ocean-scenes

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  • Ocean Scenes developer gives inside look into XNA platform

    by 
    Griffin McElroy
    Griffin McElroy
    04.19.2009

    We've heard from a number of XNA Community Games developers since the publication of GamerBytes' in-depth look at XNA sales statistics. While these indie devs have all provided some interesting insight into the infantile platform, we were curious to hear what a more casual member of the Creators Club thought about the service.Adam Holmes, developer of the ultra soothing pseudo-game Ocean Scenes, provided us with just such a viewpoint. A self-proclaimed "hobbyist," Holmes' take on the XNA Community Games service is more optimistic than most. You can check out our entire interview (along with some tranquilizing images of lovely oceanic vistas) after the jump!

  • The brighter side of XNA sales

    by 
    Justin McElroy
    Justin McElroy
    04.01.2009

    We brought you a lot of doom and gloom on the day that XNA Community Sales numbers were initially released, but some more positive accounts have arrived in our inbox, and we thought we'd share them. For instance, we got a note from Zoomaroom developer Four Bros., which said that its game had nabbed 4,700 trial downloads and around 400 purchases, good for a 8.46% conversion rate.Adam Holmes, the man behind Ocean Scenes, was pleased with his 2629 sales, though they came from around 48,000 trials. And, finally, there was Blue Rose Games of Dr. Popper fame, which wrote it sold 2,200 copies of its game at a 12 percent conversation rate, and that it was "happy" with how the game had done.Things are looking up for some of you out there, and we're glad to hear it. Of course, it looks like there are still plenty of ways to improve Microsoft's service and pave the way to those XNA riches.