oculus-connect-2014

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  • Oculus now an official platform, build target for Unity 5

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.20.2014

    Oculus is now an official platform and build target for Unity 5, Oculus VR's VP of Product Nate Mitchell announced during today's Oculus Connect event. A related press release notes that Unity will "now fully support Oculus and the Rift with a dedicated add-on that includes stereo imaging optimizations, 3D audio support, and other features specifically for virtual reality." [Image: Oculus VR]

  • Oculus VR reveals new prototype, Crescent Bay

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.20.2014

    Oculus VR CEO Brendan Iribe revealed Crescent Bay during today's Oculus Connect event, the latest virtual reality prototype from the hardware manufacturer. Crescent Bay boasts a higher resolution, refresh rate, 360 degree tracking, LEDs on its back, and removable integrated audio. Iribe stressed that while Crescent Bay is still not the consumer version of Oculus' vision, Crescent Bay's improvements over the Crystal Cove are comparable to the advancements made from DK1 to DK2. [Image: Oculus VR]

  • Oculus announces Oculus Connect conference, acquires RakNet

    by 
    Richard Mitchell
    Richard Mitchell
    07.07.2014

    As the latest Oculus Rift development kits begin shipping, Oculus VR has made a pair of important announcements for up-and-coming virtual reality developers. First, the company will be hosting a new VR development conference later this year. Called Oculus Connect, the conference will feature "sessions and workshops led by Oculus engineers and industry pioneers," as well as keynotes from Oculus founder Palmer Lucky, CEO Brendan Iribe, chief scientist Michael Abrash and, of course, John Carmack. Oculus Connect 2014 runs September 19-20, and registration begins July 10. Alongside Oculus Connect, the company also announced the acquisition of RakNet, a C++ networking middleware system for game development. Essentially, the system provides developers the essentials for implementing online multiplayer (voice chat, object replication, etc). The system is currently used by companies like Sony Online Entertainment, Mojang and even Lockheed Martin. More important than the acquisition, however, is Oculus VR's decision to make RakNet open source, starting today. Interested developers can snag it right now from Oculus' GitHub. If you decide to develop any online-enabled, virtual face touching, let us know.