by CTA? Why'd you drop the ball, Nintendo? [Via Gadget Venue]

  • Cut a rug with Red Steel 2's enemies in the latest trailer

    by 
    Ben Gilbert
    Ben Gilbert
    03.20.2010

    Well sure, the baddies from Red Steel 2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of fancy footwork going on -- not to mention tons of other stuff getting cut, as you might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes will stop your combination of bullets and sword charging full speed at them, you'll want to pay extra close attention at the end there (spoilers: they handle it like jedi). %Gallery-51378%

  • Reggie: Nintendo doesn't like pushing control schemes on devs

    by 
    David Hinkle
    David Hinkle
    03.19.2010

    The thing about Wii MotionPlus is that there haven't been a whole lot of games supporting it. Outside of last summer's Wii Sports Resort (and upcoming Red Steel 2 and Flingsmash) there's really only some sports games utilizing the tech. According to a recent interview with Reggie over at MTV Multiplayer, it's because Nintendo isn't really pushing for any kind of control scheme from third parties. "What's unique with Nintendo is we don't force our developers to stick to a particular type of control scheme, and you've seen that -- everything from the new Metroid title to be single remote driven to FlingSmash utilizing the Wii MotionPlus," he said. "So it's all about what's right for the game." While we're inclined to agree with the latter part, we still wonder why nothing is using MotionPlus -- especially since it's something that greatly improves the core functionality of the Wiimote. And considering almost everyone has MotionPlus by now (or soon will, if they're Walmart shoppers looking for a great bundle), why not develop with MotionPlus in mind? As for more MotionPlus games from Nintendo, Reggie teases "more titles that are coming" and that it "continues to be a core part of what we do." So, the take away is this: even though Nintendo just released a new piece of hardware, it's not too worried about supporting it with content -- kinda like every other peripheral the company has ever released. Yeah, we're talking about you, Wii Speak!

  • AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    If you've been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we've seen is in truth much more similar to the Wii's MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it's pretty impressive: basically you tell a computer what gesture you want to perform (like "fist pump," for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you're hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can't help but be a little disappointed. LiveMove 2 doesn't even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any "real" or physics-based way. It's great tech either way, but hopefully that's something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

  • Molyneux: Motion gaming is making devs 'sweat'

    by 
    Ben Gilbert
    Ben Gilbert
    03.12.2010

    You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of the "arms race" between the big three for waggle supremacy. "All of this stuff is making all the designers sweat -- I've met lots of designers at GDC, and we're all very bleary-eyed at the moment because every rule we've got, we're having to throw away," Molyneux told Eurogamer. And understandably so. Between WIi's established console dominance (not to mention last year's MotionPlus add-on), this week's unveiling of PlayStation Move, and Microsoft's Project Natal this holiday, there's a lot to work with. It's this problem, though, that Molyneux believes will forge new types of game experiences in the years to come. "I don't think the first wave of these motion-control titles will be what you expect .... just as with every hardware chain, it's the second wave where they usually come up with stuff that's interesting ... so the second wave could be really cool." And as far as Natal in Fable 3 goes, the eccentric developer kept mum on the specifics, only offering, "You can expect us to use Natal to make you laugh and to surprise you and to give you this feeling of power -- there are some very obvious things we could do, like controlling the GUI in Natal, and it doesn't really excite me." Tom Cruise will be so disappointed.

  • Razer and Sixense distribute SDK and FPS shooter utility through Steam

    by 
    Darren Murph
    Darren Murph
    03.09.2010

    Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

  • Tiger Woods 11 to support PlayStation Move

    by 
    Justin McElroy
    Justin McElroy
    03.09.2010

    Much like the star it's named for, it seems the Tiger Woods PGA Tour franchise isn't adverse to trying new things. EA has announced that the next iteration, Tiger Woods PGA Tour 11, will support the PlayStation Move motion controller to "give gamers an authentic interactive swing experience." There aren't any other details about Move implementation at the moment, but the game is slated for release on June 8 -- well before Sony's motion controller's projected fall release. (And before you ask, no mention has been made of support for Microsoft's Project Natal.) It may be less flashy, but series fans may be interested to hear the game will also feature the Ryder Cup, allowing for two 12-man teams to face off against each other. We say 12-man, but we guess it could be 12 women against 12 men, right? Heck, maybe even 12 women against one man. Can you imagine, one guy trying to keep up with all those women? We sure can't. Tiger Woods PGA Tour 11 will be available on June 8 for Wii (with MotionPlus support), Xbox 360, PS3 and iPhone. Update: Changed "PlayStation Motion Controller" references to "PlayStation Move," the now official name for Sony's device. [Editor's Note: EA's press release only included a box art asset for the Xbox 360 version. Go figure.]

  • Walmart-exclusive Wii bundle includes Wii Sports Resort

    by 
    JC Fletcher
    JC Fletcher
    03.05.2010

    Walmart just announced an exclusive Wii bundle, containing both Wii Sports and Wii Sports Resort, as well as the necessary MotionPlus attachment. It'll be available in stores today, and on Walmart.com this Sunday. There's no reason not to pick this one up instead of the normal Wii package: this new bundle sells for the same $199 price! According to Walmart, it'll only be available "while supplies last," which, given the history of the Wii platform, could be a surprisingly short time. Update: We were additionally informed by a Walmart representative that the bundle contains "[one] normal Wii console you would purchase -- comes with all the same components -- for $199, except that you're getting Wii Sports Resort (with the packaged Wii MotionPlus)." Still quite a deal!

  • Hands-on: FlingSmash

    by 
    Randy Nelson
    Randy Nelson
    02.25.2010

    click to enlarge After playing a few levels of Span Smasher FlingSmash, I had finally answered an important question -- "What the heck is it?" -- but was left with another unanswered. It's true: This is a game of tossing a ball (well, a ball-like character) against blocks in side-scrolling stages, using the power of Wii MotionPlus to ... more accurately toss the ball-thing. (It actually comes in pretty handy for hitting small targets, such as gems and coins.) Playing it felt like tossing a ball against a brick wall, only sideways, which I assure you is as strange as it sounds. It was good enough fun; a very simple arcade game that is a nice change from the typical paddle-based block-breaker. I couldn't help but wonder, though, why it's destined to be a retail release and not a WiiWare title. %Gallery-86431%

  • What exactly is 'FlingSmash'?

    by 
    JC Fletcher
    JC Fletcher
    02.24.2010

    Smash the image to fling yourself into the gallery. Nintendo released news about a bunch of big Wii hits today: Super Mario Galaxy 2, Metroid: Other M, Monster Hunter Tri, FlingSmash, Cave Story ... wait, what? Okay, so FlingSmash doesn't have the name recognition of those other games, but if you've been watching Nintendo carefully over the last couple of trade shows, you've seen it. FlingSmash is a new name for Span Smasher, a MotionPlus-exclusive game about throwing a character named Zip through side-scrolling stages, hitting obstacles and enemies pinball-style. It was shown at E3 alongside games like Line Attack Heroes, which was conspicuously absent from today's proceedings. FlingSmash features play for up to two simultaneously (provided, of course, you have two MotionPlusses) and is currently scheduled for a release sometime in summer 2010. %Gallery-86431%

  • PlayStation 3 Slim sweeps the 2009 Engadget Awards

    by 
    Ben Gilbert
    Ben Gilbert
    02.22.2010

    Up against the likes of the ... um ... Popcorn Hour C200 and the ... erm ... Asus O!Play (we'd better leave the gadget stuff to the folks who know what they're talking about), Sony's PlayStation 3 Slim has triumphed as the 2009 Engadget Awards winner in both "Game Console of the Year" and "Home Entertainment Device of the Year" categories. In fairness to the other game consoles, the Home Entertainment Device category didn't exactly feature Microsoft and Nintendo devices (the awards are for devices specifically released in 2009, as you might imagine), so the closest competitor (at 9.6 percent) was the HP MediaSmart Home Server -- the PS3 Slim took a commanding 54.3 percent of the vote. In terms of the Game Console of the Year award, the margins were significantly ... slimmer, with the PS3 taking 43.3 percent of the vote, followed close behind by the Xbox 360 Modern Warfare 2 Edition at 31.2 percent. The Slim also made the Editor's Choice top pick for Console of the Year, rounding out the love fest. Also of note, Wii's MotionPlus landed on both lists as well for "Game Accessory of the Year," beating out the Modern Warfare 2 night vision goggles by just 4.7 percent. Your giant golden USB hubs will be mailed out shortly, winners! Congrats!

  • Hands-on: Red Steel 2 (2009)

    by 
    Andrew Yoon
    Andrew Yoon
    02.22.2010

    Dear 2010, It's a chilly December day here in New York City. Ubisoft has stopped by with a copy of Red Steel 2, forcing me to adhere to a strict embargo, one that ends in a brand new decade: February 22, 2010. I hope with the new decade comes flying cars, robot servants and -- perhaps more reasonably -- a better version of Red Steel 2. You see, here in 2009, Red Steel 2 continues to control poorly. Once again, Red Steel fails to capitalize on the dream of "1:1" sword controls, as Wiimote swings still translate into predetermined animations. Although Red Steel 2 requires the MotionPlus accessory, the game doesn't demand precision or finesse; all enemies are seemingly killed the same way: by stabbing them in the back. Battles are largely reduced to waiting for an enemy to attack, dodging and then swinging wildly at the enemy's weak point. Any other method seems ineffective, with gun play serving a largely decorative purpose. (Enemies seem to block every shot you fire.) %Gallery-51378%

  • Nintendo's Miyamoto casually references new hardware, MotionPlus games

    by 
    Vlad Savov
    Vlad Savov
    02.09.2010

    Do you think non-disclosure agreements apply if you're one of the guys who built the company you represent? Probably not, as evidenced by Shigeru Miyamoto, who recently took the opportunity -- while receiving an award, no less -- to blab about forthcoming hardware and games based around the MotionPlus peripheral. There wasn't much content to his mentions, beyond us now knowing that he's actively engaged in the design of multiple games outside of the next Zelda iteration, but this is the firmest confirmation yet that the Wii is set for a Wiiplacement. Parsing this with earlier comments from Miyamoto-san would suggest the company will be looking to optimize its present formula (maybe with a touch of HD?) rather than revolutionize what is already a wildly successful console. Until then, let's just be happy that one of gaming's patriarchs is still going strong and dropping crumbs of knowledge for us undeserving earthlings.

  • Miyamoto mentions new hardware, new MotionPlus games

    by 
    JC Fletcher
    JC Fletcher
    02.08.2010

    [GAME Watch] During an acceptance speech at the Japan Media Arts Festival this past weekend, Shigeru Miyamoto casually referred to unannounced Nintendo hardware and at least one new Wii project he's working on, which uses the MotionPlus peripheral. Of course, since Miyamoto wasn't making any formal announcements, that's all he said on those fronts, according to Andriasang's summary of a 4Gamer report. Miyamoto was onstage accepting a Special Achievement Prize when he revealed that, in addition to Zelda, he's working on an unspecified number of other projects that use MotionPlus. While unconfirmed, the "Special Achievement" might have been awarded for Miyamoto's work in the field of vague announcements. [Via Andriasang]

  • WiiWare's Ghost Slayer uses MotionPlus for ghost re-killing

    by 
    JC Fletcher
    JC Fletcher
    02.04.2010

    Ghostfire Games' Rage of the Gladiator is on the way to WiiWare, and now we have word of another first-person, MotionPlus-enhanced WiiWare game involving ghosts: Ghost Slayer, by Gevo Entertainment. Ghost Slayer uses the Wiimote (with optional MotionPlus) to simulate a sword as you fight howling, glowing ghouls in first person. According to the backstory, ghosts (led by a Ghost Queen) are pouring out of a dry well, and it's up to you, as a Ghost Slayer, to hit them a bunch of times with your sword! The North American release date is currently TBA. In the meantime, you can be creeped the hell out by the trailer after the break. [Via Nintendo Life]