netherwing-reputation

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  • What makes a "good" reputation grind?

    by 
    Anne Stickney
    Anne Stickney
    04.16.2012

    Reputation is one of those double-edged swords in World of Warcraft. Speaking as someone who played classic WoW, I find it sometimes odd to see the amount of focus put on gaining reputation with various factions. This is largely because I remember the days when grinding out reputation really didn't get you anything at all in the long run. It wasn't until later in the game that Blizzard introduced the concept of gaining reputation with other races for mounts, and the only way to get that reputation was to turn in ridiculous amounts of cloth. Factions like the Hydraxian Waterlords, the Zandalar, and the Argent Dawn all had their reputations firmly locked hand-in-hand with raiding. But reputations like the Shen'dralar, the Bloodsail ... they had no real purpose at all. When The Burning Crusade was introduced, the idea of factions was reworked. Suddenly you really wanted to gain reputation, because doing so meant you could unlock heroic dungeons or get neat incentives like armor, pets, and tabards. Reputation design has changed drastically since then. Where once you got a tabard as a reward, now you slap one on and grind dungeons to earn reputation as quickly as you can. Different factions have different rewards, and rewards like shoulder and helm enchants are absolutely required if you want to perform optimally. So ... what was the best of the best?

  • Know Your Lore: The Netherwing

    by 
    Anne Stickney
    Anne Stickney
    03.06.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In Azeroth's history, there's a distinct path that dragon evolution follows. First, there are the proto-drakes of Northrend. From these drakes came the other drakes of lower Azeroth, and the five flights that were developed to watch over the world; red, blue, green, bronze and black. The more the game is played out and the longer the story runs, the more we learn about the dragons -- why they're around, what their purpose is on Azeroth. Today, we're going to focus on one of the new flights of dragons, one that didn't see its creation on Azeroth, and instead finds its origins on the planet of Draenor: The Netherwing. The genesis of the Netherwing is an odd story, some of which was explained in the article covering the Black Dragonflight last week. Deathwing the Destroyer, the by-now insane leader of the black flight had made a deal with Teron Gorefiend shortly after the orcs were defeated in the Second War. Gorefiend had been ordered by Ner'zhul to go to Azeroth and retrieve several artifacts of power that Ner'zhul needed to open dimensional gateways to other worlds. By doing this, Ner'zhul hoped to escape Draenor, and the influence of the Burning Legion, for good -- and take his people to another land in which they could begin to rebuild after the staggering losses from the wars, and the orcs corruption. The gist of Deathwing's deal was this -- Deathwing and his black drakes would help Gorefiend find the artifacts he was looking for. In exchange, Deathwing wanted access to the Dark Portal so that he, some of his drakes, and some cargo he had could be transported to Draenor. They would continue assisting the orcs on the other side of the portal as long as the orcs left the drakes, and the cargo, alone. While Gorefiend wasn't sure he trusted Deathwing's motives entirely, the addition of drakes to their fighting forces would make things much, much easier -- and so he agreed.

  • Breakfast Topic: Feats of Strength

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Allison's great post about all of the Feats of Strength still available in the game got me thinking: just what kind of value do players place on these "kinda" achievements? Personally, I never gave them much weight -- I have a few of them (I picked up the Vampiric Batling a while ago, and I've got the Competitor's Tabard, among a few other old-school and commemorative achievements), but the ones I've got I didn't really do anything to earn, and the Feats still available don't really mean that much to me. Unlike "real" achievements, Feats don't even give you meaningless points, and they can't be used to get you into any raids or runs that you couldn't do otherwise. They're boring to me. I'm not that way about all achievements -- there have been a few that I've worked to get done, and there are even non-achievement items that I've pushed for in the past (I worked like crazy to finally get my Netherwing drake, and the only achievement I got for that was the Netherwing reputation). But Feats of Strength in particular seem passive to me, by Blizzard's design: if they happen, great, but there's not enough reward there for me to go out of my way to get them. What do you think?