paladin-mists

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  • The Light and How to Swing It: Where tankadins stand in Mists

    by 
    Matt Walsh
    Matt Walsh
    08.04.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Last time ,we talked about the basics of what paladin tanks are going to be working with when Mists launch. What we didn't talk about was the remainder -- whether it be how certain mechanics feel or how we're shaping up with regards to the other tanks classes and the content itself. The TL;DR version is that we look to be in a pretty good place overall. Our rotation is miles ahead of our current Cataclysm rotation in terms of quality of life, and on the opposite side of the planet from that drinking bird practice regimen known as the 969 rotation in Wrath. There's a little more to play with and balance in our toolbox these days, thanks to the pick-'n-mix of the new talents system, which is definitely a good thing if variety and engagement is your bread and butter. In terms of actual gameplay balance with regard to the game and the other philistines competing for our jerbs, we're in a decent place as well. That is, we're no longer in the Wild West days of Wrath, where patch cycles saw one tank class after another get brokenly good (except warriors, womp womp). The general trend of Cataclysm continues -- keeping the balance to a reasonable level among the classes -- though when it comes to the highest levels of the hardest content, the disparities start to emerge with gusto. Anyway, that's the 50,000-mile view. Let's get down in the mud and talk turkey.

  • The Light and How to Swing It: A look at the changes so far coming in Mists

    by 
    Matt Walsh
    Matt Walsh
    07.20.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. It seems like we're in the closing stretch of the beta cycle, and we have a fairly clear picture of how we're going to be tanking in the next expansion. There are some amazing changes and some disheartening ones. Nonetheless, they are the cards we are being dealt, and it behooves us to flip up that corner and peek at what we have so we can make informed decisions in advance, before anything can sneak up on us. There's a lot to go over, so I'm just going to jump right in. Active mitigation While this was initially sold to be a much bigger deal, it's still going to make a difference in how we tank. In addition to doing damage, Shield of the Righteous now reduces physical damage taken by 30% for 3 seconds and applies the Bastion of Glory effect. Bastion of Glory in turn buffs Word of Glory by 10%, and the effect can stack up to five times. Shield of the Righteous is now only usable at 3 holy power, so it's more than ever a finisher. You'll want to use as often as possible -- which shouldn't be too hard, since the ability is off the global cooldown and can be woven in between other abilities. Our survivability (thanks to Bastion of Glory) will be heavily tied in to how we use Shield of the Righteous.