online-communities

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  • Madden 12's roster of updates includes custom playbooks, new collision system

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.29.2011

    Even if you don't know who that guy is on the Madden 12 box, you've still probably got a pretty good idea of what's inside. No surprises here -- it's still a football video game. But, true to tradition, this year's iteration will include some new features. On the field, Madden 12 players will be equipped with "the #1 most requested feature by fans in recent years" -- go on, guess! ... Wrong. It's custom playbooks, which can be modifications of existing playbooks or your own concoction of up to 400 offensive or defensive plays handpicked from the piles of X's and O's. Custom playbooks can also be integrated into the "improved" GameFlow system (last Madden's much ballyhooed feature). Once you actually call a play (or GameFlow calls one for you), EA would have you take notice of the "all-new collision system" -- we're talking "over 100 new tackle animations, including 40 gang tackles" (ouch!) -- and the now more "advanced" defensive AI, a.k.a. "the smartest Madden defense ever." And be sure to give props to the "completely overhauled presentation," which includes "innovative 'real' on-field cameras shot by expert NFL Films cameramen." And, really, how else could you experience the "hundreds of visual improvements" (including really detailed blades of grass!), if not through the innovative "real" on-field cameras shot by expert NFL Films cameramen? But the roster of updates doesn't end there -- we just have to. Stay tuned in the coming weeks and months as EA reveals more about the revamped Franchise and Superstar modes; the new "Dynamic Player Performance" feature (it's "just like the real NFL," only still pretty much a video game); what's in store for the "Madden NFL Ultimate Team" add-on this year; and the proper etiquette for joining one of the new "Online Communities." And by then, it should be football season! Fingers crossed.

  • EVE Evolved: Power players and player retention

    by 
    Brendan Drain
    Brendan Drain
    04.03.2011

    As I mentioned in our coverage of the EVE Online Fanfest, the best part of the experience for me was discussing EVE with players who are as involved in and enthusiastic about the game as I am. On my first night there, I got into a fascinating discussion with a few players on a topic I hadn't really considered before -- power players. Every MMO has players who get heavily involved in their chosen game. EVE's Fanfest really highlighted this, as around a thousand of EVE's power players flew to Iceland just to talk about the game, contribute ideas in roundtable discussions and find out what the future holds for the game. Ultimately, the fate of EVE lies in its community. EVE's main strength as an MMO is the fact that with so many players in one game universe, people form very real ties with each other. Corporations and alliances are more than just collections of people; they're sub-communities with their own aspirations, internal politics, playstyles, personalities and even senses of humour. These organisations give people support and a place to call home in an unforgiving universe, and it's the power players of EVE who make all of that possible. In this week's EVE Evolved, I explore the importance of power players in MMOs and what the concept means for EVE's development.

  • The Guild Counsel: PAX East panel explores online communities

    by 
    Karen Bryan
    Karen Bryan
    03.17.2011

    There were two things that really stood out for me at PAX East: the ridiculously long lines and the throngs of fans who happily sat down together to play games face to face. On the surface, PAX East might seem to be about who has the best card deck or who has the quickest twitch reflexes, but it's actually much more than that. We've looked at the growing importance of online communities and the relationships that have been created by them, so it's little surprise that PAX was full of players who were there to meet and play with friends they met through gaming. And among the many panels this weekend, there was one that explored this very issue. The speakers were all experienced managers of online communities, and they shared their stories of how they got started and why these communities are so important. Read on to hear their stories.

  • GLAAD fights homophobia in online communities like WoW

    by 
    Mike Schramm
    Mike Schramm
    07.21.2009

    We've talked here on the site before about this issue -- the anonymity in online communities like World of Warcraft often leads to people throwing out offensive statements that they usually wouldn't in normal company. Most people shrug these off as just what happens in online games ("kids will be kids, and idiots will be idiots"), but this type of undercurrent behavior still signifies and perpetuates prejudices and hatreds that affect society at large. The Gay and Lesbian Alliance Against Defamation (GLAAD) has recently started up a campaign to try and stamp out hatred and homophobia in communities like World of Warcraft, and they've published an op-ed on exactly why this is such a problem and what we can do to stop it. They don't mention WoW specifically, but we're one of the biggest online communities out there, and if nothing else, here's a chance to show just how tolerant we as a community can be.The good news is that as the practice of online gaming grows, both players and policymakers are becoming more and more aware of the problem -- Microsoft met earlier this year with representatives from GLAAD to determine how better to combat offensive statements on Xbox Live, and the organization held a panel recently to discuss exactly this issue.Thanks, Joshua!