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  • How Arkedo learned to love downloadable games

    by 
    JC Fletcher
    JC Fletcher
    04.09.2012

    Hell Yeah! is the first full-scale digital release by French studio Arkedo, after two boxed DS games and a few tentative (XBLIG) digital experiments. The transition to downloadable games was not an easy decision for a company that, according to founder Camille Guermonprez, loved packaged games. But it was a necessary one."I started Arkedo because I wanted to make a game with boxes," he told Joystiq at PAX East. "My first company was a digital game company, in 1999, for mobile games. That was a big company. I raised the money and it was lots of fun."Arkedo was a reaction to that previous work. "We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift," he explained. "You know, you can't give a gift with a digital title. Even if it's the same amount of money as a box, you look cheap. It's a shame."