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  • Shane Kim on Shadowrun's $10 PC to 360 price difference

    by 
    Ross Miller
    Ross Miller
    05.14.2007

    Some men should be given a reward for giving eloquent and elongated responses to questions without ever really answering them. Take Shane Kim, for example. When asked by Newsweek's N'Gai Croal why Shadowrun on the Xbox 360 cost $10 more than the identical PC version, Microsoft Games Studios' corporate vice president could have simply said "because we can." (Remember, folks, before Gears of War, Microsoft was selling their first-party titles for the old standard of $49.99.)Nay, this wordsmith saw a canvas on which he could be poetic! "[These] price points are our standard pricing for each platform ... This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model." Do we have an answer as to how Microsoft can justify screwing console owners out of ten dollars? No. Have we witnessed a moment of linguistic triumph? Yes. Brilliant!

  • Is Wii less powerful than Xbox One? N'Gai investigates

    by 
    Ross Miller
    Ross Miller
    05.09.2007

    Last week in an interview with eWeek, Microsoft's president of Entertainment and Devices division Robbie Bach made the claim that the Nintendo Wii "[doesn't] have the graphics horsepower that even Xbox 1 had." Is the Nintendo Wii, with or without duct tape, less powerful than the original Xbox? Newsweek's N'Gai Croal decided to investigate by talking to "two of our most reliable technical experts at third party publishers" speaking under the condition anonymity (given Croal's credibility, we trust him).The article therein is a very technical discussion on fixed function shaders, pixels and vertexes, and ultimately concludes that the GameCube 1.5 moniker isn't far off from the truth, though said one source, "keep in mind that the Wii's GPU is not as fast or feature rich as the Xbox 360 or PS3, but that doesn't mean you can't get very close results." And of course, given the hardware sales we've seen since the console's launch, how much does supreme technical prowess really matter to Nintendo?

  • Are Nintendo fanboys hurting the Wii's 3rd-party support? One fansite editor sounds off

    by 
    Ross Miller
    Ross Miller
    03.13.2007

    Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website GoNintendo, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of Dewy's Adventure, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing Legend of Zelda: Wind Waker to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. Dewy's Adventure isn't even out yet, so opinions have room to alter wildly between now and its release later this year.Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's Viva Pinata, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.

  • Will Wright, Stephen Colbert, and N'Gai Croal

    by 
    Ross Miller
    Ross Miller
    12.05.2006

    Legendary game designer Will Wright visited The Colbert Report last night. Surrounded by a nativity scene and lacking his standard comfort mustache, Wright and Stephen Colbert philosophized on why anyone would want to, as Colbert put it, "go into another world to live a life that is just as mundane." About four minutes into the interview, the discussion transitions into Spore, which Wright describes as a "spreadsheet for God." This brings up a debate on Evolution versus Intelligent Design, which should not come as a surprise for anyone familiar with the show. Wright notes that it is a hybrid between the two theories, though "the designers aren't necessarily that intelligent." The evolution aspect, Wright explains, comes with the online world where your creations are pitted against everyone else's -- it's like "competing gods on the playing field of the world," they conclude. Watch near the end where Wright almost gets Colbert to break character by "confessing" he is almost fluent in Sim-lish, the language of The Sims. Newsweek's N'Gai Croal, who described the designer as polymathic (that means he's edumucated), followed Wright to the set to get some behind-the-scenes perspective of the interview and reveals some insight into Wright's gaming habits, like that he doesn't like MMOs because of the "rote treadmill" of leveling characters. Spore, according to Wright, is on track for a release the second half of 2007 and is currently in Pre-Alpha Five phase, which means five months until alpha phase, which means there are some lucky EA employees playing the full version of Spore right now. The full Colbert Report interview is embedded after the break.