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    Uber CEO tries to rewrite corporate culture amid backlash

    by 
    Rob LeFebvre
    Rob LeFebvre
    11.07.2017

    Uber has been trying to recover from a long line of missteps and outright problems, with reports of sexual harassment, various lawsuits and investigations, reports of passenger tracking and a former CEO with plenty of issues of his own. The ride-sharing company's new CEO, Dara Khosrowshahi, took to LinkedIn Tuesday with a Medium-style blog post that promises new company "cultural norms" aimed at regaining the trust of employees and the return of positive public opinion. The new norms were shared with Uber employees at an all-staff meeting, according to Recode.

  • Quirky wants to own your connected home with a slew of smart gadgets

    by 
    Devindra Hardawar
    Devindra Hardawar
    11.11.2014

    Quirky is making a huge leap beyond cute, but not-so-useful smart home gadgets, like its infamous intelligent egg tray, into connected gadgets that could actually make your life better. At a press event today, the company unveiled seven new smart home gadgets produced together with its partner GE, ranging from connected light switches and electric plugs, to an ambitious smart thermostat that doesn't look like any thermostat you've seen before. The new devices join the Aros. the smart air conditioner the two companies launched a few months ago, and they're all compatible with Wink, the smart home platform that spun out of Quirky earlier this year. And as with all of Quirky's products, they're all born from ideas submitted by the Quirky community.

  • All the World's a Stage: A good roleplayer is a good person first

    by 
    David Bowers
    David Bowers
    04.20.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad. All the World's a Stage is your weekly source of roleplaying tips and helpful ideas that many players can benefit from. Be sure to read on below, follow the 10 commandments of roleplaying, and avoid acting like Mary Sue in order to assure surefire protection from the evil voice of Internet Fudgewaddiness within us all.

  • Lessons in online gaming circa 1997 hold true today

    by 
    Kyle Horner
    Kyle Horner
    02.19.2008

    A lot of things change with the passage of time, but something that hasn't is this post over at Lost Garden. Written by Dani Bunten Berry over then years ago as kind of primer for making sure your online social space was fun. Many of these little snippets of knowledge are perfect for the massively game-space. For instance, the "Norm" effect is a very important aspect of making players feel welcomed into any game. It's named after the character Norm from Cheers, who upon entering the bar is greeted by everyone saying his name in unison. It's a simple thing to do, but having some NPC characters who exist in the game world that will always greet players with their chosen name shouldn't be too tough to pull off. Beyond the Norm effect, there are several other golden rules to consider as well.