pack-hobgoblin

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  • Bringing fun to racials in World of Warcraft

    by 
    Alex Ziebart
    Alex Ziebart
    03.05.2014

    Racial traits don't need to be strictly business. Earlier this week, reddit user Clatterbot proposed his own ideas for racial abilities focused on fun and flavor rather than stats and combat. More Pack Hobgoblin, less Endurance. Clatterbot's ideas include: Dwarf - Keg of Thunderbrew Lager: 3 minute cooldown. Sets up a keg of ale. Raid members can click the keg to acquire refreshments that regenerate 5% of total health and mana ever second for 20 seconds. Cannot be used in combat. Forsaken - Death to the Scourge (And the Living): Increases experience earned from killing undead and humanoids by 20%. Human - Summon Peasant: Requires Herbalism or Mining. 5 minute cooldown. Command your peasant to harvest materials from a node nearby within 40 yards. It would be unfair to say the developers don't ever make racials like these. That's not true at all. The aforementioned Pack Hobgoblin is one example. Another example is one of the troll racials being updated in Warlords of Draenor, which gives 20% additional experience when killing beasts, much like Clatterbot's proposed racial for the Forsaken. Still, when it comes to racials, I'm the sort of person that puts fun and flavor on a pedestal above stats. An added 1% haste or 1% crit doesn't interest me very much, but having an ability unique to my race is far more engaging, even when it has no combat purpose. Others in the /r/wow thread are kicking around ideas for racials in this vein. I'm curious: what sort of racial would you propose for your characters?

  • Lichborne: Racial abilities for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.24.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight. One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.