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  • Brink dev says launch was rough, game found success on PC

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.15.2011

    Neil Alphonso, lead designer at Splash Damage, readily admits that Brink could have undergone a better launch. "A lot of the game's complaints were entirely valid," he said. "It was rough, but in the end the game's done alright," Alphonso told Joystiq, shortly after his GDC Europe presentation on the ambitious shooter's development. "Key is to keep supporting the game and keep tuning it more and more." Asked if the company was going to try a "Welcome Back" weekend after months of patching, he expressed that the recent Brink DLC, which was free for the first two weeks, along with the game's weekend discount on Steam, shot "the [sales] numbers way, way up." Alphonso said it's too early to discuss if the game will retain a significant portion of the new players. "We still have a lot of work to do, honestly," he said, noting improvements to the overall game and its supporting tech. "We have to support those people."

  • Guerrilla Games designer jumps ship to Splash Damage

    by 
    David Hinkle
    David Hinkle
    03.10.2009

    If you really enjoyed the leaky pipes of level 2 and the sand worms on level 48 of Killzone 2, then you should probably thank lead level designer Neil Alphonso. Following his work on Guerilla Games' FPS for the PS3, Alphonso has left the company and taken up a position at Splash Damage. "He's the perfect man to lead our team of really skilled level designers," commented Paul Wedgwood, owner of Splash Damage.Splash Damage has been recruiting new faces for some time now, and is becoming quite the powerhouse of talent. The developer is currently working on a title for Bethesda Softworks that has yet to be revealed.