navy
Latest
Cost of shooting down a spy satellite: $60m. Look on Alien's face when the missile hits: priceless.
Sure, it seemed like the Pentagon had things wrapped up when they told us that they'd be aiming their rockets skyward and blasting that pesky zombie-spore and / or Alien-carrying satellite out of the sky. Of course, they failed to tell us the price: sixty million dollars. What seemed at first to be a simple game of Missile Command has become an extensive military operation, involving modified rockets and control systems, hundreds of industry experts and scientists, as well as the Aegis sea-defense cruiser accompanied by two destroyers. The Navy will wait until the space shuttle lands next Wednesday before beginning operations, and they say they're fully prepared to bring W.O.P.R. online if anything goes wrong. The kicker? They'll probably miss.[Thanks, Laura]Update: Apparently Russia is calling the whole operation a cover for the US government to test out a new anti-sat tactical missile system. Ok, we wouldn't rule that option out, but it's not like the concept of shooting down satellites is so revolutionary, right? We mean, haven't governments been capable of blowing up satellites for decades, now? Thanks, Mukul.
Super Bowl XLII to be beamed to naval ships in Pacific Ocean
We already knew that pigskin fanatics in 223 countries would be able to catch Super Bowl XLII this Sunday, but thanks to Raytheon's Global Broadcasting Service (GBS), even sailors and Marines stationed aboard ships in the Pacific Ocean will be able to catch the Giants attempt to mar the Patriots' currently unblemished record. The aforementioned technology has been in use for over a decade delivering "high-speed, multimedia broadcasts of mission critical information to military and government decision makers," but this weekend, it'll be used to bring home entertainment to folks far, far away from home. Sadly, it doesn't sound like the broadcast will be in HD this go 'round, but we suppose any football is better than none at all, right?[Via DailyWireless, image courtesy of ProJo]
PotBS beta devlog: Ships of the Line
A new beta devlog has been posted to the Pirates of the Burning Sea site. The topic of discussion is the powerful Ships of the Line (SOLs) and some very large changes to how they will play out in the future. The initial SOL concept was to make these ships extremely difficult and costly to obtain, but in turn they would be able to turn the tide of a battle due to their immense power. In actual implementation during closed beta, only half of this was fulfilled: they were much easier to get than intended and people were churning them out.Now that the game is in open beta, the changes that have been made to SOLs bring them back in line with the original concept. They will cost a lot more to make, and the items required to build them will vary in level, meaning that lower level players can contribute to the construction. Another change is that the difference in cost between Fourth, Third, Second, and First Rate SOLs has been increased. Because they were previously similar in cost, people would skip straight to the First Rate SOL, which really unbalanced things. Now there will be a bigger cost variance between these ranks of SOL, and the First Rate will be very expensive to fix after being damaged, making it a major decision on whether to bring one to a battle, or to stick with the less powerful but less expensive versions.All of these changes have implications for various classes in the game. For example, the SOLs are one of the main reasons to become part of the Navy, so of course, this changes things for them in a big way. The full beta devlog has information on how the Navy will be altered with respect to the SOL updates, and how it will affect others as well.
Navy gears up for unmanned combat aircraft
While the idea of an autonomous flying military bot is far from new, the US Navy has taken a first step toward "developing an unmanned combat aircraft that some advocates say could compete with Lockheed Martin's F-35 joint strike fighter." Northrop Grumman was awarded a $636 million contract to design, build, and fly an Unmanned Combat Air System "that would operate from the decks of the Navy's giant nuclear-powered aircraft carriers," and if things goes as planned, we could see the gunners join our forces "within 10 to 15 years." And considering that we're already deploying land-based mechanical soldiers to fire our weapons, we'd say the full-fledged robotic army is certainly closing in.[Image courtesy of DefenseTech, thanks Jason]
Rumor: Enamel Navy no more?
The morning's whisperings, hushed under raucous E3 speculation, indicate that the Enamel Navy DS Lite's days could be numbered. Supposedly, Nintendo will be halting all production of the Japan-and-China-only version of the handheld by the end of the month. We don't favor its termination, but considering Nintendo's recent introduction of two new tints to the DS Lite line, Metallic Rose and Gloss Silver, trimming the number of available colors might be in the company's best interest. Expect to see import and auction prices for this endangered edition shoot up to the heavens.Farewell, Enamel Navy! We hardly knew ye.
Navy developing magnetic contact lenses
It looks like the Navy's Office of Naval Research dipping its toes into the oft-explored business of eye-tracking, with a recent patent application revealing plans for some magnetic contact lenses designed to aid fighter pilots and others in need of a hands-free control option. According to NewScientist, the system consists of a magnetic sensor that's attached to side of an individual's head, which picks up changes in the magnetic field caused by the wearer's contact lenses -- those then get sorted out to determine exactly how the person's eyes are moving. As NewScientist points out, one of the big advantages of this system (as opposed to other methods of eye-tracking) is that it can work regardless of the person's head orientation, lighting conditions, or anything blocking the person's eyes, such as goggles or glasses, hence its appeal for fighter pilots. Lets just hope things don't go too haywire when one of the contacts falls out.
Navy seeks methods for predicting where bombs will be placed
Apparently not content with having bees do all the dirty work of sniffing out bombs, the Navy is now seeking proposals for methods of actually predicting where bombs will be placed. According to Wired's Danger Room, the Office of Naval Research is looking for both "theoretical and technical approaches," which would not only allow for the prediction of bomb placements, but give them the ability to identify and localize bomb makers, predict changing threat tactics, and track the components being used in bomb assembly, among other feats of prognostication. On the technical side of things, the Navy's apparently has a keen interest in "advanced sensor networks," which would automatically detect when a bomb has been placed, allowing them to neutralize 'em with minimal human involvement. Those looking to get in on the action better act fast though, as proposals are due July 20th.
Show and Tell: Gamer babies in the house
We're not sure children really count as gaming gear, but who are we to define the boundaries of a parent's love? Don't worry, Elmer, we're just kidding -- we absolutely approve of your sending us this picture of your twin daughters, which is why we've chosen to feature them in our first edition of Show and Tell. These little dolls are only a year and a half old, and they've already mastered the art of wrangling the handhelds away from their parents ... and from those looks of intense concentration, they're already on their way to becoming serious gamers. The proud papa even sent us a video -- you can check it out after the jump. And just remember, you too can be in this spot, with everyone cooing over your awesome game-related photos and swag. Just take some pictures and send them to showmeit at dsfanboy dot com, and we'll take care of the rest. We've gotten lots of great submissions so far, but we always want more. Thanks again to Elmer and his lovely daughters!
Pentagon wants to make a supercomputer out of a Game Boy
The new program is called STAP-BOY (space-time adaptive processing) and the goal is to turn "any Soldier, any Marine [into] an advanced sensor platform." To do this, the military is looking to take "commercial Graphics Processor Unit (GPU) hardware and software of the type currently used for fast geometry computations in hand-held electronic games like Nintendo's GAME BOY," gifting soldiers in the field with a "technique that enhances the ability of radars to detect targets that might otherwise be obscured." Right now, this can only be done by the most advanced of supercomputers.As of now, Darpa figures it'll be ready to hand the project over to the Army by the end of 2008. Personally, we wouldn't want to be the guy in charge of using the gizmo, since we're sure we'd just play Tetris on the thing.[Via Danger Room]
FireScout robot deathcopter passes engine testing
The Army's FireScout robotic helicopter passed its engine tests today, marking another step on the road for the US armed forces to move away from the sort-of-cute "RC car with a big gun" school of military robotics to the sort-of-terrifying "Skynet becomes self-aware at 2:14 A.M., August 29th" school of deathbots. The robochopper, based on the commercially-available Schweizer 333 helicopter, can stay in the air for eight hours autonomously (five with a weapons payload) and has successfully landed itself on warships at sea. The Navy is considering deploying up to 200 of these things beginning in 2008, and the Army is interested in variants for work in Iraq -- the bird can be towed behind a Humvee and used to scout for explosives. No mention of who gets authority to fire the optional Hellfire missiles, but let's hope that decision stays with the humans for a while longer.[Via The Register]
Navy patent reveals underwater sound weapon
The U.S. Navy certainly doesn't seem to have any shortage of unconventional weapons in development, but it looks like it still has plenty more ideas on its plate, with a recent patent revealing yet another new weapon that takes a slightly different path towards its target. While this one is unconventional, it certainly doesn't appear to be non-lethal, employing sonar to generate what the Navy describes as "acoustic remote cavitation," which can supposedly destroy torpedoes, mines, and any other "undesirable objects" in its path. What's more, the Navy says that can be done from a distance of up to one kilometer away, which is apparently far greater than other similar examples of the technology. Less clear, however, is how the Navy plans to deal with the seemingly inevitable swarms of irate dolphins set on enacting some revenge. [Via Danger Room]
Ionatron building laser guided energy weapons for US Navy
Apparently, the the artillery development budget for the US Navy is bursting at the seams, as the branch is complimenting the myriad of other dazzling weapons that it's collaboratively developing with a LGE-based rendition from Ionatron. The company, which focuses on developing "directed energy weapons," has recently landed a contract just shy of $10 million in order to "fund the development of an advanced Ultra Short Pulse Laser, physics modeling related to laser guided energy requirements, a transportable demonstrator, and effects testing." The firm's website compares its devices to that of "man-made lightning," useful in disabling "people or vehicles that threaten our security." Moreover, it was noted that both lethal and non-lethal versions are available, but we've no idea when this literal lightning in a bottle will end up hitting the test floor (or some poor sap's torso) in Los Alamos.[Via El Reg]
Guidelines for autonomous killbots proposed
Suggestions in regard to robotic rights seem to be flying off the shelves these days, but an engineer at the Naval Surface Warfare Centre has concocted an interesting set of guidelines catering to autonomous killbots of the future. Most likely, it's just a matter of time before machine-on-machine violence becomes commonplace, and John Canning's "Concept of Operations for Armed Autonomous Systems" outlines just how lethal robots should handle themselves when faced with potentially deadly conflicts. Interestingly, the document suggests the the bots should be allowed to make their own decisions when it comes to blasting or forgiving fellow robots, but before they pull the trigger on a human, it should request guidance from a flesh 'n blood friendly. Still, a definite loophole exists in the fact that these simple-minded killers could aim for a "human's weapon" without asking permission, and when his awful auto-aim programming leads to a costly casualty, it'll simply be deemed "collateral damage." Can't say we like the sound of that. [Warning: PDF read link] [Via El Reg]
Gamers into soldiers: SOCOM Hell Week begins
You think you like playing SOCOM? Want to live the life of a SOCOM soldier? Well, the online reality series, SOCOM Hell Week, should have you disagree. The Sony-created show is entering its second season, and it promises to torture its contestants even more. Obstacle courses, freezing surf, and live fire training are all part of the insane experience that promises to transform gamers into soldiers. Check out season 2 at socomhellweek.com.
Navy seeks to develop (another) incapacitating stun weapon
A "non-destructive" weapon that incapacitates the enemy by beaming radio frequency energy is currently being developed by the Navy and systems engineering developer Invocon. The technology is called Electromagnetic Personnel Interdiction Control, or EPIC (too good), and it basically throws a wrench into a human's normal process of hearing and equilibrium, leaving them in a dizzy state of helplessness. Pretty epic, right? Results have been clinically proven to cause complete disorientation and confusion, with a side of extreme motion sickness. The Navy hopes for the weapon to effectively penetrate walls without causing any permanent damage, which would make for an invaluable tool in warfare for reducing casualties on both sides. In essence, if this weapon ever comes to fruition, we'd be trading blood for vomit -- not too shabby, but all we want know is how many non-lethal ray-guns is the US Military going to need before it's good and happy? [Via Wired]
Navy develops 8-Megajoule railgun, Nukem bows down
The mere mention of the word brings back visions of the original first-person-shooters to grace our now-antiquated machines, and now the US Navy is getting real personal with a realized version of the pixelated railgun we all love and adore. Presumably ripped straight from the (admittedly lacking) storyline of Quake, an 8-Megajoule railgun has been officially created, fired, and deemed worthy of flanking our naval ships, which should strike fear in the hearts of anyone wishing us harm. The gun was showcased this week at the Naval Surface Warfare Center at Dahlgren, Virginia, and utilizes massive quantities of electricity rather than gunpowder to propel "nonexplosive projectiles at incredible speeds." The weapon is powerful enough to equal the damage inflicted by a Tomahawk cruise missile, and the device's project director compared the impact to hitting a solid object "going 380 miles-per-hour in a Ford Taurus." Moreover, the railgun touts a 200 to 250 nautical-mile range, compared to the 15 nautical-mile range that current five-inch guns sport now. Interestingly, the weapon should "only" cost around $1,000 per shot once loaded onboard, which is chump change compared to the cool million that vanishes each time a cruise missile is deployed, and if everything goes as planned, we'll be seeing a 32-Megajoule prototype in June, with a 64-Megajoule rendition adorning our ships by 2020.[Via Slashdot]
DS Lite: Crystal Navy mod
We aren't just about modding those old, useless DS Phats, actively looking for the first actual mod to be done on a DS Lite. Well, the first we've found is very impressive, which looks as it balances both the yin and the yang in its combination of Crystal White and Enamel Navy components. A very cool mod and what we hope is the first of many to come.
The Brain Port, neural tongue interface of the future
Seems like every distant vision of the future has man jacking into his gear via some crazy head gear or a plug on the back of the neck or head. We just take it for granted that yeah, that's the fastest way to get to the brain: through the stem or straight into the cortex. Well, think again, because the Florida Institute for Human and Machine Cognition's 30-year neural interface project is yielding fruit -- the kind you can taste. Their Brain Port machine / sensory interface uses 144 microelectrodes to transmit information through sensitive nerve fibers in your lingua, enabling devices to supplement your own sensory perception. The system, which is getting shown off to Navy and Marine Corps divers next month will supposedly have sonar integration for sub-aqueous orientation, but has already apparently given some landlubber blind people the ability to catch balls, "notice" others walking in front of them, and find doors. With IR, radar, sonar, and other forms of detection, the researchers believe this device will obsolete night vision -- even our own eyes -- sooner than later.