negligence

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  • Banks can bring class-action suit against Target over data hack

    by 
    Andrew Tarantola
    Andrew Tarantola
    09.16.2015

    Target's legal woes continue to mount over its now-infamous data breach in 2013, which exposed the credit card numbers and personal information for as many as 70 million shoppers. A District Court judge in Minnesota ruled on Wednesday that Target was negligent in its credit card data security and is therefore liable to a class-action suit brought by banks affected by the hack. That $5 million lawsuit seeks to defer the cost of covering fraudulent charges made with the stolen data. Wednesday's decision allows the primary five plaintiffs -- Umpqua Bank, Mutual Bank, Village Bank, CSE Federal Credit Union and First Federal Savings of Lorain -- to represent the rest of the class in its action.

  • WoW Archivist: Life and death

    by 
    Scott Andrews
    Scott Andrews
    02.15.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? World of Warcraft is without a doubt a massive cultural phenomenon unlike any other online game to date. It has given us countless hours of entertainment, introduced friends and couples to one another, and touched the lives of millions. For some, the game has made a bad situation better, or even -- in at least one case -- possibly saved their lives. For others, it has cost them everything. Fair warning: This column describes some intense and tragic events. Hans and the moose In 2007, twelve-year-old Hans Jørgen Olsen of Norway and his sister (ten) decided to take a shortcut through a garden on their way to school. The choice would prove fateful. A moose had wandered into the area and promptly took a dislike to the children. "It ran straight towards us when it saw us," Hans told Norwegian news station Nettavisen. "I screamed at it to scare the moose, but I soon realized that it was not going to stop. Then I turned and ran and ran until I couldn't run faster." The charging moose caught up to Hans and slammed into him. His backpack cushioned the blow, but the impact knocked Hans to the ground. Unsatisfied, the moose remained. "We held eye contact for a while," Hans said, "and then it suddenly struck me."

  • NCsoft sued for making Lineage II too darned addictive

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    reddit_url='http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/'; reddit_target='gaming' Tweet var digg_url = 'http://digg.com/pc_games/NCsoft_sued_for_making_Lineage_II_too_addicting'; Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period. Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that "the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion. Video game addiction is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.